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Fan Works, Copyright and Fair Use

If a copyright owner wants to allow people to make and, under certain conditions, publish fan works (films, fiction, etc.) with their IP, that is their privilege. But there's no public interest in changing copyright law to force IP owners to tolerate the proliferation of fan works.

First of all, both producers of fan works and the people who consume them are members of the public, and fan works are typically released to the public, so the idea that there's no public interest is a bit bizarre. It's pretty obvious that both free expression and encouragement to publish new works are public interests that are served by a new fair use exemption. That is not to say that there isn't a certain balance that needs to be insured by drafting such an exemption in a way that would minimize harm to the original copyright holder.
You have misunderstood what I said. I said that there is "no public interest in changing copyright law." I did not say that there was nobody interested in fan works. Having people interested in a mode of expression is not the same as there being a public interest in legislating protections for it. As defined by Wikipedia [https://en.wikipedia.org/wiki/Public_interest],

Public interest is "the welfare or well-being of the general public"​

and that is a different thing from the existence of a subset of the general public sharing the same passion.

You're right that a balance needs to be struck in legislation between creators of works and people who would create imitative works, including fan works. But that balance has been struck already. And, as I said, there is no public interest (in the proper sense of the term) in changing it. However, if individuals (or corporate entities) do not wish to file suit in certain instances to uphold their own copyrights to the fullest extent that they may by law, or in other words if they e.g. wish to tolerate the proliferation of fan works within certain limits, then that is their prerogative.
 
<steps in>
When I was at Bandai Namco our legal department told me, essentially, that they had limited bandwidth and budget, ergo if someone came to them with something that reeked of little or no or negative profit, they simply recommended against spending time or resources on it. To paraphrase, "We have to focus on the things that are in the best financial interest of the company. Every minute we spend on something trivial is a minute we're not doing something important."
<steps out... this time last time, unless Jespah says my name three times in a row>
 
Because, according to copyright law, the actually CAN'T make fan works, and the circumstances under which copyright holders might allow such works are arbitrary and subject to change at any time because those copyright holders almost never create licenses for such purposes.
And, thus far, there has been no demonstration that it would benefit the copyright holders to do so.
Recall that the point of copyright is to incentivize the creation of new works. It's nearly impossible for fan works to discourage release of new material in the source franchise, whereas the actions of the franchise can easily crush thousands of fan works.
The point of copyright is to protect content creators. Fan works garner none of that protection because they are already operating with someone else's creative works. In other words, they are already "profiting" off of someone else's work because they don't have to spend the money to create that content.
It's not that I think all fan works are super great. It's that I don't want subjective judgement of quality to enter the equation.
It's my feeling that issues of this kind can be addressed both by how the exemption is defined and by existing trademark law.
There is no subjective judgement of quality here. I don't feel that there is a need for that change for a small number of works that would be impacted.
You're deflecting. No existing fair use exemption becomes invalid based on how much it might cost the copyright holder in revenue. I'm not trying to prove that fan works are educational (although they can be). I'm saying that we shouldn't hold new fair use provisions to a new standard never used for the previous ones, especially one that involves money. Media companies have a long history of manipulating the books and law to make it look like didn't make money, or even lost money.
I don't care what media companies have done in their accounting. I see no reason for them to jeopardize their profits for no benefit, financial, educational, or otherwise,

Fan works often can't do anything but maintain the status quo for the franchise itself. Their input can't be reincorporated into the franchise proper, they have no way of knowing the future plans for the franchise, and they basically have to reverse engineer the show in order to make their own fan works. All of that makes impacting the franchise an uphill affair.
Which is why studios have no incentive to change fair use. Parody and education cover a lot of factors and now there is one more exception that's being asked, especially when the stories are designed to emulate professional products.
 
Just a note.... in the voluminous arguments that have circled the drain... it's interesting to me that the entire exercise has been self-serving.
A person is free to write fan fiction or make a fan film and if they use good sense, avoid overt commercialism, make it for personal use or for very limited FREE distribution, and follow a few other common sense guidelines, everyone is happy happy happy.
If a fan is seeking some greater protections, you have to honestly ask - what's in it for them? Why do THEY need greater protection? What are THEY trying to gain?
 
