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Poll Do you consider Discovery to truly be in the Prime Timeline at this point?

Is it?

  • Yes, that's the official word and it still fits

    Votes: 194 44.7%
  • Yes, but it's borderline at this point

    Votes: 44 10.1%
  • No, there's just too many inconsistencies

    Votes: 147 33.9%
  • I don't care about continuity, just the show's quality

    Votes: 49 11.3%

  • Total voters
    434
That's the problem, it's only a small group.

This isn't ROGUE ONE where you can get away with replicating the set of a 1970s film. That worked because those set designs were meant to be seen projected on large screens. A long running television show replicating TOS in the manner of "In a Mirror, Darkly" wouldn't work.

Maybe if DISCOVERY had still been just an anthology season as Fuller originally intended CBS may have felt more comfortable with replicating the old 60s sets as they'd view it as just a one-off rather than a potentially long-running show.
Even Rogue One didn't recreate the Stormtrooper costumes exactly as they were in 1977 despite them supposed to be the exact same costume. The details are less defined on the originals and the vents and details on the helmet are painted one with model paint. Rogue One made them physically part of the helmet. The armor is better fitting as well, the originals are visibly falling apart in some scenes because they're held together by gaffer's tape. Even Vader was slightly more detailed, but they kept the original lopsided look of the original because they didn't with ROTS and it looked odd. Given that the human face isn't perfectly symmetrical it's possible that our brains just prefer that when it comes to faces, even masks in the case of Vader.

A lot of the props and costumes that we see in older shows and movies were barely held together and just good enough to work onscreen for a few takes. It's just a reality of production. Now they can 3D print a prop that's designed to hold the electronics and still function after the abuse the actor gives it.
 
That's not how Star Trek has done it before.
They did it in EVERY SINGLE MOTION PICTURE they ever filmed.

They didn't do it (as much) in the spinoff series because the production team was recycling old sets/makeup/costumes for a long time and changes were only ever incremental, which made the discontinuity at least SEEM to make sense between series. DS9 is actually a pretty huge outlier here, however, in that the switch to CG effects for the Dominion War somehow had the effect of making their shields invisible while shield bubbles remained visible in Voyager all the way up to its 7th season. And this to say nothing of the changing in effects styles and types between DS9's 1st and 3rd seasons.

Nor Star Wars.
You CANNOT be serious...

Oh. You ARE serious. Well allow me to retort:
What does Jabba the Hutt look like?
 
Well allow me to retort:
What does Jabba the Hutt look like?

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"...What?"
 
DS9 is actually a pretty huge outlier here, however, in that the switch to CG effects for the Dominion War somehow had the effect of making their shields invisible while shield bubbles remained visible in Voyager all the way up to its 7th season.
Shields can't resist phased polaron beams. (unless they're specially modified)
 
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DSC doesn't have a Matt Jefferies.
Well, it has a John Eaves, which isn't too different.
It's wildly different, in the sense that Eaves is a hack who hasn't designed a single attractive-looking ship in his entire career. He started in Trek with the bland misshapen blob that is the Enterprise-E, for heaven's sake.

More importantly, it doesn't have an Andrew Probert. And THAT is a serious deficiency IMO.
Hey, at least there are a few things we can agree on. ;)

Also according to J. Michael Strazynski and George Lucas who retroactively changed the visuals effects of their own shows/movies because the technology evolved from the original production.
First of all, just to repeat this for the Nth time, designs are not the same thing as the VFX used to realize them.

Beyond that... aside from a few post-pilot modifications, the changes JMS made to B5's designs over its run are frankly negligible.

As for Lucas, his incessant tinkering with the visuals of the original trilogy was less negligible, but I think pretty much every Star Wars fan would agree that he didn't actually improve anything.

Also according to everyone involved in TOS-R.
What are you talking about? TOS-R was incredibly faithful to the original look of TOS. It took very few liberties, and most of the ones it did take amounted to correcting things that were acknowledged mistakes the first time around. (I still don't think the CGI Enterprise looks quite as good on screen as the physical model, for various nitpicky reasons, but I can acknowledge that opinions vary on that.)

That's literally what "hasn't aged well" means. It isn't all that impressive when compared to contemporary productions.
I think we read that phrase differently. The VFX in 1951's The Day the Earth Stood Still or Rod Serling's original Twilight Zone aren't "impressive" compared to contemporary productions, either (and they're black-and-white to boot — horrors!), but that hardly means either one "hasn't aged well." They're every bit as enjoyable to watch as they ever were.

So, shouldn't Discovery be allowed to be defined current production values as well as its own history? I mean, there seems to be this attitude that Star Trek has never changed before or that all changes were regarded as positive. :shrug:
At no point have I ever suggested that DSC shouldn't utilize current production values, nor AFAIK has anyone in this thread. That would be silly. What I've said is that those production values should be put in service of executing designs that resemble the design language of the 2250s-'60s recognizable from previous Star Trek. There's a visual aesthetic there that would work just fine today. (For instance, nobody would suggest using static transparencies for the monitors at bridge workstations, as TOS had to, but the actual arrangement of those workstations would work just as well as it ever did. And the color schemes and lighting levels used in TOS frankly make a lot more sense for a ship where people live and work than most of what we see in DSC.)
 
