There's been some discussion between a few of us in a recent thread about this and I thought it'd be an interesting topic to open up.
My view is that the destruction of the D in the movie feels arbitrary and a little disappointing, and while it always felt like that it wasn't til recently I started to understand why.
My big revelation came a couple years ago when I was making my own edit of Generations to turn it into a TV episode. This little pet project included me tracking down a 'full frame' pan and scan VHS copy of the movie as a source (so as to easier replicate the screen ratio of the TV show without cutting important things out which a simple '4:3 zoom' on the DVD or Blu Ray picture would do), using audio and resources of the actors from the Generations videogame to overdub and provide some unique linking sequences, adding screen titles and credits in the correct font to match the TV episodes, commercial break fadeouts, etc etc
Anyway I digress
My point is that in starting to compile this thing together for my own amusement, I discovered a major problem with the movie as put together in its original form:
A lack of optical shots of the Enterprise D
In general, and certainly by comparison with any average TV episode where a stock shot of the ship in orbit or whatever would be used as a bridge between different scenes, the movie is *severely* lacking in establishing shots. This made my task more difficult as for my 'Generations as a TV episode' to feel legitimate I needed to raid all three 24th century shows for suitable shots of the Enterprise to bridge scenes and cover narrative gaps. Look at the movie alone, and all we get is one shot of the ship approaching Armagosa (which we only see the D from behind and never a full shot of the ship), then the next time we see the Enterprise is nearly 20 minutes later when the star goes supernova and we get a fantastic shot of the Enterprise warping away from the shock wave. Every scene between these events flows directly one from the other. The next shot we see is just before the Stellar Cart sequence (a recycled shot from TV of the Enterprise at warp).
And then we get to the fight scene.
Yes, the fight scene. Where we get lots of indications that the Bird of Prey is pasting the ship with strafing shots, but it's all from *inside the ship* (shaking the sets etc), and we only get one or two exterior shots of Enterprise lumbering around and firing off a single shot even though Riker orders a 'full spread' be fired.
Now, there are stock shots of Enterprise firing a full spread on TV, and I cleverly used those shots in my re-edit.
But it does underline what I think is a fundamental problem of the movie that ultimately drags that battle scene down more than anything. It feels like there's a disconnect between the special effects house and the filmmakers. Either they wouldn't spend the money required to shoot a few extra shots of the Enterprise model to really make that battle sequence spark, or something went wrong in the process? I've seen storyboards of the battle showing a lot of action between the BOP and the Enterprise that never made it to screen, including a few which show the BOP taking out the phaser arrays, and I'll be damned why it wasn't shot because the sequence really needs a few extra opticals to really hammer home how the BOP is running rings around the flagship of the Federation. As it is, the sequence feels weak and the destruction of the ship feels like it comes out of nowhere precisely because we don't really get a feel for the battle. It mostly happens 'off stage', and that feels unforgivable for something being made for a big screen, if ever there was a time and place to give us optical shots of the D we never would've seen on TV this was it but they blew it. Heck, even Star Trek V: The Final Frontier manages to produce enough new optical shots to make the movie coherent even though they look like crap, Generations honestly has zero excuse for this kind of tight ass penny pinching. I've heard others say it was because they spent a lot of money building the expansive Stellar Cart set, but again I'd say that shows a generally poor idea of budgetary priorities: a set seen for a couple of minutes vs a battle sequence that would be a watermark of the movie, with the destruction of a much loved ship from 7 years of TV adventures, I know where I'd have spent the cash.
Thoughts?
My view is that the destruction of the D in the movie feels arbitrary and a little disappointing, and while it always felt like that it wasn't til recently I started to understand why.
My big revelation came a couple years ago when I was making my own edit of Generations to turn it into a TV episode. This little pet project included me tracking down a 'full frame' pan and scan VHS copy of the movie as a source (so as to easier replicate the screen ratio of the TV show without cutting important things out which a simple '4:3 zoom' on the DVD or Blu Ray picture would do), using audio and resources of the actors from the Generations videogame to overdub and provide some unique linking sequences, adding screen titles and credits in the correct font to match the TV episodes, commercial break fadeouts, etc etc
Anyway I digress

A lack of optical shots of the Enterprise D
In general, and certainly by comparison with any average TV episode where a stock shot of the ship in orbit or whatever would be used as a bridge between different scenes, the movie is *severely* lacking in establishing shots. This made my task more difficult as for my 'Generations as a TV episode' to feel legitimate I needed to raid all three 24th century shows for suitable shots of the Enterprise to bridge scenes and cover narrative gaps. Look at the movie alone, and all we get is one shot of the ship approaching Armagosa (which we only see the D from behind and never a full shot of the ship), then the next time we see the Enterprise is nearly 20 minutes later when the star goes supernova and we get a fantastic shot of the Enterprise warping away from the shock wave. Every scene between these events flows directly one from the other. The next shot we see is just before the Stellar Cart sequence (a recycled shot from TV of the Enterprise at warp).
And then we get to the fight scene.
Yes, the fight scene. Where we get lots of indications that the Bird of Prey is pasting the ship with strafing shots, but it's all from *inside the ship* (shaking the sets etc), and we only get one or two exterior shots of Enterprise lumbering around and firing off a single shot even though Riker orders a 'full spread' be fired.

Now, there are stock shots of Enterprise firing a full spread on TV, and I cleverly used those shots in my re-edit.
But it does underline what I think is a fundamental problem of the movie that ultimately drags that battle scene down more than anything. It feels like there's a disconnect between the special effects house and the filmmakers. Either they wouldn't spend the money required to shoot a few extra shots of the Enterprise model to really make that battle sequence spark, or something went wrong in the process? I've seen storyboards of the battle showing a lot of action between the BOP and the Enterprise that never made it to screen, including a few which show the BOP taking out the phaser arrays, and I'll be damned why it wasn't shot because the sequence really needs a few extra opticals to really hammer home how the BOP is running rings around the flagship of the Federation. As it is, the sequence feels weak and the destruction of the ship feels like it comes out of nowhere precisely because we don't really get a feel for the battle. It mostly happens 'off stage', and that feels unforgivable for something being made for a big screen, if ever there was a time and place to give us optical shots of the D we never would've seen on TV this was it but they blew it. Heck, even Star Trek V: The Final Frontier manages to produce enough new optical shots to make the movie coherent even though they look like crap, Generations honestly has zero excuse for this kind of tight ass penny pinching. I've heard others say it was because they spent a lot of money building the expansive Stellar Cart set, but again I'd say that shows a generally poor idea of budgetary priorities: a set seen for a couple of minutes vs a battle sequence that would be a watermark of the movie, with the destruction of a much loved ship from 7 years of TV adventures, I know where I'd have spent the cash.

Thoughts?

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