So you relly think it would be ok for "fan film" to say bring in all the old voyaer actors, berman and bragga, and so forrth pay them salaries and make new episodes of voyager completely on their own, raise millions in crowdfunding, as long as they label it a "fan film" and now are essentially competing with Discovery and the star trek movies? That isn't how it is supposed to work.
That isn't what I said either. I was simply pointing out to Krandor that in some theoretical world where official Star Trek is so bad no one watches it and there are thousands of hours of good, high quality fan films with all your favorite actors that are produced for pennies on the dollar compared to the "real thing", it's really hard to argue from the franchise owner in that situation. I'm not suggesting there's a model that would actually result in that outcome. I should point out that such a scenario is highly unlikely in a situation where commercial film making is expressly prohibited.
Courts? So your in scenario where your fair use exception is in place and CBS licenses fan films, you still see CBS having to take fan films to court in order to iron out your new law and for people who break the license?
I'm saying that for EXISTING copyright law. There are always going to be edge cases to litigate. No one can promise that every possible edge case can be accounted for in law, so one can never promise zero litigation cost for any exception or exemption in any law.
That is A LOT of money you are asking CBS to spend having to defend their copyright due to your new fair use law.
Oh really? How much?
You have misunderstood what I said. I said that there is "no public interest in changing copyright law." I did not say that there was nobody interested in fan works. Having people interested in a mode of expression is not the same as there being a public interest in legislating protections for it. As defined by Wikipedia [https://en.wikipedia.org/wiki/Public_interest],

Public interest is "the welfare or well-being of the general public"
and that is a different thing from the existence of a subset of the general public sharing the same passion.
From the same article: "Under a thought experiment, by assuming that there is an equal chance for one to be anyone in society and, thus, could benefit or suffer from a change, the public interest is by definition enhanced whenever that change is preferred to the status quo ex ante. This approach is "ex ante", in the sense that the change is not evaluated after the fact but assessed before the fact without knowing whether one would actually benefit or suffer from it."

So, in order for it to be in the public interest, it simply has to be a net benefit for the public in general. It does not have to specifically benefit the copyright holder, and it can be a net benefit to society even if the majority neither suffer nor benefit. For instance, an ethnic group may represent a tiny percentage of the population, but it is a public good to protect them even though the majority are unaffected.
You're right that a balance needs to be struck in legislation between creators of works and people who would create imitative works, including fan works. But that balance has been struck already
95 years is your idea of balance? Most people will not live to see a work published after they're born fall into public domain. Star Trek is older then me, and chances are pretty good that I'll actually be dead before it does into public domain. This is entirely the result of decades of international lobbying by publishers and media companies, not some grassroots effort to restore "balance" for copyright holders. Statistically, long tail profits don't justify these kinds of long copyright terms either. It largely just benefits established, highly popular and profitable franchises owned by large media companies. The result is an unprecedented number of Abandoned Works that are still in copyright but remain out of print for decades and can even be lost to time as the result of decay of the medium they're printed on because the people who could restore the materials fear a copyright lawsuit. The idea that this is "balance" is nonsense.
And, thus far, there has been no demonstration that it would benefit the copyright holders to do so.
Well, I've actually offered some examples to the contrary, but for the sake of argument, let's say your right. Let's say that regardless of what the fans ask, the franchise owner won't change their minds and has enough power over fans that they won't abandon the franchise. Doesn't that suggest, to you, a massive power imbalance between the copyright holders and the general public that might need to be remedied in copyright law?
The point of copyright is to protect content creators.
No, the point of copyright is to "To promote the Progress of Science and useful Arts". Copyright protections are the means, not the goal.
Fan works garner none of that protection because they are already operating with someone else's creative works. In other words, they are already "profiting" off of someone else's work because they don't have to spend the money to create that content.
Just because their content is derivative does not mean the content requires significantly less time, effort, and in some case, money to produce. As for your use of the word "profiting", it's neither a citation nor a literal use of the word, so I can only assume you're trying to repurpose the word in order to reframe the conversation. I have made it clear that any fan exemption should not include the prospect of profit, and I have asked for suggestions on how this could be most effectively prevented.
There is no subjective judgement of quality here. I don't feel that there is a need for that change for a small number of works that would be impacted.
There are millions of works just on Fanfiction.net. There are hundreds of fan films for Star Trek alone. I don't see how you can conclude that all fan works are a small number.
I don't care what media companies have done in their accounting. I see no reason for them to jeopardize their profits for no benefit, financial, educational, or otherwise,
You're misrepresenting the quote to insert your subjective assessment of fan works as a whole. I was specifically addressing the idea of requiring that a fair use exemption not impact profits for the copyright holder, and I was pointing out that should that be the standard for a fair use exemption, companies have already shown a willingness to play games with their profit numbers in order to hide those profits from the legal system. The implication is that copyright holding corporations may manipulate how they calculate a franchise's profits and/or misattribute loses to fan works in order to improve their legal standing in court.
Which is why studios have no incentive to change fair use.
I figured you'd have stopped making this Freudian Slip by now...
Parody and education cover a lot of factors and now there is one more exception that's being asked, especially when the stories are designed to emulate professional products.
I keep seeing this seesaw/teeter-tater argument where fan works are simultaneously of so low in general quality that they fail to serve a public interest while simultaneously being so high quality and professional that they threaten the very existence of the franchises from which they are derived. Here's the problem with that. If fan works are devoid of value, then they represent no real threat to copyright holders. If they're good enough to challenge their respective franchises, then they're valuable enough to be considered as a public interest.