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Shields can't resist phased polaron beams. (unless they're specially modified)
Yes, that WOULD have been a possible explanation except that Cardassian and Jem'Hadar shields were also totally invisible. Plus, dialog from most of those battles continued to mention shield percentages even in the absence of shield bubbles.
 
At no point have I ever suggested that DSC shouldn't utilize current production values, nor AFAIK has anyone in this thread. That would be silly. What I've said is that those production values should be put in service of executing designs that resemble the design language of the 2250s-'60s recognizable from previous Star Trek.
Since I'm not convinced that TOS represented all of the design language of Starfleet at the time, and that Starfleet likes to change things constantly, I am not convinced this is necessary.
 
Yes, that WOULD have been a possible explanation except that Cardassian and Jem'Hadar shields were also totally invisible. Plus, dialog from most of those battles continued to mention shield percentages even in the absence of shield bubbles.
Fair enough. In this case though almost a good explanation works for me. They had to save on rendering time somehow, and no more shield bubbles is a small price to pay for massive, beautiful CGI space battles.
 
Since I'm not convinced that TOS represented all of the design language of Starfleet at the time, and that Starfleet likes to change things constantly, I am not convinced this is necessary.

What do you mean? I thought all Starfleet ships were just recycled Enterprise footage and sets? You mean there's more than one design?
 
Since I'm not convinced that TOS represented all of the design language of Starfleet at the time, and that Starfleet likes to change things constantly, I am not convinced this is necessary.
That's a fair statement. All we ever saw in TOS's Starfleet were Constitution-class ships, and although there was some dialogue suggesting that was simply what all starships looked like, it's perfectly reasonable to imagine that others existed (just as in later eras), with their own configurations, bridge layouts, etc.

However, that wouldn't preclude using a recognizable design language. As I've suggested before, the cover illustrations (and interior station diagrams) on the ST:Vanguard novels offer one example of how that design language could be applied to new designs in a way that fits currrent expectations for theatrical "level of detail" and such, while still recognizably fitting into the look of the era. There are decades of fan art, including some gorgeous examples on these very forums, not to mention professional art in licensed Trek books and calendars and so forth, that demonstrate the same thing.

Instead, DSC has gone way off the reservation, designing a fleet full of ships that are so different that fans posting here have had to rethink their entire concepts of Starfleet's historical "design evolution," and the original Enterprise itself had to be redesigned to "fit" the new show. (And it went even further with the Klingons and their ships, making everything about them completely unrecognizable.) That, I submit, was a mistake.
 
It's wildly different, in the sense that Eaves is a hack who hasn't designed a single attractive-looking ship in his entire career.
This was equally true of Jeffries until he worked on Star Trek.

But I meant that Eaves is an artist with a limited skill set and very strong opinions about what his project should look like, opinions which are not usually shared by his production team. Again, just like Jeffries.

First of all, just to repeat this for the Nth time, designs are not the same thing as the VFX used to realize them.
So you're splitting hairs, then. Some visuals are part of continuity and others aren't? Some sets have to be consistent all the time and others don't?

When Sinclair's ship takes a hit on its starboard wing, does it roll to the right or to the left? And how is it that two contradictory versions of that battle don't create continuity problems while Discovery officers wearing blue uniforms does?

Or could it be that the visuals don't actually matter all that much except to represent the the actions of the narrative? I for one am not going to loose much sleep over the fact that none of the characters in Discovery are ever going to emulate William Shatner's fighting style.

aside from a few post-pilot modifications, the changes JMS made to B5's designs over its run are frankly negligible.
I love how you can refute your own argument like that and not even notice!

As for Lucas, his incessant tinkering with the visuals of the original trilogy was less negligible, but I think pretty much every Star Wars fan would agree that he didn't actually improve anything.
Some of his changes undeniably were, particularly the more explicit ones. Witness, for example, the change in the design of the corridors of Cloud City.

What are you talking about? TOS-R was incredibly faithful to the original look of TOS.
What color are the phaser beams that strike the hull of the planet killer?

Better question: is the color of the phaser beams more or less important than the color of Disocvery's uniforms?

I think we read that phrase differently. The VFX in 1951's The Day the Earth Stood Still or Rod Serling's original Twilight Zone aren't "impressive" compared to contemporary productions, either (and they're black-and-white to boot — horrors!), but that hardly means either one "hasn't aged well." They're every bit as enjoyable to watch as they ever were.
Yes, they're VERY enjoyable. And yes, they haven't aged well. You can't watch either of those things without being fully mindful of the fact that they were great special effects for their time.

