Homeward.Will we ever get a holodeck story were they malfunction but nothing bad happens?
Homeward.Will we ever get a holodeck story were they malfunction but nothing bad happens?
This. There isn't any.*Name a substance more volatile in real life.
Maybe that's not required under Bajoran law?Odo never seems to need a court order to poke through someones quarters.
Here is one. We will never see security officers, carry handcuffs on a regular basis or read someone the future version of their Miranda rights.
Jason
Odo never seems to need a court order to poke through someones quarters. Similarly, Starfleet officers can casually access anyone's personal records.
Personal privacy doesn't exist?
This is done to move the story along of course, but I would have loved to have seen Picard request someone's person data and have the computer at least challenge him for legal cause.
And not just have him then spout a over-ride code.
True, a CO can look into the files of anyone aboard his/her ship without consent. It is generally frowned upon, but if there are legitimate reasons the CO an use to justify it, than it is allowed.I don't think military personnel enjoy the same privacy protections as civilians.
They do on Orville.We will never see security officers, carry handcuffs on a regular basis
Fuel stores, power plant and design of shuttles would make this difficult. To make them faster they'd need more matter/antimatter stores and a better warp core that would reduce internal space, which would make shuttles larger which would cause problems for storing them on small ships.1) Faster shuttlecraft
They have site-to-site transporters so can be beamed from anywhere on the ship, it's just not used all that often.2) A transporter room right next to the bridge
With the level of automation in Starfleet tech and voice commands that can be issued, then you wouldn't need a large centre to carry out the duties and roles needed during intense combat. Granted some bridges could be doing with more consoles to make them look a little busier (the GEN version of the E-D was really how the bridge should have been from day one). As for removing characters from the action, look at how "The Last Ship" deals with a Bridge and CIC with characters split up where they need to be to press the drama/action of combat sequences, it's not an insurmountable mountain to get over (Captain and the Tactical and Ops officers in the CIC whilst the XO and Conn officer remain on the Bridge, sorted).3) Combat Information Center instead of the bridge
Agree to some extent with this. Probes could be used to gather more data before sending people out, or replace them entirely (such as the scene in STD Ep 1, a probe would've been a far more logical choice than a single person in a suit who couldn't last long in the radiation, but moving along). But then again why would Starfleet need to send out manned ships at all, why not massive automated drones that could travel from planet to planet and collect samples, catalogue anomalies, and broadcast messages of peace.4) Remote probes used as effectively as they should be
Sensors will only be as clever as those that designed them. If an alien species and/or ship are unlike anything that's been seen before then the sensors may not register a threat from something that is identical to its surroundings, likewise alien technology that Starfleet has never encountered before can't be compensated for if they don't know what it is.5) Ships scanners being used realistically
Why have viewports when every room fitted out with holo-emitters to project whatever vista people want to see. Why have turbolifts or doors when people could be beamed from room to room. Why have mess halls when food could be beamed into someone's stomachs. Why have bathrooms when waste could be beamed out of them. Where do you draw the line?6) Transporters being used to the full extent of their shown capabilities
Storage space would be an issue. Also there is the fact that you'd be filling the ship with hundreds of extra matter/antimatter explosions that could cause damage if targeted. Also sometimes you need the precision of a scalpel and not the force of a sledge hammer.7) Speaking of photon torpedoes
Spacesuits really should be more of a thing in Trek, it's something ENT got right (making sure they had a budget to design and build them from the beginning). As for exo-skeletons with the use of antigrav lifters and variable gravity in the ship then don't see much need for them (other than Aliens homages, "get away from her you Borg!"). Workbees also fill some of the exo-skeleton role, being small, highly-manoeuvrable craft with grapplers and able to carry substantial loads.8) Powered exo skeletons or spacesuits
About Torpedoes (and transporting torpedoes just outside shields): STO tells us that shields can dissipate 90% of the force away and only take 10% of the damage.
So, basically, shields are a lot more effective than we think, they are just vulnerable to disruption by disruptor/phasers/other beams.
STO is not canon, but it gives us a good explanation.
I would think that the transporter room should be right next to sick bay, across the corridor or through a single door. And fairly close to the security "squad room."A transporter room right next to the bridge
I would think that the transporter room should be right next to sick bay, across the corridor or through a single door. And fairly close to the security "squad room."
Why do you think it should be adjacent to the bridge?
Break a window and climb in.Often enough to be dramatic.
Would you allow your house to be completely electric? As in, if the power goes out you cannot get in or out.
Crises are always averted at the last minute, usually the last second. The problem is never solved a nice, comfortable 20 or so minutes before a system failure/core breach/supernova.
I really got tired of VOY doing this in every episode, as I always hoped for a few more minutes of character stuff instead of the crisis being averted at the last minute and the episode suddenly ending without any depth provided on how the characters would be affected by said crisis.True. Though, of course, nearly all series use this just-in-time trope, not just Star Trek.
7) Speaking of photon torpedoes, I doubt you will ever see there tactical capabilities fully explored. But in the modern Trek era they are apparently the most powerful weapon starships have and apparently are both extremely long range (they can reach ships traveling at warp speed) and warp capable. Forget phasers lancing out in ship to ship battles. Each Federation ship should be simply packed with massive loads of torpedoes and fired en masse.
6) Transporters being used to the full extent of their shown capabilities. There are all sorts of things that the transporters can do which would eliminate things seen onscreen. For example why have a shuttlebay with big doors (a vulnerability)? As mentioned in the third season Q episode, the shuttles can simply be beamed back in to the shuttle bay. And presumably out as well. Likewise there is probably no reason to have something like photon torpedo tubes (another vulnerability). The transporter should be able to transport the torpedoes into space (inside the shield bubble) and let them go from there.
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