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DSC 1x01: Starships and Technology

Regarding "For the Uniform", the obvious difference is that it's a perfect solid image, as if the person is really there.

You mean the image isn't solid in DSC? In what way is it not?

The image of Eddington in DS9 wasn't solid, either, in the sense that Sisko could have punched him in the face. It was simply of perfect visual quality; I thought the same was true here?

If this type of image was previously only possible with a proper hologrid then it could actually be impressive new technology, since the holo-communicator looks like it's just a simple plate on the floor.

In DSC, one doesn't need even the simple plate, right?

But perfectly fine images could be created by tabletop displays in TNG already. There are probably degrees to this thing, and sometimes it makes good practical sense not to go for the state of the art - especially after one has dabbled in it for a while.

Timo Saloniemi
 
There's also got to be some question about real-time communication between the Shenzhou on the Klingon border and planet Vulcan.

I recall some complaints about Kirk phoning Scotty from the border to Earth in Into Darkness.
 
(Sorry, won't be actually watching the show for a few weeks yet. Just trying to shadow-box with breadcrumbs or something like that.)

Okay, so it's a bit more like Star Wars, then (except Wars can't do perfect holograms even without the communications bit). Looking forward to seeing all the quirks!

Timo Saloniemi
 
There's also got to be some question about real-time communication between the Shenzhou on the Klingon border and planet Vulcan. I recall some complaints about Kirk phoning Scotty from the border to Earth in Into Darkness.

I gather we have our bases covered in that the Klingon border must be pretty extensive, with "near" and "far" parts to it. Perhaps even more extensive than the Romulan border, if certain onscreen maplets are to be believed, and the Romulan border timelag was all over the place already.

Timo Saloniemi
 
You mean the image isn't solid in DSC? In what way is it not?

The image of Eddington in DS9 wasn't solid, either, in the sense that Sisko could have punched him in the face. It was simply of perfect visual quality; I thought the same was true here?



In DSC, one doesn't need even the simple plate, right?

But perfectly fine images could be created by tabletop displays in TNG already. There are probably degrees to this thing, and sometimes it makes good practical sense not to go for the state of the art - especially after one has dabbled in it for a while.

Timo Saloniemi
By solid I mean opaque. And yes the DIS holo-communicators are like the Star Wars ones. Until you can watch the episode, the best shot of it would be here at 0:14:

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Did anyone else get the impression the painted pennants/racing stripes were electroluminescent?
 
She is, but I seem to recall an interior shot that was suppose to be the loading area for those weapons, and it looked like a six shooter for 3 inch shells.
That was the Enterprise over Vulcan.

But DSC showed us that torpedo warheads are apparently the smaller than soccer balls.
 
Good catch! There were actually quite a few instances where the holograms suddenly turned around/shifted mid-sentence. I guess the other side simply sees the person, too, and all interactions with the enviroment (sitting down, walking upstairs) results in the computer switching angles to make the hologram a "smooth" coninuation!

I had the same impression, as if the computer was trying to anticipate his movements and keep displaying him in a sensible context, not always gracefully. So it detected the change in his posture, did the computer equivalent of "Oh, shit, he's going to sit on something! Where can I put him where that makes sense?" and popped him over to the closest corresponding desk available. It's probably those monotronic circuits. Once they upgrade to duotronics, it'll just Creepy Watson them to new places when the receiving party blinks or looks away.

But DSC showed us that torpedo warheads are apparently the smaller than soccer balls.

I think that was a visual reference to the bomb in "Obsession" and the mortar grenades in "Arena."
 
But DSC showed us that torpedo warheads are apparently the smaller than soccer balls.

They're anti-matter. You don't need a lot of that to make a big 'boom'. Containing that on the other hand, for long-term storage, and bring it to the target without exploding beforehand, might be the bigger issue. That's probably why the warhead was the smallest part of those torpedoes. I'm fine with that depiction.
 
We already have plenty of hints about the size of a torpedo warhead: multiple ones will go into those small crates of DS9 "Tribunal", apparent bigger-than-usual kaboom can be packed into that sphere from TOS "Obsession", and the torpedo casing has remained unchanged in size for centuries, much like the 21in standard in the real world. Bulky in DSC wouldn't really do justice to all that.

I doubt the six-shooters in the 2009 movie were intended to be related to torpedoes, though. Technobabble offers many alternatives, such as those phaser consumables we first hear of (and see) in DS9.