Let me be clear: I have no problem protecting copyright holders from commercial wolves in non-commercial sheep's clothing. I just don't want to see fan works blocked because they're too "professional", or because the fan who created them happens to be in a particular industry or have at one time had involvement with the franchise they're a fan of.
Just a note.... in the voluminous arguments that have circled the drain... it's interesting to me that the entire exercise has been self-serving.
I could argue that what the copyright holders are doing is entirely self-serving (as they are required, by law, to maximize profits for their shareholders), but instead I'd like to point out that many creators of fan works license their content in such away that others can create derivative works from their content. Fan communities can be an inherently cooperative environment, and suggesting that protecting these communities is entirely self-serving is misleading and a gross mischaracterization of the people who are part of these communities.
A person is free to write fan fiction or make a fan film and if they use good sense, avoid overt commercialism, make it for personal use or for very limited FREE distribution, and follow a few other common sense guidelines, everyone is happy happy happy.
That's naive given the fact that franchises have taken far more draconian positions in the past and there's nothing to stop them from doing so in the future. Several people have made the argument recently that the influence of fans on a franchise is basically nonexistent, so if those same people try to argue that franchises can't change their minds, I'm going to call Shenanigans.
If a fan is seeking some greater protections, you have to honestly ask - what's in it for them? Why do THEY need greater protection? What are THEY trying to gain?
Greater protections than what? They have NO protections. Devoid of fair use, the only real protection is a license.
 
I'd like to get some input on the most common shady practices on crowdfunding sites like Kickstarter. This may give us some insight on what kinds of behavior we may want to prohibit for fan productions.

Hypothetical situation: An fan film needs some custom uniforms for about a dozen people, and they don't have anyone in the production that can produce that many uniforms, so they find out that a local costume company can make them, but the cost per uniform is much cheaper the more uniforms they order. Assuming the respective franchise does not have a blanked prohibition against perks, would it be acceptable to you for the fan film to do a Kickstarter specifically for the uniforms, with the only perk being one or more of the uniforms?
 
Uniforms are a interesting case. As a general rule, clothing can't be copyrighted. Only parts that are uniquely identifiable if removed from the garments context are eligible. They can be covered by trademark, but again only the parts that aren't considered "utilitarian". So in practice, there are too many unique elements to Starfleet uniforms to escape protection. However, if you are doing custom uniforms of your own design, for some unseen chapter of Starfleet history, and you leave off the trademarked Delta in the ones you sell, you would be ok, I think.
 
Thanks @UssGlenn. What I'm trying to tease out is when perks become abusive. An obvious case would be when a perk is basically a competing product to a licensed product of the franchise, or if the funds for the perk can potentially be siphoned off for someone's personal use. But what about a T-shirt with the project name logo? Or a coffee mug? Or a spot in the credits? Are perks inherently problematic and best avoided, or are there such things as "ethical perks"?
 
I'd like to get some input on the most common shady practices on crowdfunding sites like Kickstarter. This may give us some insight on what kinds of behavior we may want to prohibit for fan productions.

