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Building the USS Enterprise in Blender 3D

These videos are awesome. I plan on building my own screen accurate enterprise in the future.

I'm sure everybody says that.
I know that *I* keep saying that! LOL!

Thank you for the compliment!
I'll have to check these out when I got free time.

You get Gleb and Aidy's Hard Surface Modeling course?
I bought it! Now I hope to get some time to actually go THROUGH it! I presume that you did as well?
 
I bought it! Now I hope to get some time to actually go THROUGH it! I presume that you did as well?

Sure did. Just finished it. I found the tutorials on topology very useful in my case, how-tos and explanations I hadn't come across in any free tutorial. A big help.
 
I've only just noticed that the "T" in "Enterprise" in the thread title didn't show (man, that is really plaguing me lately!). Can an Admin fix that?
 
A potential issue was pointed out by a follower on YouTube. I have edited the material. All information about the model and Blender have been retained.

18 Engineering Hull Windows B
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The latest two installments are up!

19 Shuttlebay Landing Lights
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20 Warp Engine Pylons
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Ah, I misread "latest" for "last". Big difference.

I'm way behind but still cheering for you!
 
Ah, I misread "latest" for "last". Big difference.
I'm way behind but still cheering for you!
Thank you Tallguy. I am extremely curious about what you think of this series when you give it the once-over. If it's something that wouldn't be fit for publication, PM me. I'm willing to learn from my mistakes!
 
Well, I've been skimming. We're very different. I'm obsessed with subsurf, often to my detriment. (Right now I'm modeling the top piece of the saucer of the AMT Enterprise. I've been done for ages, but now I'm obsessing over the topology.)

You're getting the modeling and the details correct. It renders well. That should be all that matters.

(Love the Pike avatar.)
 
Will need to watch more of these videos soon. Coming along great!

Well, I've been skimming. We're very different. I'm obsessed with subsurf, often to my detriment. (Right now I'm modeling the top piece of the saucer of the AMT Enterprise. I've been done for ages, but now I'm obsessing over the topology.)

You're getting the modeling and the details correct. It renders well. That should be all that matters.

(Love the Pike avatar.)

Subsurf? Not familiar.

Obsessing over topology...it's why my Refit dorsal (neck) remains unfinished. It's why I'm just getting back to my Refit Bridge after 15 years because of the damned consoles. I discovered new information.

As for TOS, I hope to model my version of a Hermes-Class pre-TMP refit. Will require the standard saucer and nacelles. :)
 
Subsurf is a modeling method (and a modifier in Blender) where simpler geometry is subdivided into more complex geometry.
 
Well, I've been skimming. We're very different. I'm obsessed with subsurf, often to my detriment. (Right now I'm modeling the top piece of the saucer of the AMT Enterprise. I've been done for ages, but now I'm obsessing over the topology.)

You're getting the modeling and the details correct. It renders well. That should be all that matters.

(Love the Pike avatar.)
I do use the subdivision surface modifier, but I try to apply it as lightly as is possible. It already takes too long to render a frame of animation! Once I figured out the trick of making the center (LOWEST) part of an edge define a curve, subdivision surface and I got along great. :lol:

Yeah, I thought that avatar was hysterical. I only meant to keep it for a short period of time, but I've grown attached to it.
Will need to watch more of these videos soon. Coming along great!

Subsurf? Not familiar.

Obsessing over topology...it's why my Refit dorsal (neck) remains unfinished. It's why I'm just getting back to my Refit Bridge after 15 years because of the damned consoles. I discovered new information.

As for TOS, I hope to model my version of a Hermes-Class pre-TMP refit. Will require the standard saucer and nacelles. :)
Thank you Scribble!
Subsurf is a modeling method (and a modifier in Blender) where simpler geometry is subdivided into more complex geometry.
Yep. It certainly does help. My BC deck relies on it.
 
Subsurf is a modeling method (and a modifier in Blender) where simpler geometry is subdivided into more complex geometry.

Ah. Okay. I use Sub-D surfaces extensively, but had never heard that term before.
 
I noticed just by watching Eric make the outline curve for the saucer that it was going to have a massive polygon count. What I learned watching the hard surface modeling course from CG Masters is how to keep the topology simple and letting the modifiers do the heavy lifting. You should be able to assign weights to edges and use a stack of bevel modifiers to get the same curvature, if polygon count is an issue with render time. I certainly understand going for accuracy.
 
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I noticed just by watching Eric make the outline curve for the saucer that it was going to have a massive polygon count. What I learned watching the hard surface modeling course from Blender Nation is how to keep the topology simple and letting the modifiers do the heavy lifting. You should be able to assign weights to edges and use a stack of bevel modifiers to get the same curvature, if polygon count is an issue with render time. I certainly understand going for accuracy.
Ah, I haven't taken that course yet. Can you tell me how to find it?
 
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