It can't be that expensive to do CGI these days if people can put together CGI effect heavy indie shorts with pretty realistic effects for just a few thousand dollars and a home PC.How could it be cheaper? If you watched that Japanese video I linked to, the creature effect was entirely mechanical, with no electronics or robotics, just pure puppetry. So the only expenses are building and maintaining it and the salary of the performer. Shooting something that's already built and physically there on set has got to be less expensive than creating and animating a lifelike digital construct every single episode.
And bad animatronics and puppets can be just as phony looking as bad CGI, and can be a nightmare to deal with on the set.That's far from the only downside. Only the very best, well-made, expensive CGI is really convincing. The medium has many intrinsic limitations that it takes great skill and hard work to overcome convincingly. There are many different ways CGI can be done badly, for instance, by animators who don't really understand the movement or weight of solid objects. The best way to depict a physical object is always going to be to film a physical object. CGI should only be used when you can't do it live, and as those videos prove, this is an effect that could easily and convincingly be done live, with only minimal digital enhancement.
Yes, because that's the most practical way to achieve that effect in that instance. A quadrupedal canine is harder for a human in a suit to simulate than a bipedal therapod dinosaur. I'm sure the Henson Studios could've pulled it off animatronically given the chance, but it might've been more limiting than CGI.[/QUOTE]
Pretty much any animatronics are going to be a lot more limiting than CGI.