Hypothetical situation: An fan film needs some custom uniforms for about a dozen people, and they don't have anyone in the production that can produce that many uniforms, so they find out that a local costume company can make them, but the cost per uniform is much cheaper the more uniforms they order. Assuming the respective franchise does not have a blanked prohibition against perks, would it be acceptable to you for the fan film to do a Kickstarter specifically for the uniforms, with the only perk being one or more of the uniforms?

No because other companies pay a lot of money fro a license to make uniforms and you are screwing those companies by allowing the "fan film" to now make and sell uniforms.
 
Thanks @UssGlenn. What I'm trying to tease out is when perks become abusive. An obvious case would be when a perk is basically a competing product to a licensed product of the franchise, or if the funds for the perk can potentially be siphoned off for someone's personal use. But what about a T-shirt with the project name logo? Or a coffee mug? Or a spot in the credits? Are perks inherently problematic and best avoided, or are there such things as "ethical perks"?

You would be ok as long as you used NO copyrighted or trademarked elements of the franchise. For example, making coffee for your productions and using logos and scenes that are instantly recognizable as star trek even if you don't mention the name would be too far.

Once the perk can be confused with something that is "official" it is too far.
 
Let me be clear: I have no problem protecting copyright holders from commercial wolves in non-commercial sheep's clothing. I just don't want to see fan works blocked because they're too "professional", or because the fan who created them happens to be in a particular industry or have at one time had involvement with the franchise they're a fan of.
I see no one threatening to take down fanfiction.net. I genuinely feel like companies are being treated like boogy men waiting to pounce on an unsuspecting fan base.

Well, I've actually offered some examples to the contrary, but for the sake of argument, let's say your right. Let's say that regardless of what the fans ask, the franchise owner won't change their minds and has enough power over fans that they won't abandon the franchise. Doesn't that suggest, to you, a massive power imbalance between the copyright holders and the general public that might need to be remedied in copyright law?
Only if property rights suggest an imbalance. Why do fans have a "right" to that work?

No, the point of copyright is to "To promote the Progress of Science and useful Arts". Copyright protections are the means, not the goal.
So content creators have no protections under the law? I truly feel this conversation would be different if we were talking about individual artists and not companies.

Just because their content is derivative does not mean the content requires significantly less time, effort, and in some case, money to produce. As for your use of the word "profiting", it's neither a citation nor a literal use of the word, so I can only assume you're trying to repurpose the word in order to reframe the conversation. I have made it clear that any fan exemption should not include the prospect of profit, and I have asked for suggestions on how this could be most effectively prevented.
You misread my purpose so let me be painfully clear. They are utilizing someone else's work to build upon their own work. Or, to quote most graduate students, "Steal from one person it's plagiarism. Steal from a whole bunch and its research."

There are millions of works just on Fanfiction.net. There are hundreds of fan films for Star Trek alone. I don't see how you can conclude that all fan works are a small number.
Is someone threatening to take them down?

You're misrepresenting the quote to insert your subjective assessment of fan works as a whole. I was specifically addressing the idea of requiring that a fair use exemption not impact profits for the copyright holder, and I was pointing out that should that be the standard for a fair use exemption, companies have already shown a willingness to play games with their profit numbers in order to hide those profits from the legal system. The implication is that copyright holding corporations may manipulate how they calculate a franchise's profits and/or misattribute loses to fan works in order to improve their legal standing in court.
Your point was not clear. Are not companies allowed to do with their finances as they please? That doesn't change the potential impact.
I figured you'd have stopped making this Freudian Slip by now...
Explain. Snark is not necessary here.
I keep seeing this seesaw/teeter-tater argument where fan works are simultaneously of so low in general quality that they fail to serve a public interest while simultaneously being so high quality and professional that they threaten the very existence of the franchises from which they are derived. Here's the problem with that. If fan works are devoid of value, then they represent no real threat to copyright holders. If they're good enough to challenge their respective franchises, then they're valuable enough to be considered as a public interest.[/QUOTE]
That is a hyperbolic exaggeration of my larger point. Fan films are fun and show a passion for product produced. They are not "devoid of value" or however my words will be misrepresented. If they were devoid of value, this wouldn't be a conversation.

