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Why don't starships automatically use maximum warp?

Onscreen, Voyager pushes her limits in one episode only: in "Threshold", when she gives chase to the supershuttle, Chakotay commands warp 9.9, and the computer immediately declares that they are "nearing maximum warp velocity" and their horrible deaths are "imminent". Chakotay waits for a couple of seconds, during which the supershuttle accelerates to warp 9.97 and the computer predicts fiery death in 45 seconds.

If we are generous here, then, we can say that Chakotay's helmsman accelerated to warp 9.97 without specific command, and this was the speed that could be sustained for 45 seconds. The ability to sustain warp 9.975 would thus probably be limited to 44 seconds or less: a fancy definition for the word "stable" (which is what Stadi appears to say in "Caretaker", although the script/cc says "sustainable")... Then again, Janeway herself in "Relativity" considers warp 9.975 "top cruising speed" instead, without any claims of sustainability, yet still with that annoying "cruising" there.

What the heroes were able to sustain in "Threshold" was warp 9.5. Possibly due to damage that never was repaired, although we never hear this explicated.

Barclay's estimate of progress at an average of warp 6.2 necessarily involves all those days spent at standstill or moving in the wrong direction, and isn't all that relevant to attempts to estimate ship performance: the VOY heroes aren't making average progress through space, as far as we can tell.

In turn, Janeway's initial estimate of sailing home in seven decades was "even at maximum speed". We are left guessing whether she refers to

1) a speed they might hope to sustain for 75 years, considering all the damage they have taken, and all the hardships they can expect (so the "even" means "we can do that, but none of us will live to see home, save perhaps for Tuvok, so we're not doing that"),
2) the speed they could have sustained for 75 years as per specs, had they not been shot to hell by the Caretaker and the Kazon (so the "even" additionally means "too bad we can't use the theoretically highest speed this type of starship could give us for our trip home"),
3) the maximum speed / dash speed / emergency speed of the ship after all the damage, much higher than cruise, and not even theoretically sustainable for 75 years straight (hence the "even" means "we can't really do that because obviously we can't sustain maximum speed"), or
4) the maximum speed of the ship without factoring in the damage, still not sustainable for 75 years (hence again the "even" means "we can't do that because we can't sustain maximum speed").

The wording could be made to fit all four alternatives, although personally I'd like to think that "maximum speed" is a technical term for dash, and not a layman expression for "the best we can do in the circumstances". Our choice then affects how we feel about the ship's warp performance. If we go for the "best we can do in the circumstances", then we can say that Janeway is suggesting puttering home at warp 8 or 7 or 6 or whatever. If we go for "full throttle", then either warp 9.975 is that slow - or then the ship can only do warp 9.5 or 9.1 or 8.2 now, or then Janeway is being realistic and combining mad dashing at warp 9.975 with the subsequently necessary pit stops, both of which interpretations allow for warp 9.975 to be insanely fast.

On screen, the frequency of teasers where the ship is at impulse might favor the "Janeway always felt like dashing and then cooling down" interpretation, and her "even" then meant "too bad we won't live to see home that way, but by golly, I will be doing maximum warp towards Earth, while also looking for wormholes".

However, the writers probably wrote the "even" there preemptively, explicating and excusing why the heroes won't be doing this thing.

Timo Saloniemi
 
Energy efficiency. And, the maximum speed is not the maximum cruising speed, they can only run at that speed for shorter times.
 
Barclay's estimate of progress at an average of warp 6.2 necessarily involves all those days spent at standstill or moving in the wrong direction, and isn't all that relevant to attempts to estimate ship performance: the VOY heroes aren't making average progress through space, as far as we can tell.

Also Barclay's estimate of progress assumes no large jumps, meaning the plain got lucky he picked the right sector.
 
I've always assumed that Voyager's maximum speed was inhibited by the damage sustained during Caretaker and that repairing it would require specialist materials that they weren't able to exactly replicate in the Delta Quadrant, though they do appear to have found a mostly suitable stand-in.
 
I'd imagine that to some extent the 9.975 figure supposes a brand new ship right off the production line in ideal conditions, skeleton crew onboard with all unnecessary systems switched off.

Age, less than ideal conditions etc would probably bring that figure down to warp 9.9 (which doesn't sound much different from 9.975 but at that end of the warp scale it's a significant drop).
 
Think of it like a high performance car.. You do ur daily trip.. 75 on the highway etc. Gas, tires, etc last. Now take it to a racetrack.. Your tires wear out faster, take a bugatti.. Normally 20miles per gallon.. At full speed it drains its tanks in 5 minutes.. And probably needs an overhaul of new plugs etc after..
So more speed more energy needed. More wear and tear.
Say a full tank of deuterium lasts 1000 ly at a wp6 cruise at wp8 it's 600, at wp9 it's 200 at wp9.8 it's 50. Etc.
 
Also Barclay's estimate of progress assumes no large jumps, meaning the plain got lucky he picked the right sector.

Umm, why would it not assume such jumps? The project was launched because the EMH in "Message in a Bottle" brought news of the survival of the hero ship; the Doctor would also have informed Barclay's superiors about all the jumping they had done until then.

Remarkably, Barclay's scattershot bet involves three sectors that are not next to each other, or at least don't have consecutive identification numbers. It's more or less impossible to imagine how this could work, but since it does, we have to assume Barclay was not just "dead reckoning" the ship's position, but actually following three distinct leads of some sort. No idea what sort of leads, tho.

