It indicates everything was lost.Thanks for posting! I presume this video indicates too little material exists to finish the game.
Kor
It indicates everything was lost.Thanks for posting! I presume this video indicates too little material exists to finish the game.
Similar to Jurassic Park: Trespasser which was from the same time. It was released, but what they were trying was so ambitious and ahead of its time that it never came close to their vision.It was ahead of it's time which was maybe the problem?
Apparently not even Star Wars can support that type of game anymore - their attempt was just cancelled by EA. No way would someone try it with Trek.It's time some developer got the Star Trek license and made a spiritual successor to these games. An adventure focused on story and character rather than action.
Well the best solution there is to stay far away from EA. But surely there must be a studio with the resources and interest to produce one?Apparently not even Star Wars can support that type of game anymore - their attempt was just cancelled by EA. No way would someone try it with Trek.
I know it may be considered blasphemy, but I've tried to play Judgement Rites and 25th Anniversary several times, and I've never been able to get very far because there always turned out to be something I've neglected to do because I couldn't actually tell I was supposed to click anything. To me, games should take advantage of their immersive power and be a sort of wish fulfillment. I don't like Star Wars, but a lot of the Star Wars games are great because they allow you to back-flip off walls while lightsabering a bunch of Stormtroopers, or use the Force to pick up a bunch of enemies and hit them all with lightning. Point-and-click can't quite capture that feel.I think SOVF would have looked spectacular, but I'm not sure if I would have enjoyed the gameplay.
Sure, I like the idea of adventure games. But in practice, I find them to be a source of sheer frustration as I end up wasting endless time clicking on every single pixel of the screen trying to figure out what I'm supposed to do next. I do not find those games intuitive at all.
I much prefer the platformer/action type of game format for a a bit of fun and rewarding diversion.
Kor
If that's the case, where's the proof.The story I was told by a friend who was a producer at Interplay at the time (he later worked on Starfleet Command) was this:
Interplay had cash flow problems, and they decided to do a quickie Star Trek game that would bring in some cash and finance the further development of Vulcan's Fury. So they took the team working on Vulcan's Fury and put them on, I kid you not, Star Trek Pinball. Unfortunately, Star Trek Pinball was a complete and total failure, it didn't solve the cash flow problems, and Interplay ended up having to let most of the team go. Some, like my friend, were able to latch on to other games, like Starfleet Command.
As for the work done on Vulcan's Fury, I was told it was all landfilled -- the model work, the voice work, the computers themselves, all of it. It's gone.
That was the first-hand account I was told.
If anyone has the complete script, or even a partial one, we want it posted.Since there was a script, I wonder how much trouble it would be for somebody who has a copy to just scan it and post online somewhere as-is, rather than adapting as a novel, fan-made game, etc.
Kor
If that's the case, where's the proof.
I thought that's the other franchise...^^You can never kill hope.![]()
If you're telling the truth, then the fans deserve to hear it.Haven't you heard? The BBC found a black and white recording of The Secret of Vulcan Fury in some guys attic in Australia.
That's a Doctor Who joke. SoVF is gone. It's goner than Babylon 5: Into the Fire is gone and, trust me, that game is unbelievably gone.If you're telling the truth, then the fans deserve to hear it.
That's a Doctor Who joke. SoVF is gone. It's goner than Babylon 5: Into the Fire is gone and, trust me, that game is unbelievably gone.
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