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Spoilers For the Ship is Hollow...

MarsWeeps

Fleet Captain
Fleet Captain
...and I Have Touched the Turbolift ceiling!

Love the new Short Trek with Number One and Spock. Really hope we get a series out of this. BUT... the roller coaster turbo lifts have got to go. According to what we see on screen, the Enterprise is nothing but a hollow shell with vast amounts of wasted space, whose only purpose is to house the roller coaster tracks for the turbolifts. I can let it go with Discovery but seeing the same thing on the Enterprise is just ridiculous. How in the world did anyone accept that ridiculous design? :brickwall:
 
Kurtzman decreed it by fiat over the objections of the art department.

Really? What I had heard was they were originally mysteriously added in Discovery in post-production, and no one really knew where they came from.

I thought they looked sightly less ridiculous on Enterprise than Discovery, because they filmed them in a more "stately" manner, making it seem less like a roller coaster.
 
The Discovery being hollow made sense to me, since the ship had insane volume yet only a 130 crew. So the habitable areas are just the ones we see, around the windows.

The Enterprise doesn't have nearly as much space, even in enlarged Discovery-land. It's deck 78 from Star Trek V: The Final Frontier all over again. I still like it, though.:shrug:
 
As far as we can tell from ST:TMP, the secondary hull is mostly hollow. Perhaps it once housed bulky machinery that became outdated later on?

That's not the problematic bit. The network making no sense is: we see no stops, no locations the lift could possibly serve. Perhaps the old bits of machinery have already been removed, but nobody has had the time to rip out the old turbo... rails?

Timo Saloniemi
 
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The turbo funhouse shots are in this video. It's a chasm that stretches off into infinity, and the Enterprise doesn't have that much room in it's secondary hull or anywhere else.
 
Really? What I had heard was they were originally mysteriously added in Discovery in post-production, and no one really knew where they came from.
Not "mysteriously" at all. Kurtzman added that during post production of Disco's season 2 premiere, which got the art department all upset because they were not consulted and it was not consistent with their intent for the ship at all.
 
Not "mysteriously" at all. Kurtzman added that during post production of Disco's season 2 premiere, which got the art department all upset because they were not consulted and it was not consistent with their intent for the ship at all.

source? :vulcan:
 
https://www.trekbbs.com/threads/first-hand-behind-the-scenes-information.298638/page-3#post-12835674
That's a studio insider who posts in the Disco forum who's information has since been proven to be accurate. For example, he posted spoilers from late season 2 episodes well over a month to a month and a half before they aired which turned out to be true. Granted, he says it was the episode's director who came up with the idea, but since the first episode to feature the roller coaster turbolift was directed by Kurtzman, well that narrows it down.
 
Wait. So we’re saying the ship is bigger on the insider than the outside? That has no business in any sci-fi serious or otherwise and I demand my money back.
 
https://www.trekbbs.com/threads/first-hand-behind-the-scenes-information.298638/page-3#post-12835674
That's a studio insider who posts in the Disco forum who's information has since been proven to be accurate. For example, he posted spoilers from late season 2 episodes well over a month to a month and a half before they aired which turned out to be true. Granted, he says it was the episode's director who came up with the idea, but since the first episode to feature the roller coaster turbolift was directed by Kurtzman, well that narrows it down.
Thing is, the art department would have concepted the funhouse before it was sent off to pixmondo. It really strains credibility that they went over their heads as described.

And if they hated it so much, why bring it back for the final episode of S2 and then make a NEW funhouse CG model for "Q&A"?

And why shoot a shot panning down from the corridor funhouse skylight window in "Brother" if they didn't intend to have something there?
 
I loved this short and they gave me my "Yelling Spock" in the first 5 minutes. THANK YOU <3
 
...and I Have Touched the Turbolift ceiling!

Love the new Short Trek with Number One and Spock. Really hope we get a series out of this. BUT... the roller coaster turbo lifts have got to go. According to what we see on screen, the Enterprise is nothing but a hollow shell with vast amounts of wasted space, whose only purpose is to house the roller coaster tracks for the turbolifts. I can let it go with Discovery but seeing the same thing on the Enterprise is just ridiculous. How in the world did anyone accept that ridiculous design? :brickwall:

Gotta admit, what were they ingesting at the time to believe the great space roller coaster turbolift was even remotely a good idea. All it does is give easy and cheap credibility to the faction that claims the show is being hamfistedly handled by scriptwriters who don't understand the franchise... or why not taking it seriously is not a good idea. The same also regards the folk who let Spock punch people around as big epic spectacle even though Leonard Nimoy felt Vulcans wouldn't resort to such tactics and invented the nerve pinch. Among other things. But it's all superficial and it all put the show back into the public, so it doesn't matter, right? (There's creative liberty and then there's just throwing anything inanely against a wall to see what sticks and 2009-present Trek seem to be engaging in more of the latter.)
 
Wait. So we’re saying the ship is bigger on the insider than the outside? That has no business in any sci-fi serious or otherwise and I demand my money back.

You forget how much canon already exists in Star Trek as opposed to shows like Doctor Who that sold a fantasy concept - with a lot more dignity , maturity, and respect toward its audience as well as doing a better job at making it feel (plausible and possible) in tone. That might have something to do with it, no? Yes? Maybe? But most audiences can't handle the 1963 episodes for a multitude of reasons, particularly not understanding third person perspective, among other things... but let's get back to a series I now name "Schlock Trek" because that's all it seems to be nowadays (along with Doctor Who ever since we got such award-winning dialogue such as "wibbly wobbly timey wimey humay wumany" as if the only audience desires were the under-5's, but I digressed again):

And considering what (was passed as dialogue) was put out to explain why the prequel had the fancy holographic communications devices but they chose to use viewscreens instead since every other show that chronologically happens afterward (up to a one-off episode in DS9) ignores holographic communications devices, what will be the excuse for going from Gary Gnu's great space turbolift coaster back to bog standard tubes?
 
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I'd love to see a turbolift car chase around the ship akin to the mining car chase in Indiana Jones and the Temple of Doom. Whee! ;)
 
^...Which we never see in TOS anyway. So were they there or not?

There never is any network of standard tubes in any Trek, only two cases of vertical shafts (ST5:TFF and "Disaster"). Perhaps very atypical stretches of the network with vanity covers in place?

Timo Saloniemi
 
For anyone who does like it (turbolifts on roller coaster tracks, establishing shots revealing vast amount of unused interior space) can they explain to us why they like it?
 
Thing is, the art department would have concepted the funhouse before it was sent off to pixmondo. It really strains credibility that they went over their heads as described.

And if they hated it so much, why bring it back for the final episode of S2 and then make a NEW funhouse CG model for "Q&A"?

And why shoot a shot panning down from the corridor funhouse skylight window in "Brother" if they didn't intend to have something there?

Yeah, Kurtzman didn't animate the sequence himself (he may have sketched it). Someone in the art department had to animate and develop this, even if under protest.
 
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