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Donny's TOS Enterprise Interiors

I can hardly wait to see what you (Donny) do with both engine rooms. Your work looks so photoreal. Great Job, Donny!!!
 
This is in reference to a post a few pages back.

Here is my "control room" solution. Too small and inaccessible to be a room, I made it the rear long range sensor.

Doors shut:

7lT7PKU.jpg


Doors open:

AC2mxqu.jpg


Since the cylindrical construction is not visible from within on the show, and it is on the "downhill" side of the door slope, I minimized the visible portion by having the bottom half split away with the doors (anchored to the door sections). The sensor is visible inside the housing:

T6BLU5n.jpg

dGZBa9f.jpg


Keep in mind these are incomplete, early renders.

Final thoughts: I took the cylindrical approach to the inner shape of the hangar. It makes it tighter, but has the advantage of giving more room for corridors and access ladders behind the walls the further forward you go. There is just room for a small corridor between the hangar wall and the outer hull where the forward alcove doors are.

The nearly completed hangar:

QFHhJSS.jpg
 
This is in reference to a post a few pages back.

Here is my "control room" solution. Too small and inaccessible to be a room, I made it the rear long range sensor.

Doors shut:

7lT7PKU.jpg


Doors open:

AC2mxqu.jpg


Since the cylindrical construction is not visible from within on the show, and it is on the "downhill" side of the door slope, I minimized the visible portion by having the bottom half split away with the doors (anchored to the door sections). The sensor is visible inside the housing:

T6BLU5n.jpg

dGZBa9f.jpg


Keep in mind these are incomplete, early renders.

Final thoughts: I took the cylindrical approach to the inner shape of the hangar. It makes it tighter, but has the advantage of giving more room for corridors and access ladders behind the walls the further forward you go. There is just room for a small corridor between the hangar wall and the outer hull where the forward alcove doors are.

The nearly completed hangar:

QFHhJSS.jpg
Thanks for posting, @MGagen! I have your renders saved in my reference folder, as I use them for inspiration, as well as renders by @Warped9, @blssdwlf, and others. Although all of our projects differ slightly in aim, it's still very useful to study what others have done with the space.

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Well guys, I'm back from Star Trek: Las Vegas, and I wanted to share my haul this year. The most important being Star Trek: Lost Scenes. It's been in my Amazon cart for months, but was only available for pre-order. However, a booth was selling the book a day before it's official release, and I snagged one on the first day of the convention. And yes, it's everything I imagined it would be, and more. For those, like me, who were disappointed in The Roddenberry Vault, I think you'll find what you were looking for in this book instead. I highly recommend adding it to your collection, as inside there are a plethora of restored film clips from special effects shots, alternate angles, bloopers, and unused scenes, many of which I had never seen. Here's a few highlights:

The well known deleted scene from "Elaan of Troyius", which shows us more of the third season's "rec room" or "herbarium":

Leonard Nimoy enjoying a lollipop:

An unused display screen on the bridge in "Dagger of the Mind"

This one is quite a prize: a reverse view of the Jefferies tube, which shows they placed one of the hanging corridor panels beyond the tube set:

Unused shots of Decker in "The Doomsday Machine":

There's an entire section on how special effects shots were achieved, complete with some alternate effects shots. This page goes into detail about the painted globes that were used for planets in the series:

A rare shot of Nimoy smiling, this one in front of the Pressure Chamber control panel in "The Lights of Zetar"

The first time I've found a clean shot of the screen-used phaser schematic seen in "The Trouble With Tribbles". I'll have to scan some of these images soon!


I have yet to view every page, so I'm sure there are more illuminating film frames within, but these were just some I quickly photographed to give all you good people a glimpse of what's in this amazing book. And forgive me if some of these were common knowledge, as I myself haven't studied the lost film frames in depth as some of you may have.

I also bought a Master Replica TOS Klingon/Romulan disruptor to add to my prop replica collection. It's the second Master Replica I own, the other being the STV and STVI Assault Phaser. The replicas have a weight to them that makes them feel real, not merely made of hollow plastic. Master Replicas no longer manufactures products, so you always have to buy them second hand.



And finally, my photo op with Nichelle Nichols. This is rumored to be her last convention appearance, so I wanted to make sure I got a photo with her while I could. I have photos with Bill Shatner, Walter Koenig, and George Takei, so I had to get a shot with the most beautiful woman in the galaxy as well. I wish I started going to conventions earlier so I could've gotten one with Nimoy before he passed. I didn't want to regret not getting a picture with Nichelle.

Approaching her in line, as she was smiling and laughing with those who were photographed before me, my eyes were welling with tears. It was so touching to see how happy and excited she was to be at the convention, connecting with fans and reveling in the impact she's had on so many people. The photo op itself is such a quick affair (step into shot, briefly say hello or thanks or whatever, photo flashes, step out of shot), but it was that few minutes as I approached her while waiting in line that I'll remember forever.

Overall, it was a great convention. I had to work the Star Trek Online booth through many of the panels, so I spent the bulk of my off-time hanging out with friends old and new. The trip was very good for my Trek soul. If you've never been to the Vegas convention before, I suggest all of you do at some point if you're able. It's a truly blessed experience.
 
