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Donny's Late TNG Era Interiors

Holy cow! Amazing work Donny! This really brought the sets to life. Great attention to detail on the chairs. Love the look of the consoles!

Seeing these renders makes me realize that this set was far more nuanced than I originally thought. I hadn’t realized just how much of the Enterprise A bridge was reused in this set. In retrospect, this probably would fit better as “enterprise B or C” bridge as the next logical progression if they hadn’t already been depicted on screen). Particularly with the split helm and Mac consoles which are reminiscent of the Excelsior’ sin TSFS.


^I always thought they were black art tape. Must be a lighting thing. They definitely look classier with the stripes carved into the consoles.

I always thought they were black too. But now that I see the pictures it is indeed a green-blue color. Kind of like how there is a splash of color.
 
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I needed a light night, so I decided to do some housekeeping. Which ended up taking most of my night anyway ;). I corrected an error with the carpeting where I had the trim at a sharp angle where it should've been rounded at either side of the conn/ops stations, and created an alternate floor and ceiling near the turbolift alcoves to accommodate their more forward/inward positions in Insurrection, and also created the turbolift alcove display panel graphic, which is really the only thing screenshot worthy tonight. It's a pretty neat graphic, as it has a little schematic of the decks near the bridge, and the status of a few turbolifts around the ship. (Forgive the darkness of these images. My HDR monitor makes images look brighter than they do on other screens, and although I compensated for this in Photoshop before posting, now that I’m viewing them on my smartphone I’m realizing it wasn’t enough :()


Thanks to @Lt. Washburn who provided some references of the screen-used Turbolift 2 version of the upper display, and The Captain's Chair CD-ROM for more references for those panels. Thank god for that disc. It's saved my life with generating these LCARS.
 
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Thanks to @Lt. Washburn who provided some references of the screen-used Turbolift 2 version of the upper display, and The Captain's Chair CD-ROM for more references for those panels. Thank god for that disc. It's saved my life with generating these LCARS.

Did it actually install for you? I was actually considering looking at it just yesterday, however I'm hesitant to install players and viewers that are no longer available / supported by their developers. Most of the information and images it uses are in a DXR and quick time formats. I wish they were easy to convert into formats that are usable for reference using today's standards.
 
Did it actually install for you? I was actually considering looking at it just yesterday, however I'm hesitant to install players and viewers that are no longer available / supported by their developers. Most of the information and images it uses are in a DXR and quick time formats. I wish they were easy to convert into formats that are usable for reference using today's standards.
I had to install it on a virtual Windows XP partition created by Virtual Box (and with an old copy of XP I have lying around). Worked out of the gate on XP.
Check out this page for info: https://www.vogons.org/viewtopic.php?f=8&t=16984
 
^Pretty much. I discovered this when I tried to play some of the old Jedi Knight games on my old laptop, which was running Windows 10. Strangely, I hadn't had a problem on my older old laptop, which was only running Windows 7; I'm wondering if that had more to do with the older laptop running a 32-bit OS, and some of the oldest games being 16-bit programs. 64-bit Windows didn't want to have anything to do with them.
 
I took a look at it tonight with an XP VM. Agreed there is some good stuff on here especially with the LCARS. Most of it appears to be wrong aspect ratio so for those looking to study it keep that in mind? ¯\_(ツ)_/¯

I definitely see a few things I need to correct on some of my lcars.
 
I was looking at screenshots from the game over on TrekCore, and thought it was interesting that even as early as 1997 they realized that maybe the holographic viewscreen was a mistake; the center portion of padded wall is replaced with a simple squarish viewscreen, with what appears to be no effort made to duplicate the effect used in First Contact. It's just there.

https://gaming.trekcore.com/gallery/albums/captainschair/screenshots/snap642.jpg
 
Just so everyone knows I wasn't making it up ;)

Also, a good example of how skewed orange these old scanned behind-the-scenes pics are. I mean, the carpet should be RED. Not orange. Luckily I have the more color-correct images beside me at my desk in my TNG Sketchbook: The Movies.

They look tan brown to me.
 
I was looking at screenshots from the game over on TrekCore, and thought it was interesting that even as early as 1997 they realized that maybe the holographic viewscreen was a mistake; the center portion of padded wall is replaced with a simple squarish viewscreen, with what appears to be no effort made to duplicate the effect used in First Contact. It's just there.

https://gaming.trekcore.com/gallery/albums/captainschair/screenshots/snap642.jpg
I'm not sure how practical duplicating the effect would've been. They would've needed to apply the visual effect to all the 360° photos, and while the CD-ROM had a good amount of new animation in it (and the entire TOS bridge made in CG), I don't know if that would've been something they could do. Plus, you know, 1997, pan-and-scan VHS tapes for home video. It wasn't until your comment prompted me to look that I realized the holograph viewscreen floated in front of the wall, and didn't replace it.
 
^At that point I guess I was becoming kind of a film snob* in that I was willing to spring a couple extra bucks to get GEN, FC, and INS on widescreen VHS, so I don't think I ever saw the holographic viewscreen in FC without the floaty orange edge.

*as much as a teenager with not a lot of pocket money could afford to be a film snob :p
 
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I had the widescreen VHS of TUC, but the rest were pan and scan. It was only when I got the DVD years later that I finally saw that Nebula class ship in the opening Borg battle!
 
It wasn't until your comment prompted me to look that I realized the holograph viewscreen floated in front of the wall, and didn't replace it.
Oh my God, I probably saw that movie a million times and never ever didn‘t think the holographic viewscreen was replacing the wall! But yeah, looking at it now it seems to be merely floating in front of it. How did I always miss this?!
 
The green stripe seems close to the science colour. Now I am wondering what the panels be like if they had their appropriate division colours for the stripes - conn : red, ops : yellow etc.

Great work Donny.
 
The green stripe seems close to the science colour. Now I am wondering what the panels be like if they had their appropriate division colours for the stripes - conn : red, ops : yellow etc.
I think that would introduce some clashing colors into what's already a very harmonized earthy-toned color scheme. However, I am considering visualizing this bridge in completely different color schemes once I'm done, so I will keep your suggestion in mind!
 
Is that green stripe really close to the science division color, though? It's hard to tell because that department color shows up anywhere from cobalt blue to teal depending on the lighting and film used.
 
Is that green stripe really close to the science division color, though? It's hard to tell because that department color shows up anywhere from cobalt blue to teal depending on the lighting and film used.
I'm still not even completely convinced it's not a black stripe that just appears green due to bounce lighting from the carpet and set lighting or color grading :D. It's one of those things I just have to be okay with replicating the look of as it appeared on film, which is most decidedly dark green.

EDIT: I just did a test by making the stripe black on my models, and due to the bounce lighting in my scene setup it still appears to be a slight dark green when the reflected light hits it. And after another careful study of screencaps from the movie, the stripes on different consoles appear black on some, green on others, within the same scene depending on their location within the environment. I think that's telling. It's more likely that the stripes are, indeed, black, and what we're seeing is bounce lighting.
 
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