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Game "Star Trek: Secret of Vulcan Fury" What happened?

Do you want this game to be finished?

  • Yes! Make it so!

    Votes: 35 94.6%
  • Unsure

    Votes: 0 0.0%
  • The word is no.

    Votes: 2 5.4%

  • Total voters
    37
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Yeah, great video, and a fair hypothesis. They bit off more than they could chew, ie the Pixar-style animation, in a time when they were already feeling the effects of financial difficulties. It's a shame it had to end that way.
 
It was ahead of it's time which was maybe the problem?
Similar to Jurassic Park: Trespasser which was from the same time. It was released, but what they were trying was so ambitious and ahead of its time that it never came close to their vision.
 
Man, reading about it - it seems like it would cost a ton of money to make for very little reward. It was definitely hugely ambitious, but probably a little too ambitious.
 
It's time some developer got the Star Trek license and made a spiritual successor to these games. An adventure focused on story and character rather than action.
Apparently not even Star Wars can support that type of game anymore - their attempt was just cancelled by EA. No way would someone try it with Trek.
 
Apparently not even Star Wars can support that type of game anymore - their attempt was just cancelled by EA. No way would someone try it with Trek.
Well the best solution there is to stay far away from EA. But surely there must be a studio with the resources and interest to produce one?
 
I think SOVF would have looked spectacular, but I'm not sure if I would have enjoyed the gameplay.

Sure, I like the idea of adventure games. But in practice, I find them to be a source of sheer frustration as I end up wasting endless time clicking on every single pixel of the screen trying to figure out what I'm supposed to do next. I do not find those games intuitive at all. :thumbdown:

I much prefer the platformer/action type of game format for a a bit of fun and rewarding diversion.

Kor
 
I think SOVF would have looked spectacular, but I'm not sure if I would have enjoyed the gameplay.

Sure, I like the idea of adventure games. But in practice, I find them to be a source of sheer frustration as I end up wasting endless time clicking on every single pixel of the screen trying to figure out what I'm supposed to do next. I do not find those games intuitive at all. :thumbdown:

I much prefer the platformer/action type of game format for a a bit of fun and rewarding diversion.

Kor
I know it may be considered blasphemy, but I've tried to play Judgement Rites and 25th Anniversary several times, and I've never been able to get very far because there always turned out to be something I've neglected to do because I couldn't actually tell I was supposed to click anything. To me, games should take advantage of their immersive power and be a sort of wish fulfillment. I don't like Star Wars, but a lot of the Star Wars games are great because they allow you to back-flip off walls while lightsabering a bunch of Stormtroopers, or use the Force to pick up a bunch of enemies and hit them all with lightning. Point-and-click can't quite capture that feel.
 
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The story I was told by a friend who was a producer at Interplay at the time (he later worked on Starfleet Command) was this:

Interplay had cash flow problems, and they decided to do a quickie Star Trek game that would bring in some cash and finance the further development of Vulcan's Fury. So they took the team working on Vulcan's Fury and put them on, I kid you not, Star Trek Pinball. Unfortunately, Star Trek Pinball was a complete and total failure, it didn't solve the cash flow problems, and Interplay ended up having to let most of the team go. Some, like my friend, were able to latch on to other games, like Starfleet Command.

As for the work done on Vulcan's Fury, I was told it was all landfilled -- the model work, the voice work, the computers themselves, all of it. It's gone.

That was the first-hand account I was told.
If that's the case, where's the proof.
 
Since there was a script, I wonder how much trouble it would be for somebody who has a copy to just scan it and post online somewhere as-is, rather than adapting as a novel, fan-made game, etc.

Kor
If anyone has the complete script, or even a partial one, we want it posted.
 
If that's the case, where's the proof.

^^^You are about 16 years too late because way back around 2004/5 VF was quite the discussion here in the gaming section and somebody actually not only found one of the game devs web site with pic's and videos of their work on VF, but they also contacted and got a response from said dev, who told what is a simiar story to what Allyn is stating here, and Yes, elements of VF were also used in ST Pinball, and yes when they went under everybody was just locked out of the studio one day and everything that was in there was taken, with computers being wiped and sold on to debtors. :(
And that is only a small part of what was going on with this game, there seems to have been major turmoil with those making the game and a lot of behind the scenes issues with people and the likes.
 
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