To me, it's a larger question of what companies are allowed to do with their product and why they should be forced to allow a fan film exemption. They don't profit from it, they don't expand their base or market share, or derive a benefit in crafting future works. In addition, they risk being accused of stealing other people's ideas, crafting rules to ensure their IP is abused, and monitoring for that abuse.

Now, maybe that's more work, and maybe it isn't. But, is that the audience's decision to make?
 
I see no one threatening to take down fanfiction.net. I genuinely feel like companies are being treated like boogy men waiting to pounce on an unsuspecting fan base.


Only if property rights suggest an imbalance. Why do fans have a "right" to that work?


So content creators have no protections under the law? I truly feel this conversation would be different if we were talking about individual artists and not companies.<snippage>
I'm an individual content creator (so is Maurice, so are lots of folks). Copyright protects what I've made. It makes it viable for me to make bucks on it and even will it to my nephews if I go to the great message board in the sky before copyright expires (heh, I expire before it does).

Yes, copyright does exist for the promulgation of the arts and sciences. As in, new stuff, new ideas, new art, new inventions.

Not knockoffs.
 
From the same article: "Under a thought experiment, by assuming that there is an equal chance for one to be anyone in society and, thus, could benefit or suffer from a change, the public interest is by definition enhanced whenever that change is preferred to the status quo ex ante. This approach is "ex ante", in the sense that the change is not evaluated after the fact but assessed before the fact without knowing whether one would actually benefit or suffer from it."

So, in order for it to be in the public interest, it simply has to be a net benefit for the public in general. It does not have to specifically benefit the copyright holder, and it can be a net benefit to society even if the majority neither suffer nor benefit. For instance, an ethnic group may represent a tiny percentage of the population, but it is a public good to protect them even though the majority are unaffected.
And? This was covered already in the other thread. (ed - @jespah just covered again in the previous post.) Just because some small fraction of people might like fan works, all other things being equal, that doesn't mean there would be a net benefit to society in carving out an exception for them. All other things aren't equal. The erosion in its protections would change the incentive to invest in the creation of original IP. Great ideas don't just grow on trees. Creators want their work protected. The theory is that reduction of the incentive to create would bring net harm to society by reducing the amount of original and popular content, and it would not be made up by the resulting increase in fan works.

If you want to make a movie but can't afford licensing for an established IP whose fan film terms you don't like, make up your own IP and have at it. If your reply is that not as many people would be interested in your project if it's something you make up yourself, then you are acknowledging the value of the IP; that's what is being protected.

95 years is your idea of balance? Most people will not live to see a work published after they're born fall into public domain.
Goal post shift. We were talking about whether carving out an exception for fan works prior to the IP lapsing into public domain was in the public interest. My remarks about a balance being struck against it were regarding that issue. The period of time it takes to lapse into public domain is another issue for another conversation.
 
An entire argument in a few words
>"I want a license"
<"You aren't getting one"
>"That's unfair - here's a million words to say why"
<"Rebuttal on specific points"
>"Restatement of argument with another million words"
<"Rebuttal, supported by factual information and practical wisdom"
>"Continues to talk because I really, really want a license"
<"Why do YOU want a license?"
>"It's not about me, its about an undefined community, who hasn't appointed me as their spokesperson."
.................................................
 
An entire argument in a few words
>"I want a license"
<"You aren't getting one"
>"That's unfair - here's a million words to say why"
<"Rebuttal on specific points"
>"Restatement of argument with another million words"
<"Rebuttal, supported by factual information and practical wisdom"
>"Continues to talk because I really, really want a license"
<"Why do YOU want a license?"
>"It's not about me, its about an undefined community, who hasn't appointed me as their spokesperson."
.................................................
Pretty good summation.

For the record, most of us who make fanfilms aren’t looking for a license. We make fanfilms because we like playing in the Trek sandbox. The studio has, and continues to let us do so, but it’s interesting how the people complaining are those who have never made an actual fanfilm (or any kind of film) themselves.
 
Pretty good summation.

For the record, most of us who make fanfilms aren’t looking for a license. We make fanfilms because we like playing in the Trek sandbox. The studio has, and continues to let us do so, but it’s interesting how the people complaining are those who have never made an actual fanfilm (or any kind of film) themselves.
Ding ding.

Those who can’t do, complain.
 
Funny coincidence when I scrolled to the top...stupid data mining:
CKML8VM.png
 
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