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Spoilers Starship Design in Star Trek: Picard

Galaxy and Excelsior are two of my favorites.
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Enterprise-B > Enterprise-C.

That's just Science™. Only people who can't wait until Tuesday for something would disagree.
 
Well, everything wrong with that, because we failed to get all-new designs, which is always a disaster.

Timo Saloniemi
 
Well, I have my 2 cents on the Space Dock scene..
1. they were evacuating entire planets, so it was all ships on deck, so the magee's may have been un mothballed or something..
2. If they were going to show a space dock, and all they had was Disco assets.. make it it a bit off and fuzzy.. so one maybe could tell, but they tryed to cover it.. but as is.. its crystal clear.. I mean the best look at the disco tugs ever.!

As a profesional graphic artist, I intentially did not go to studio work for just that reason of over work and no social life at all.. Your basically at the studio for most of your day, sleep then go back at it, then at the end of the gig you "May" have a job or your may have to get at another studio, or pack up and move to another city/state/country to follow the work.. so nope.. not subjecting myself to that.
And its a thing of.. people just don't understand how long CGI takes.. they think its a magical button or the computer does most of the work.. Nope.. its humans grinding there hours..
So more than likely this short had zero budget for new ships or time to make one, and probably have no idea where the past digital assets were, even then probably no time to import and update the file.
 
So more than likely this short had zero budget for new ships or time to make one, and probably have no idea where the past digital assets were, even then probably no time to import and update the file.
All this is likely to be true, and it is not the SFX team's fault. But someone assigned the time an the budget.
 
It was hinted earlier that there may be software compatibility issues between models running on older systems than what they're using now. It's a whole new series of problems that didn't used to exist in the physical miniatures world. Yes, digital models are often cheaper and quicker to make, but they are susceptible to media obsolescence and corruption. We don't know what decision-making process there was behind using the 23rd-C ships over making new ones for a near-25th-C show. It is jarring to the knowledgeable viewer (that the majority of us here are), but to the casual viewer (the target audience CBS is always trying to pull in, who doesn't know the difference between a starboard power coupling and a self-sealing stem-bolt) they don't care. YMMV.
 
It was hinted earlier that there may be software compatibility issues between models running on older systems than what they're using now. It's a whole new series of problems that didn't used to exist in the physical miniatures world. Yes, digital models are often cheaper and quicker to make, but they are susceptible to media obsolescence and corruption.
Exactly. There is this weird belief that CGI models are immediately cheaper, require no work, and just get cut and pasted in to the scene. It's not that simple. Models are rendered in different programs, compatibility issues arise, data can be lost, among other issues. If converting from one program to another it requires render time, in addition to other rendering time.
 
Yup. It's precisely the reason Eaglemoss had to re-do a bunch of models for their line, because the originals had one or more of those kinds of issues. Low-poly background models were another reason in that context, that were unsuitable for mass-production up-close viewing.
 
Eaglemoss had to re-do a bunch of models for their line

...which is why there are now usable models even for those ships again. Looking for appropriate Lightwave models and converting them to Maya is something they've done before - for the TOS remaster. Back then they didn't just use random ENT models they had lying around.
 
I am not saying that it is no work, but indubitably converting an existing CGI models is quite a bit less work than designing a completely new model and physically building it from scratch. And it is not like this came as a surprise for them. They have been planning a new 24th century show for years, so I don't think it is exactly an unreasonable expectation that they would have sorted the model issues by now.
 
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