Thats because you're not alliterating properly. "The Flapdoodle With Flat Cats"But "The Folderol With Flatcats" doesn't flow trippingly from the tongue.![]()
Thanks for posting, @MGagen! I have your renders saved in my reference folder, as I use them for inspiration, as well as renders by @Warped9, @blssdwlf, and others. Although all of our projects differ slightly in aim, it's still very useful to study what others have done with the space.This is in reference to a post a few pages back.
Here is my "control room" solution. Too small and inaccessible to be a room, I made it the rear long range sensor.
Doors shut:
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Doors open:
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Since the cylindrical construction is not visible from within on the show, and it is on the "downhill" side of the door slope, I minimized the visible portion by having the bottom half split away with the doors (anchored to the door sections). The sensor is visible inside the housing:
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Keep in mind these are incomplete, early renders.
Final thoughts: I took the cylindrical approach to the inner shape of the hangar. It makes it tighter, but has the advantage of giving more room for corridors and access ladders behind the walls the further forward you go. There is just room for a small corridor between the hangar wall and the outer hull where the forward alcove doors are.
The nearly completed hangar:
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Yes, I'm going to use the graphical style of this now-clear phaser schematic image as an influence to the in-game user interface (menus and such) and, combined with inspiration from the many bridge viewing screens, to make new, unique view screens for other control areas in the ship.Thanks for the share! I was just thinking yesterday (true!) that I wanted to come up with a TOS "visual language" that would be equivalent to Okuda's legendary TNG work. (It'd also be interesting to see what a TMP era look might be. Okuda did a swell job on Trek VI that just looks bad ass in the game Stafleet Command.)
That "phaser" schematic would just about do it, wouldn't it? (And there it is: Constitution Class! Plain as the ears on a Vulcan!)
I like all of them, but I think no. 2 is the closest to would have been done on the show. Given my druthers, no. 6 is the one I would want to be greeted by if I were a homeward bound shuttle pilot.
Excellent work all the way ‘round.
Yeah, number 2 is really growing on me the more I stare at the concepts. And I love including the Starfleet boomerang wherever I can. We never see it on any Enterprise interior sets, but I think this is a great spot to use it.Number 2 for me as well. Looks just as minimalistic as most of the signage on the real sets.
Funnily enough, to me the offset nature of the boomerang is what throws #2 for me!Yeah, number 2 is really growing on me the more I stare at the concepts. And I love including the Starfleet boomerang wherever I can. We never see it on any Enterprise interior sets, but I think this is a great spot to use it.
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