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Donny's TOS Enterprise Interiors

Very convincing. I'm still wondering how you're coming up with these textures. Do you have a library of 60s product images? I know you create a lot of your own. These are just damn good representations of 60s surfaces.

Texturing is, by far, my weakness.
 
Very convincing. I'm still wondering how you're coming up with these textures. Do you have a library of 60s product images? I know you create a lot of your own. These are just damn good representations of 60s surfaces.

Texturing is, by far, my weakness.

Well, Substance Painter definitely stepped my texturing game up., and in turn is now one of the most enjoyable parts of modeling for me. It has changed the entire way I approach texturing, and it has a library of pre-made materials and procedural generation that greatly helps. But also being a constant observer of how different surfaces react to light is key to understanding where to start.

As far as 60s product images, google is my friend.
 
Substance Painter: Have it, still have yet to use it. I've used many of their pre-existing textures with regular UVW mapping.
 
Is that some sort of weathered vinyl covering the console?

Great little titbit about the military surplus console, I never knew that! :techman:
 
Is that some sort of weathered vinyl covering the console?
I'm going for more of a painted steel surface, like what you would find on a slightly worn antique Coke machine from the 50s. I may need to tone down the graininess a bit to sell that fact though.
Great little titbit about the military surplus console, I never knew that! :techman:

You can see it in this screenshot from "The Galileo Seven":


After doing a quick image search of aircraft attitude display indicators (ADI), I noticed it's design looked very similar to this model of an ADI:


I decided to challenge myself to modeling it, as I'd always wanted to do a detailed spacecraft cockpit with detailed control panels (other than the Trek bridges, of course).
 
Ooh nice!

Is that a reel to reel tape machine at the bottom centre console, or just a couple of circular doodads that happen to resemble one?

I'm going for more of a painted steel surface, like what you would find on a slightly worn antique Coke machine from the 50s. I may need to tone down the graininess a bit to sell that fact though.
I think what was distracting me was that the light reflections on the paint make it look like there's "wrinkles" on the surface in some places
 
I think in the show the ADI was actually just a paper cut-out. Your shuttle cockpit looks amazing!
 
And here's the finished control console, complete with side scanners and astrogator dial. I still have to model the Season 2 greebles and the aft compartment as well.

Hi Donny Just wanted to say I'm a big fan of your work. In fact your the reason I started modelling in June this year. I love the Original series of Star Trek and wanted a ship to walk round in myself ( I know sad lol) I have the Bridge on youtube the displays and flashing are way off but I'm pleased with it do far. Nothing like your work but I'm still learning.
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Keep up the good work.

Kind Regards Ian
 
Is that a reel to reel tape machine at the bottom centre console, or just a couple of circular doodads that happen to resemble one?
I believe it is indeed a reel to reel machine. I couldn't find a reference for it other than screencaps from episodes, so I have no idea what real-world product it was. In-universe, I fancy it being the top side of a removable black box flight recorder.

I think in the show the ADI was actually just a paper cut-out. Your shuttle cockpit looks amazing!
Yes, I think it was a paper cut-out as well, as it seems rather flat. I'd decided to model it anyway!

Hi Donny Just wanted to say I'm a big fan of your work. In fact your the reason I started modelling in June this year. I love the Original series of Star Trek and wanted a ship to walk round in myself ( I know sad lol) I have the Bridge on youtube the displays and flashing are way off but I'm pleased with it do far. Nothing like your work but I'm still learning.
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Keep up the good work.
That's some good work! Glad to see I've inspired others. And it's not sad! It's the same reason I started making 3D environments 18 years ago. You don't have to defend or explain your desire. Own it!
 
pdND3NI.jpg
:D
 
I believe it is indeed a reel to reel machine. I couldn't find a reference for it other than screencaps from episodes, so I have no idea what real-world product it was. In-universe, I fancy it being the top side of a removable black box flight recorder.


Yes, I think it was a paper cut-out as well, as it seems rather flat. I'd decided to model it anyway!


That's some good work! Glad to see I've inspired others. And it's not sad! It's the same reason I started making 3D environments 18 years ago. You don't have to defend or explain your desire. Own it!
Thanks Donny. Appreciated.
 
I believe it is indeed a reel to reel machine. I couldn't find a reference for it other than screencaps from episodes, so I have no idea what real-world product it was. In-universe, I fancy it being the top side of a removable black box flight recorder.


Yes, I think it was a paper cut-out as well, as it seems rather flat. I'd decided to model it anyway!