Timo Saloniemi
 
Umm, why would it not assume such jumps? The project was launched because the EMH in "Message in a Bottle" brought news of the survival of the hero ship; the Doctor would also have informed Barclay's superiors about all the jumping they had done until then.
Although the Doctor wouldn't have informed them of "all the jumping" plural because at the time of Message In A Bottle it had only happened the once - when Kes pushed the ship 10,000 light-years in The Gift.

This one (isolated at the time) incident in three years wouldn't have been enough to assume multiple jumps via different means.
 
A related question is "why does Kirk default to Warp 1 after crises, even when it would make sense to go as quickly as possibe, like at the end of "The Galileo Seven" (after the crewmembers are back on board).
 
Then they must be defining "Maximum Warp" such that they're holding back on the actual Maximum Speed to preserve Warp Nacelle long term integrity / durability.

"Our frequent use of high warp over the last few days has overextended the propulsion systems. We are finishing minor repairs before returning to Federation territory."
- Captain Picard, The Chase
 
"Our frequent use of high warp over the last few days has overextended the propulsion systems. We are finishing minor repairs before returning to Federation territory."
- Captain Picard, The Chase
There you go. Pushing your engines beyond normal tested limits can prematurely cause parts damage.
 
The laws of physics don’t apply in space? That Hawking fellow was full of shit!;)

You heard it here first people! I have finally found a place where physics do not apply :D

Bad phrasing on my part. I meant the laws of physics don't apply to a starship in how it can travel FTL speeds in space and the effects on it etc.

There are some nice articles on the internet describing theories that deal with "warping" space to acheive effective faster-than-light speeds.

From Space.com (edited):

"A warp drive would manipulate (warp) space-time itself to move a starship. A concept for a real-life warp drive was suggested in 1994 by Mexican physicist Miguel Alcubierre; however, subsequent calculations found that such a device would require prohibitive amounts of energy. An Alcubierre warp drive would involve a football-shape spacecraft attached to a large ring encircling it. This ring would cause space-time to warp around the starship, creating a region of contracted space in front of it and expanded space behind. Meanwhile, the ship itself would stay inside a bubble of flat space-time that wasn't being warped at all."

Assuming that this could ever be done, It seems to me that it would solve one thing that has always bothered me about Star Trek's faster-than-light travel... the time dilation. Since the "warp drive" would be "warping space" to achieve travel, the ship isn't actually "moving" faster than light and therefore it would experience no time dilation at all.
 
Yes, I've read about such a proposed device, the Alcubierre drive. I've read about it in a lot of other science fiction works too for developing an FTL drive, i.e. using a singularity to create the warping effect.
 
Although the Doctor wouldn't have informed them of "all the jumping" plural because at the time of Message In A Bottle it had only happened the once - when Kes pushed the ship 10,000 light-years in The Gift. This one (isolated at the time) incident in three years wouldn't have been enough to assume multiple jumps via different means.

Yet it was Janeway's stated policy to embrace all opportunities for jumping - Barclay would have to take that into account somehow, even if the policy so far had yielded no dividends (Kes didn't ask Janeway before giving the push).

How Barclay did this remains a mystery. He fired three test shots, one of which connected, and not even against his expectations. Perhaps exactly because of Janeway's jumps? That is, instead of basing his calculations on warp 6.2 average speed, Barclay was filtering data from long range observations and deciding which of the distant subspace flashes could be the result of Janeway taking calculated risks and using high energy catapulting of one sort or another - and one of the filters was "if this is a Janeway Jump, then they are doing warp 17.9 on the average when not jumping, which I'm sure they aren't" / "If this is a Janeway Jump, then they are doing warp 3.0 on the average, which she certainly wouldn't", ultimately resulting in Barclay accepting a set of observations that yielded the realistic warp 6.2 as her six-year average for between-jumps travel. His usual verbal skills then took care of us getting the wrong impression.

A related question is "why does Kirk default to Warp 1 after crises, even when it would make sense to go as quickly as possible, like at the end of "The Galileo Seven" (after the crewmembers are back on board).

Well, in that particular instance, a shuttle exploring the four star systems within the miniquasar zone and therefore supposedly moving at maximum warp had gotten into big trouble. Perhaps Kirk felt that flooring the mothership's warp engines might result in a similar magnetic catapult effect, and tiptoeing out of Murasaki was the sensible alternative?

Timo Saloniemi
 
Of course unlike a car the fictional starship has the benefit of operating in three dimensions in an infinite area where the laws of physics don't apply to it.

True, but a car makes a loud noise to add drama for the audience. As starships don't generally skid, rev, brake hard round bends, run through panes of glass or the outdoor tables at coffee shops they need some other way of emphasising how urgent the trip is or isn't.

Being trekkies we tend to find a numerical scale clearly stated and delineated serves well.

warp 1 = meh, don't really want to go there anyway
warp 9 = follow that car
warp 9.999999 = We've got to get out of here!

It begs the question of how long a starship could travel at warp 9.9 without blowing up.

7 hours, 56 minutes.
 
Now what is more interesting is why at times the ship is cruising at a relative slow speed, like warp 2 -4. I would assume that when this is ongoing that they are mapping and doing scientific studies in the relatively close area of space, that going faster would impact. Especially on something like the Galaxy Class ships which would have a sizable number of scientific facilities. For more than the Intrepid, Defiant or even Constitution class ships.
 
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