One of my favorite movies is the original 1944 "The Uninvited." I would compare that movie favorably to almost any modern horror film, even that godawful almost-remake from 2009. But the few really unsubtle special effects they used for the ghost in that movie did not age well, and as a consequence aren't impressive by modern standards. It doesn't matter much because it's still a fantastic movie, well written and well acted, that sold the point of its narrative without having to rely on flashy special effects.

Nowadays, the effects are part of the overall presentation so we expect them to be impressive in their own right. We lessen that expectation for an older show that can't be judged by the same standard. TOS is one of those shows. It's not impressive because it's up to modern standards, it's impressive for something that old.

At no point have I ever suggested that DSC shouldn't utilize current production values, nor AFAIK has anyone in this thread. That would be silly. What I've said is that those production values should be put in service of executing designs that resemble the design language of the 2250s-'60s recognizable from previous Star Trek.
And I'm saying that's exactly what they've been trying to do. It's just that the design language of the 60s was influenced as much if not more by technical limitations and lack of experience with alternate options as by any conscious choices the producers might have made. This is particularly obvious in the design of the bridge: the LAST thing they wanted were static unchanging displays in the upper viewscreens, they wanted diagrams and dynamic images and data analysis like we've seen in all of the TMP movies and again on Discovery. If they had had their way, those screens would have been broad black panels with graphics constantly moving across them and Spock would interact with most of them with hand gestures and voice commands (as we see in "The Cage" when they first get the distress signal).

It's not like they designed everything exactly the way they wanted it to be; they designed everything exactly the way they COULD design it and still make it convincing. Discovery captures the general design language to a huge degree and leaves out a lot of things that are the way they are only for lack of a better option (example: the chairs).

the actual arrangement of those workstations would work just as well as it ever did
You mean the Discovery's bridge should be tilted slightly off-center for no discernible reason?
 
Instead, DSC has gone way off the reservation, designing a fleet full of ships that are so different that fans posting here have had to rethink their entire concepts of Starfleet's historical "design evolution,"
That was going to happen regardless. Any version of the 23rd century Starfleet that didn't involve frankenbashing TOS-constitution parts together in various configurations was going to drive legacy fans completely bananas no matter what they looked like.
 
Or could it be that the visuals don't actually matter all that much except to represent the the actions of the narrative?
...
Nowadays, the effects are part of the overall presentation so we expect them to be impressive in their own right.
I submit that there's a certain inconsistency detectable here.

Sometimes it really seems like you (and a certain subset of other viewers) care a lot more about VFX than most people do (including me). Honestly, the quality of special effects is very seldom a significant consideration in my appreciation of a show or film. (Every once in a while something will really wow me... Interstellar springs to mind... but that's the exception, not the rule. And even the best effects won't do anything to vindicate a bad story.)

Other times, you say that visuals don't matter, they're just there to convey the narrative, and that's really what's important. Heck, I know you participated in this thread without ever really engaging its main point, which is that the FX in DSC, regardless of how much money may be lavished on them, really just aren't very good.

It's kinda hard to reconcile these viewpoints. The best sense I can make of it, from the way you've expressed yourself, is that you and viewers like you want to be impressed by the technical proficiency of FX, particularly in terms of being trendy and flashy and eye-popping. For my part, I put a premium on the designs behind the FX, and prefer them being reasonably consistent (which is IMHO fairly important for conveying a convincing narrative!) and pleasant to look at.

Yes, they're VERY enjoyable. And yes, they haven't aged well. You can't watch either of those things without being fully mindful of the fact that they were great special effects for their time.
Yeah, we're clearly using the phrase differently. The tech level of the FX really has virtually no impact on my impression of the material in DTESS or Twilight Zone. I sincerely don't care about that any more than I care that they're not in color. Otherwise, one might as well argue that any film or show that's in B&W "hasn't aged well." Or maybe even anything that's not in HD!...

That was going to happen regardless. Any version of the 23rd century Starfleet that didn't involve frankenbashing TOS-constitution parts together in various configurations was going to drive legacy fans completely bananas no matter what they looked like.
"Legacy fans"? What, have you coined a phrase for the express purpose of collectively dismissing fans who actually like original Star Trek? :rolleyes:
 
If Discovery is going to take design inspiration from videogames, I think Subnautica is the way to go. It reminds me of the Kelvin Enterprise a bit.Meaning it's overall design aesthetic. Not that ship specifically.

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It had state-of-the-art effects at the time, and a very large budget compared to other television productions. People seem to keep forgetting this. It did indeed look amazing. When "Where No Man" was screened to attendees at the 1966 WorldCon, before the show premiered, people were blown away and astonished that it was a TV show, because they thought it looked like a motion picture.

What perplexes me is why people say it "hasn't aged well." The show still looks gorgeous today. Anyone who thinks otherwise is so acclimated to contemporary production techniques and CGI FX that they lack the ability to look beyond them. I swear, it's like some people out there never watch anything filmed before they were born.
I can still enjoy the episodes just as I would any other retro scifi series, such as the original BSG or even Lost in Space, even so that was a long time ago and times have changed as TV was still very new even during the 60's.

Its ok to acknowledge that.
 
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