That's some good work! Glad to see I've inspired others. And it's not sad! It's the same reason I started making 3D environments 18 years ago. You don't have to defend or explain your desire. Own it!
Well, Substance Painter definitely stepped my texturing game up., and in turn is now one of the most enjoyable parts of modeling for me. It has changed the entire way I approach texturing, and it has a library of pre-made materials and procedural generation that greatly helps. But also being a constant observer of how different surfaces react to light is key to understanding where to start.

As far as 60s product images, google is my friend.
hi again Donny

I was wondering how you got the Moiré effect in the TOS Corridors and transporter room.

I've tried using 3ds max and the noise modifier but i'ts not really that convincing.

Hope you can help.

Regards

Ian
 
hi again Donny

I was wondering how you got the Moiré effect in the TOS Corridors and transporter room.

I've tried using 3ds max and the noise modifier but i'ts not really that convincing.

Hope you can help.

Regards

Ian
I actually took some screen grabs of the moire patterns where I could, and did all the work on them through texture layering. No 3D modeling required. I took modified grayscales of the patterns and used them as heightmaps, and then baked that information out into curvature, normal, and ambient occlusion maps in Substance Painter. I then did some additional layering and touching up in Substance Painter. From there I generated a material useable in UE4, complete with diffuse, metallic, and roughness channels from all the maps I generated, with an additional emissive channel for the transporter room moire textures. Dunno if that helps, but hope it does!

For additional questions asking about detailed procedures, please PM me. :) Thanks!
 
I actually took some screen grabs of the moire patterns where I could, and did all the work on them through texture layering. No 3D modeling required. I took modified grayscales of the patterns and used them as heightmaps, and then baked that information out into curvature, normal, and ambient occlusion maps in Substance Painter. I then did some additional layering and touching up in Substance Painter. From there I generated a material useable in UE4, complete with diffuse, metallic, and roughness channels from all the maps I generated, with an additional emissive channel for the transporter room moire textures. Dunno if that helps, but hope it does!

For additional questions asking about detailed procedures, please PM me. :) Thanks!
Really appreciate you taking the time to respond Donny thank you. BUT I've only been modelling since June so I'm very new to all this still. I have looked at a demo of substance painter, I understand the layering to a degree as I use Paint shop etc but I found Substance a little intimidating. I know what a normal is I've used Crazybump to create some. But ambient occlusion and height maps I've heard of but I'm not sure what they do. I have all the TOS series on Blu-ray but I'm not sure how to Copy the screens from the playback. So as you can see I'm very very new to this. I have some pics of my corridor here to demonstrate how far along with modelling I am;
https://www.dropbox.com/s/cnoiybp845ndliw/HighresScreenshot00000.png?dl=0
https://www.dropbox.com/s/48ibn3y5al3avj5/HighresScreenshot00001.png?dl=0
https://www.dropbox.com/s/cksl5qy31rj11ep/HighresScreenshot00002.png?dl=0
https://www.dropbox.com/s/obkfa7lea3u91pk/HighresScreenshot00003.png?dl=0
https://www.dropbox.com/s/a0d84umxyhd7qgv/HighresScreenshot00004.png?dl=0
https://www.dropbox.com/s/yx7p9rcilaf8pdh/HighresScreenshot00005.png?dl=0
https://www.dropbox.com/s/njnq75ecccr1b1e/HighresScreenshot00006.png?dl=0
https://www.dropbox.com/s/og1veidzqzys3uu/HighresScreenshot00007.png?dl=0
The wall-ons are probably not proportioned correctly yet and I need to research their positioning.
I'm not sure I can private message yet as I have only joined a week ago.
Any help you could give me (in simple terms) would be fantastic and again thank you for responding.

Thanks again
Ian
 
I'm not sure I can private message yet as I have only joined a week ago.
Any help you could give me (in simple terms) would be fantastic and again thank you for responding.

Thanks again
Ian

Ian, feel free to e-mail me at DVersiga84@gmail.com and I we can discuss it there, as I don't want to turn this thread into a detailed discussion of the technical side of modeling and texturing. :)
---------
So I'm working on the aft compartment of the shuttlecraft, and I'd always wondered what that rectangular greeble with the circular inset was. Forgive me if this is common knowledge, but I did a quick google search and found that the greeble is a chart recorder. Well, I was hellbent on finding the exact model and while searching through eBay found what looks to be a match!

Here's the object I'm talking about, to the immediate right of Scotty:



And here's the object I found on eBay:




And here's my render, which I actually completed BEFORE I found out what model chart recorder it was:


Neat. The more you know.
 
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