I was reading an article about things that based on what we've seen in the Star Trek universe would make lots of sense but mainly for dramatic reasons and sometimes costs we will never see on a regular basis in any Star Trek series. F
1) Faster shuttlecraft- Given the technology we've seen in Star Trek there is no reason shuttlecraft couldn't zip to their destination in a fraction of the time often seen in the shows. But we won't see that. Why? Becau se the point of the shuttles is often to isolate a handful of characters for extended dialogue.
2) A transporter room right next to the bridge. Same reason. The "turbolift ride, long walk down the corridor" to the Transporter Room again serves to provide characters a chance to converse.
3) Combat Information Center instead of the bridge. Aboard real U.S. naval ships (and those of other nations) most of the "action" regarding command decisions takes place in the CIC with only a couple of low ranking people on the bridge that steer the ship. This won't happen in a Trek series for a couple of reasons. The "combat" in the term CIC and the fact that making it separate from the bridge would move two major character positions away from the action.
4) Remote probes used as effectively as they should be. Realistically, there should never be a landing party waving around tricorders taking readings much less taking air, water, and soil samples. Automated probes could do it effectively even today. For that matter why even bother with probes? The transporter is perfectly capable of beaming up soil, air, and water samples into shield containers aboard ship.
5) Ships scanners being used realistically. There is no possible reason a landing party should be surprised while on a planets surface because the ship should be able to detect any aliens or other threats approaching their position with relative ease.
6) Transporters being used to the full extent of their shown capabilities. There are all sorts of things that the transporters can do which would eliminate things seen onscreen. For example why have a shuttlebay with big doors (a vulnerability)? As ,,mentioned in the third season Q episode, the shuttles can simply be beamed back in to the shuttle bay. And presumably out as well. Likewise there is probably no reason to have something like photon torpedo tubes (another vulnerability). The transporter should be able to transport the torpedoes into space (inside the shield bubble) and let them go from there.
7) Speaking of photon torpedoes, I doubt you will ever see there tactical capabilities fully explored. But in the modern Trek era they are apparently the most powerful weapon starships have and apparently are both extremely long range (they can reach ships traveling at warp speed) and warp capable. Forget phasers lancing out in ship to ship battles. Each Federation ship should be simply packed with massive loads of torpedoes and fired en masse.
8) Powered exo skeletons or spacesuits. This is one of those technologies that Starfleet SHOULD have given the other tech levels seen. Think of how many times crewmembers lives might've been saved if they had some kind of powered exo skeleton with built in armor.
But aside from the dramatic reasons this one is strictly cost. I seem to recall a prop designer a few years ago saying that (paraphrased) "if I could build something like that which would look functional onscreen and it worked, I could probably forget working for Paramount and simply sell them to the Pentagon".
1) Faster shuttlecraft- Given the technology we've seen in Star Trek there is no reason shuttlecraft couldn't zip to their destination in a fraction of the time often seen in the shows. But we won't see that. Why? Becau se the point of the shuttles is often to isolate a handful of characters for extended dialogue.
2) A transporter room right next to the bridge. Same reason. The "turbolift ride, long walk down the corridor" to the Transporter Room again serves to provide characters a chance to converse.
3) Combat Information Center instead of the bridge. Aboard real U.S. naval ships (and those of other nations) most of the "action" regarding command decisions takes place in the CIC with only a couple of low ranking people on the bridge that steer the ship. This won't happen in a Trek series for a couple of reasons. The "combat" in the term CIC and the fact that making it separate from the bridge would move two major character positions away from the action.
4) Remote probes used as effectively as they should be. Realistically, there should never be a landing party waving around tricorders taking readings much less taking air, water, and soil samples. Automated probes could do it effectively even today. For that matter why even bother with probes? The transporter is perfectly capable of beaming up soil, air, and water samples into shield containers aboard ship.
5) Ships scanners being used realistically. There is no possible reason a landing party should be surprised while on a planets surface because the ship should be able to detect any aliens or other threats approaching their position with relative ease.
6) Transporters being used to the full extent of their shown capabilities. There are all sorts of things that the transporters can do which would eliminate things seen onscreen. For example why have a shuttlebay with big doors (a vulnerability)? As ,,mentioned in the third season Q episode, the shuttles can simply be beamed back in to the shuttle bay. And presumably out as well. Likewise there is probably no reason to have something like photon torpedo tubes (another vulnerability). The transporter should be able to transport the torpedoes into space (inside the shield bubble) and let them go from there.
7) Speaking of photon torpedoes, I doubt you will ever see there tactical capabilities fully explored. But in the modern Trek era they are apparently the most powerful weapon starships have and apparently are both extremely long range (they can reach ships traveling at warp speed) and warp capable. Forget phasers lancing out in ship to ship battles. Each Federation ship should be simply packed with massive loads of torpedoes and fired en masse.
8) Powered exo skeletons or spacesuits. This is one of those technologies that Starfleet SHOULD have given the other tech levels seen. Think of how many times crewmembers lives might've been saved if they had some kind of powered exo skeleton with built in armor.
But aside from the dramatic reasons this one is strictly cost. I seem to recall a prop designer a few years ago saying that (paraphrased) "if I could build something like that which would look functional onscreen and it worked, I could probably forget working for Paramount and simply sell them to the Pentagon".