Who can resist this face?I will only withdraw the statement in front of Terence Stamp. Screw that other guy.

Who can resist this face?I will only withdraw the statement in front of Terence Stamp. Screw that other guy.
False dichotomy. What makes you imagine these things are mutually exclusive?I think it's more important to write an interesting story than to stick to some canon.
Careful... I think some posters around here might miss the sarcasm...Exactly. As soon as you give up on the notion of following some kind of "canon," your story will become good; and conversely, as soon as you try adhering to it, your story will become bad.
The fetters of good storytelling is having to share a universe.![]()
Umm... not sure what you're trying to say here. TOS and TNG obviously share the same universe and always have.Yes, it's the "Prime" universe, but only in the sense that TOS and TNG are in the same universe.
False dichotomy. What makes you imagine these things are mutually exclusive?
....
Okay, fair enough. If the goals aren't inherently opposed to one another, though, what reason do we have to give the benefit of the doubt to writers, producers, etc., that any particular change they may make in continuity (either deliberate or inadvertent) is in fact in service of a better story than they could tell otherwise?What makes you imagine that that is what I meant?
They may not be mutually exclusive but they are definitely different things, sometimes they coincide, sometimes they do not. When they do not is when you need to set your priorities straight, IE which is more important.
Yet, I have no doubt that it has happened.I'd hate to think that some writer once said to himself: "This would be an interesting development but for the sake of canon I won't use it."
And this is my daily reminder that a lot of the toxic attitudes in Trek fandom is actually born from ignorance...There are ways to preserve the current makeup look and show others while pleasing a bulk of the fandom. If you're a good writer you can do both.
And expectations that may or may not be rational.And this is my daily reminder that a lot of the toxic attitudes in Trek fandom is actually born from ignorance...
You're using a very odd definition of "internal" here.After all, given the reasonable expectation that internal contradictions will undermine at least some viewers' willing suspension of disbelief
Why does Discovery use different background music from Voyager and Enterprise? And why doesn't the background music being different break your suspension of disbelief?Seems to me the burden of proof falls on the storytellers in such a case, to clarify why a story of the same quality couldn't be told congruently with continuity...
NOTHING in a TV show is ever self-justifying, which is why I think your definition of "internal continuity" is so weird. If you change something within the context of a story, you usually try to explain why the change happened. If you leave the change completely unexplained (I'm lookin at you, Robin Curtis!) then your audience is left to assume the change doesn't actually matter to the story.As for specific matters of continuity that have arisen, we keep debating them so vociferously here precisely because they're not remotely self-justifying...
I'm using the definition that has characterized this entire thread: it means "within the Prime Timeline of Trek continuity."You're using a very odd definition of "internal" here.
Well, that's the whole issue under contention, isn't it?Discovery has been VERY consistent with itself. It hasn't been consistent with previous productions...
I honestly can't tell if you're being facetious here. In case this is a sincere question, the answer is that the background music is non-diegetic. It doesn't exist within the story. Whole different set of rules and audience understandings.Why does Discovery use different background music from Voyager and Enterprise? And why doesn't the background music being different break your suspension of disbelief?
Well, yes, generally you do. That was my point. (Although DSC hasn't really made that effort.) And for the purposes of this particular discussion, the "context of the story" here encompasses "everything we know about the Prime Timeline."NOTHING in a TV show is ever self-justifying, which is why I think your definition of "internal continuity" is so weird. If you change something within the context of a story, you usually try to explain why the change happened.
Well, cast changes are kind of a special category... something that audiences really have no choice but to handwave away as an intrinsic aspect of using human actors, even if the change is unpopular. Probably more often a bug than a feature, but it just can't be helped. The classic example is, of course, the two Darrens on Bewitched.If you leave the change completely unexplained (I'm lookin at you, Robin Curtis!) then your audience is left to assume the change doesn't actually matter to the story.
