It seems to me that game worlds have gotten a lot more detailed and games go a lot deeper into them than the ever have before, just look at games like the Mass Effect series
Mass Effect is an outlier, if we are being honest; it's phenomenal it in terms of building a sci-fi a setting.
But what I meant was
Star Trek and
Star Wars games; I wasn't being specific enough, and I apologise.
Looking at a game like Rise of the Tomb Raider or Dragon Age, they do a great job world building, but where once Star Trek and Star Wars had the likes of Dark Forces, Klingon Honor Guard, Judgement Rites, and Knights of the Old Republic, we no longer get anything on that level. By the opinion of many geek pundits, an opinion I strongly agree with, EA has badly managed the Star Wars licence; i.e. we are in the middle of a great Star Wars renaissance, but they have produced basically multi-player shooters, and fuck all else. Their entire policy is to make
"games as a service" and saddle people with as many microtransactions and ongoing charges as possible, effectively writing off single player experiences, because they can't milk them enough, and mere profitability is not good enough when they can print money from
"whales", i.e. people with addictive disorders. My fault for the misunderstanding, I should use clearer sentences. You could argue Star Trek has been mismanaged for a decade.
True, not a lot about the Kelvinverse had been established at that point, but what you have to remember is that every new setting starts that way, and often games were at the forefront of fleshing them out, just like comics were. I would have liked the first game to have been a bit more ambitious in fleshing out the setting, but it wasn't.
Why? TOS and TNG didn't operate the same way.
Again, my fault for not being specific, I basically intended to say "Prime Timeline", and TNG wasn't good enough shorthand for that.
As an aside, I dread to think of the damage that would be done to the RPG genre if EA manage to run BioWare into the ground, as they have done for numerous other studios. If BioWare went under as a company, it would be devastating to an entire style of RPGs that they were (almost) the sole expression of.