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Thanks for the share! I was just thinking yesterday (true!) that I wanted to come up with a TOS "visual language" that would be equivalent to Okuda's legendary TNG work. (It'd also be interesting to see what a TMP era look might be. Okuda did a swell job on Trek VI that just looks bad ass in the game Stafleet Command.)

That "phaser" schematic would just about do it, wouldn't it? (And there it is: Constitution Class! Plain as the ears on a Vulcan!)

I don't have any Master Replicas Trek stuff. But I just got my Empire Strikes Back Luke Skywalker lightsaber out and on the shelf. You're right, it feels like a real thing! (I wonder what the Continues phasers feel like?)

That's awesome about Nichelle. The last time I met her was about 12 years ago. Lovely person.
 
Thanks for the share! I was just thinking yesterday (true!) that I wanted to come up with a TOS "visual language" that would be equivalent to Okuda's legendary TNG work. (It'd also be interesting to see what a TMP era look might be. Okuda did a swell job on Trek VI that just looks bad ass in the game Stafleet Command.)

That "phaser" schematic would just about do it, wouldn't it? (And there it is: Constitution Class! Plain as the ears on a Vulcan!)
Yes, I'm going to use the graphical style of this now-clear phaser schematic image as an influence to the in-game user interface (menus and such) and, combined with inspiration from the many bridge viewing screens, to make new, unique view screens for other control areas in the ship.
 
Thanks for sharing your convention impressions, @Donny! Incidentally, earlier this year I visited my very first Star Trek convention ever in Düsseldorf. I went there with my best buddy (a lifelong fan as well) and we just had a marvellous time at Destination Star Trek. Meeting (and taking photos with) Siddig El Fadil, Nana Visitor and Nicole de Boer was a wonderful experience and I'm so glad we paid the money to see them. Nichelle Nichols was also attending and indeed looked very fragile (she was helped unto the stage by a nurse). Seeing her I wondered what drives a woman of her age to fly all the way to Germany just for a few hours with the fans. It can't be the money surely. And then it dawned on me that the reason for her being there really must be honest gratefulness towards the fans. A truly remarkable and gracious human being!

Also, thanks for the Lost Scenes preview! I had this on my wish list since it was announced, but it will only be released at the end of the month in Germany, I believe. Well, something to look forward to!
 
Opinion time!

I designed, modeled, and textured the never-seen-on-screen forward wall of the flight deck last night. The two large trapezoidal doors will eventually connect to a cargo bay design I'm working on. The pocket door in the middle will give access to the segment of corridor we see in "Journey To Babel" (see notes below) which will contain access to a turbolift as well.

Anyway, I am concepting out ideas for decals to place above the observation deck. Let me know which one(s) you like best! My favorites so far are 1, 2, and 6, but I'm open to suggestions. Once the design is selected, I'll tweak placement, size, and final colors. Just wanted to quickly show some concepts so I can start getting feedback. Also, please let me know how you feel about the "Variable Gravity Area" signage. It's a nice tip of the hat to the Enterprise D shuttlebay set, but I question it's inclusion in the TOS era.


(NOTE: This is the best place, IMO, to depict this doorway and segment of corridor because it lines up centered with the shuttlecraft (we can infer that for the reception of ambassadors or other high-profile passengers, the shuttlecraft is turned 90 degrees so that the shuttlecraft's hatch is lined up with the doorway and the honor guard lineup). It will break with what we see on-screen with a more elaborate backdrop than a plain grey wall, but we can assume that had the producers had the budget, this would've been a possible view.
 
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I like all of them, but I think no. 2 is the closest to would have been done on the show. Given my druthers, no. 6 is the one I would want to be greeted by if I were a homeward bound shuttle pilot.

Excellent work all the way ‘round.
 
I like all of them, but I think no. 2 is the closest to would have been done on the show. Given my druthers, no. 6 is the one I would want to be greeted by if I were a homeward bound shuttle pilot.

Excellent work all the way ‘round.
Number 2 for me as well. Looks just as minimalistic as most of the signage on the real sets.
Yeah, number 2 is really growing on me the more I stare at the concepts. And I love including the Starfleet boomerang wherever I can. We never see it on any Enterprise interior sets, but I think this is a great spot to use it.
 
Definitely 2. 1, 4, and 6 are good, but I prefer the red stripes on the outer hull. 3 and 5 feel more like they are for visiting VIPs than permanent markings.
 
Yeah, number 2 is really growing on me the more I stare at the concepts. And I love including the Starfleet boomerang wherever I can. We never see it on any Enterprise interior sets, but I think this is a great spot to use it.
Funnily enough, to me the offset nature of the boomerang is what throws #2 for me!

1, 4 & 6 are all viable candidates IMO.

The "variable gravity area" sign should stay because it serves the same function as in TNG - a cost effective way to suggest the presence of weightlessness.
 
I agree with Maurice. I think none is the way it would have been done. Mainly because of distraction- the focus in a scene would be at deck level. Big graphics would distract from that focus and necessitate shooting around them.
 
I think #2 but without the boomerang is the most likely of any variant of these that would have been used on the show. If a boomerang has to be there, I would suggest exploring other orientations for it, such as pointing dead right and maybe slightly smaller.

But I really like #6.
 
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