I'm inclined to disagree with you here... at least, I think you're sweeping too many things together. Non-diegetic music is a special case, as noted above. Comics are hand-drawn, stageplays are spatially constrained, and novels have no visuals at all, so as such the parameters of the audience's suspension of disbelief are different in each case when it comes to the degree of artistic license that will break the illusion. TV and film, though, are more visually immersive experiences, and the implicit compact with the audience has always been that "seeing is believing" — a handful of impressionistic stories notwithstanding, ordinarily the visuals (sets, props, costumes) are typically meant to be taken as "real," at least within the constraints of the available technology. Were it not so, productions wouldn't devote so much time, energy, and money to the visuals in the first place.Story, after all, is the main issue. Television, like novels, comics and stageplay, is a medium for TELLING STORIES. Set design, props, costumes and music are all artistic touches meant to draw the audience deeper into the story that is being told. Costumes and set design being "slightly off" doesn't break your suspension of disbelief unless it's telling a story about something you actually witnessed or has an actual historical record...
Which is not the same thing as "internal consistency." Star Trek overall is not a comprehensive expanded universe. The spinoff series (TNG, Voyager, DS9) were, mainly because they were all being produced by the same studio and/or branches of that studio, by the same creative team around the same time. Enterprise was, to a far lesser degree.I'm using the definition that has characterized this entire thread: it means "within the Prime Timeline of Trek continuity."
I don't see how. None of the characters seem to comment on the fact that their phasers make an audible sound in the vacuum of space, nor do they comment on the sounds their phasers make in atmosphere. For that matter, every time Michal Burnham sees a Klingon she doesn't seem to notice that she is, in fact, looking at an actor wearing a foam rubber mask and $150 worth of stage makeup. To this day, we're not even sure why phaser beams are even visible in the vacuum of space, and so little has been said about this incongruity that some of us theorize that... well, maybe they're NOT visible and the producers just draw them into the frame to make the battles more exciting?I honestly can't tell if you're being facetious here. In case this is a sincere question, the answer is that the background music is non-diegetic. It doesn't exist within the story. Whole different set of rules and audience understandings.
Discovery has explained all the changes it made within the context of its own story. With a few exceptions, nothing in Discovery's story requires its characters, ships or costumes to look a certain way. Those exceptions are:Well, yes, generally you do. That was my point. (Although DSC hasn't really made that effort.)
No, it really doesn't.And for the purposes of this particular discussion, the "context of the story" here encompasses "everything we know about the Prime Timeline."
There are no inconsistencies in the details of the STORIES. Costumes, sound effects and background music, sure, but the STORIES remain highly consistent.By "self-justifying," I merely meant "so overwhelmingly great that no one is going to be bothered by inconsistencies with details of stories that preceded it in the same continuity."
Only it's not. It's an artistic touch that enhances the presentation of the medium, but the medium itself is just a method of telling stories.I'm inclined to disagree with you here... at least, I think you're sweeping too many things together. Non-diegetic music is a special case, as noted above.
Why would you expect a new production run by totally different people to be exactly the same as its predecessors?
Which, apart from art design, it completely is.Because those new producers said that their new production would be consistent with the predecessors.
And this is my daily reminder that a lot of the toxic attitudes in Trek fandom is actually born from ignorance...
You do realize that writers have absolutely NO control over makeup design, right?
Which, apart from art design, it completely is.
The question is: why would you expect the ART DESIGN to be exactly the same, especially when they're not even telling the same story? This is like being mad about Roger Moore and Sean Connery having different hair colors.
Sure they can. I've no problem with the changes they've made in make up and set design. I've managed to remain immersed without a problem. I've a feeling I'm not alone.I don't expect exactness. But the art design is part of the world building, with all that implies. If a creator decides to set a story in a world with characteristic X, that author can't then portray characteristic X as significantly other than X and still expect the audience to maintain immersion in the story.
... and have the time, the budget, the inclination or a REASON to design three different types of makeup/costumes for a single species just to meet the expectations of the small, insular community of die hard fans who don't like change and can't use their imaginations?Fine. The production designers, then. But my overall point still stands. If they're clever enough and competent...
This is at least the 4th time (that I have seen) you have accused the writers of being incompetent or lazy because they didn't do something you wanted them to do. Which, as I point out, is amazingly ironic since it's not even the WRITERS who have any say in those matters. And you're just one person.And it's not "toxic" to voice an opinion about established continuity in storytelling.
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