If you notice, Kirk never used decimal Warp factors......
I'm on board with this as a possibility... it makes sense to me. On this scale, Earth to Vulcan 16LY away at warp 6 would take just a touch under 3 days, which fits with what Scotty tells Spock in one of the films (I forget which- it was when he offered Spock a ride back home).
OK, I'm gonna be "that guy!"
KIRK: Impulse power, Mister Sulu. Ahead, warp point five. ...Departure angle on viewer
http://www.chakoteya.net/movies/movie1.html.
It's the corresponding factor for a sublight velocity under rocket power, but it's still a fractional warp factor.
Good reference, but why can't they just be two different ways of referring to the same thing?Interestingly, when Kirk uses impulse drive in "Elaan of Troyius" he makes a distinction to use "Sublight Factor .037". So I'd imagine that he could have said "Impulse Drive, Warp Factor 0.037" and it would have meant something different.
Good reference, but why can't they just be two different ways of referring to the same thing?
No, not per source documents of the day. The ship's top speed was closer to one-thousand time light speed, not ten-thousand nor a hundred-thousand.....that's 11,680c.... is 121,000c.
All those speeds are well within the speeds demonstrated by the Enterprise in the original series episodes.
The actual on screen episodes would beg to differNo, not per source documents of the day. The ship's top speed was closer to one-thousand time light speed, not ten-thousand nor a hundred-thousand.
No, not per source documents of the day. The ship's top speed was closer to one-thousand time light speed, not ten-thousand nor a hundred-thousand.
Since a Fibonacci spiral (image) approximates a golden spiral, there is the potential for a retcon of the meaning of the TOS engineering patch...
All of which is why I wanted to come up with some other math to calculate the high-warp speeds.
Over in the game Star Fleet Battles, they have it locked-in that up to Warp 3, they use the W-cubed formula. This doesn't work for the strategic level game Federation & Empire. They came up with a chart (see link below) as some sort of hand-wave to "fix" the problem. They never explained how/why it works, and the scale slides from mid-ranges Warp 4-7 to a different scale at the high end Warp 8+. For years, I've struggled with coming up with something "better", if only to use in fiction stories. I've even considered dropping the Warp Factor usage and simply described speed in light-years per hour, with 60-80 being very near the top end. Of course, being that specific can lead to plot/story problems, which is probably why Roddenberry invented the Warp system to begin with.
http://www.starfleetgames.com/documents/Warp_Speed_in_SFU.pdf
Hmm, we do see a trend from at least four patches in The Cage to three during the series to one in TMP, so perhaps some organizational consolidation of departments occurred?I like this idea a lot. But it would make more sense if the emblem was used only for Engineering and not as a catch-all for the other support services (security, commo, etc.)
I had a oddball idea and played around with some numbers to see if it would work. What if the Warp Speed calculation are misunderstood? What if instead of W being linear, it actually follows a spiral as described by the Fibonacci Sequence?
Under the current method Warp Speed cubed equals Light Speed:
1 = 1 = one LY takes a year
2 = 8 = one LY takes 45 days
3 = 27 = one LY takes 13 days
4 = 64 = one LY takes 6 days
5 = 125 = one LY takes 3 days
6 = 216 = one LY takes 40 hours
7 = 343 = one LY takes 25 hours
8 = 512 = one LY takes 17 hours
9 = 729 = one LY takes 12 hours
10 = 1000 = one LY takes 9 hours
However, if we go by the Fibonacci Sequence, the first two numbers, 0 & 1, are sub-light. The third number, also 1, would be Warp 1. Same as above. Warp 2 = 1+1, and Warp 3 = 1+2. So far so good. But the next Fibonacci number means Warp 4 becomes 2+3 = 5, and then Warp 5 becomes 3+5=8. The chart then becomes:
1 (0+1) = 1^3= 1 = one LY takes a year
2 (1+1) = 2^3 = 8 = one LY takes 45 days
3 (1+2) = 3^3 = 27 = one LY takes 13 days
4 (2+3) = 5^3 = 125 = one LY takes 3 days
5 (3+5) = 8^3 = 512 = one LY takes 17 hours
6 (5+8) = 13^3 = 2,197 = one LY takes 4 hours
7 (8+13) = 21^3 = 9,261 = one LY takes 56 minutes
8 (13+21) = 34^3 = 39,304 = one LY takes 13 minutes
9 (21+34) = 55^3 = 166,375 = one LY takes 3 minutes
10 (34+55) = 89^3 = 704,969 = one LY takes 45 seconds
[All times are rounded off.]
Under this chart, you can actually get someplace in a reasonable amount of time.
Thought???
I like this idea a lot. But it would make more sense if the emblem was used only for Engineering and not as a catch-all for the other support services (security, commo, etc.)
What a super useful list!There is a ton of excellent work in this thread cataloging actual warp velocity examples with supporting info:
http://www.starfleetjedi.net/forum/viewtopic.php?f=8&t=6329
What a super useful list!
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