I can't find anything in my references of the original filming model that shows the text as legible. Anyone out there got an image showing the legible text in the alcoves that is not a CG render?
In the unseen space just behind the fueling station, accessible by the alcoves on either side, I am planning to have some fuel pump machinery there, as well as a ladder up to the control booth above it. WARNING FIRE would further make sense there because of this. And if I can employ a small one-man lift system up to the control booths instead of ladders, that would give logic to the ELEVATORS signs. But ladders themselves are so much more TOS than the one-man lifts we saw in TMP onward. I could go either way. Hmmm....what to do? what to do?
Will you attempt to alter lighting conditions just to see what it'll look like? For example, what would the hanger's lighting make up be during a red alert?I did this with the “vents” of the upper ceiling beams of the flight deck. On the filming miniature, those “vents” where just rectangles of darker color, but for my build I added some corrugated lines to sell the idea that they’re are actual vents. Again, the super-fuzzy nature of the source on-screen photography is allowing me to follow through on what would seem to be the original intent.
Yes. The two forward booths can be accessed via the observation deck, via a set of pocket doors accompanied with "NO ADMITTANCE AUTHORIZED PERSONNEL ONLY" signage. I'm planning on having all control booths also accessible by ladderway down to the flight deck below, beyond the hatches in the alcoves.Do you have the booths accessible/connected at the observation deck level in your build?
I will do plenty of experiments with different lighting scenarios sometime down the line. Lighting scenarios take a long time to build and significantly slow down progress on modeling, so I'll most likely end up doing a lot more experimenting once I get all the core modeling and sets out of the way.Will you attempt to alter lighting conditions just to see what it'll look like? For example, what would the hanger's lighting make up be during a red alert?
I've included windows on the aft-facing sides of all 4 "booths". I'm under the impression they weren't included on the original filming model to save on construction costs, since (like you said) they were never planning on filming the model from the aftMaybe this was addressed and I missed it, but re the Deck Control Rooms, as built in the model they have inboard facing windows and side windows facing fore into the deck, but no side windows facing out into space. The Jefferies hangar deck drawing we've all seen has no side windows at all, so they're no help. The model was obviously not designed to shot from aft, so that are your thoughts about window symmetry?
I agree. A 3-deck ladder for each of the control booths. From the flight deck, going down to the hangar below and up to the control booth/observation decks above. I will say, however, that I am going to treat the booths connected to the observation deck as control booths as well.EDIT: I also think there might be ladders going down to the level below behind those doors in the alcoves.
You know, it dawned on me last night that this will be a great time to model the Tholian Web space suits, which I've always looked forward to:I think the smaller alcoves would indeed be access to the control booths aft. I also suspect there would be space suits stored in the passageway heading to said control rooms so that the shirt-sleeve crew could slip into protective gear were it necessary to get out while the hangar was depressurized.
This is right on with what I am thinking too. But the actual storage of the suits in their individual lockers. Any thoughts on exactly how they are stored?I imagine something like this. Excuse the 30 second sketch.
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Not in the hangar per se, but inside the pressurized port and starboard aft compartments accessible via the hatches of the aft-most pocket alcoves, as indicated in @Maurice's drawing above. Keep in mind that the flight deck itself serves as the airlock, so any rooms off to the side accessible via the pocket alcoves will be pressurized at all times. Does this make sense?Would the suits be stored IN the hangar? Seems that they would be stored in a room outside as well
Just one or two in the rooms described above. But I want to build the lockers modularly so I can have rooms elsewhere on the ship (say, near the transporter room) with 6 space suit lockers and can plop them down without having to rebuild them.How many are you actually planning on stocking the alcoves with though? My impression was that they were just there for the odd occassion when the Flight Deck was depressurised, not a full stock for EVA use
Curious, but would it make more sense to put on a spacesuit in a staging room before entering the flight deck/alcove/booth areas rather than having to go out there and then put them on if that is where your duty station is?
I think the couple I’ll have near the control booths are more for emergencies or for if the control booth operator needs to be able to change quickly without having to leave the hangar complex. But yes, it’s a good idea to also have a more accessible formal staging area with more suits somewhere before entering the entire complex.Curious, but would it make more sense to put on a spacesuit in a staging room before entering the flight deck/alcove/booth areas rather than having to go out there and then put them on if that is where your duty station is?
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