Timo Saloniemi
 
I loved the tech updates. They should have done more of that for VOY and made ENT radically different. All for the holograms. But can someone please tell me WhyTF they can't make starship phasers seem more terrifying than pew-pew sci-fi bunk? These things replaced nukes for crying out loud.
 
I loved the tech updates. They should have done more of that for VOY and made ENT radically different. All for the holograms. But can someone please tell me WhyTF they can't make starship phasers seem more terrifying than pew-pew sci-fi bunk? These things replaced nukes for crying out loud.

It would have been nice. "Lock main phasers. Fire." Hear a charging build up and *REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE* watch some old fashion phaser beams just cut one of those klingon ships in half.
 
^ even if they didn't...say they throw everything they have at some super-aliens in Ep. 8, it should light up space like an Exo-Roman Candle, buckling their own hull and spewing short-lived radiation everywhere and messing with the fabric of warp or something. Phasers aren't just a light-show or dramatic filler, ya knowww?

That's lots of energy being thrown around. I can see how you might get expensive to do often...say shields absorb the energy, so it doesn't show too much there, but when you're firing at a naked asteroid, light that mother up. When a ship loses shields, one shot should tear half of it off, if it doesn't just erupt in a white fireball. You could cut down on CG by also having the ships further apart, so there are fewer in each shot and closer to the reality of the ranges of both their weapons and engines.

Quit treating your audience like 6-year olds.
 
The following are my notes from the first FIFTEEN MINUTES of the first episode. Damn, there's a lot to see in this new show!

***

- We open with Georgiou and Burnham "undercover" on the planet of the Corpusculans (Really? Corpuscles?) , who despite being under the protection of the Prime Directive (only called "General Order One" here, but we know it's the same) don't seem to pay that much attention to the humanoid bipeds strolling around their patch - perhaps they were just too thirsty to notice. Still, they know they were living there for some 1000 years, so even the Corpusculans may not have originated here.



- Phase weapons as tools. It feels like ages since we've seen them use a gun to do anything but shoot someone. Granted, this rifle shot was really just to penetrate bedrock JUST enough to free up the underlying (and very clean!) water to geyser up, but given the original vision that phasers are also used for more utilitarian purposes, it's fun to see them used as such again.



- I guess they intended to use the rifle from the beginning then - in ANY Trek it's been rare for someone to take a rifle on an away mission unless they were expecting something warranting its use.



- Okay, so Georgiou brainstorms walking a Starfleet symbol into the sand. That's clever and all, but how would Saru and the Shenzhou gang see this in the first place? There's blowing sand everywhere! Georgiou was probably counting on Saru using the MkI eyeball process he used when he was examining the Klingon beacon later on. Regardless, the ship blows sand around everywhere, and the footprints still stay. Must be some pretty funky alien sand.



- The opening has a classic TOS phaser exploding and then reforming as a DSC weapon. Nice - but the communicator we see in the next shot is TOS and stays that way.



- It's stardate 1207.3. May 11, 2256 (a Sunday). If anyone wants to keep track of this stuff, a decade from now it'll be stardate 1312.7 when the Enterprise goes "Where No Man Has Gone Before", and one more year-sh later on stardate 4253.7 (a Friday) when the Enterprise encounters several Klingons and Tribbles.



- The USS Shenzhou carries worker bees! I believe this is the first time in Trek that the little buzzers have been called as such in dialogue. They're cute little things with robot arms on a sort of rotating turret, so the bee can spin around into a sort of "tow mode" to haul the relay satellite in.



-The Shenzhou bridge is BEAUTIFUL. Unlike the JJprise bridge or the others seen in the recent movies, I have very little to complain about at first blush. It's futuristic, it's utilitarian, it's functional, it's ergonomic, it's SPACIOUS. It's got frellin' windows in the floor complementing the windows to either side of the main one. I love it.



- In the first few seconds we see a nod to the NX-01 helm console, with a chair that slides left and right on tracks so the operator can tap commands or use the joystick as needed (to be fair Voyager had this too, but this echoes the predecessor admirably). Most of the other consoles are multi-sided as well so the crewperson there has the option to look at their work or at the central dais. The aft stations are not fully shown (and may never be after this) but there seem to be different configurations to each one. Some may have a console jutting out perpendicularly, while others are an unused door. It's not perfectly symmetrical back there, although the forward "pit" stations are.



- Perhaps this is a commentary on wearable technology, but no fewer than three of the crew members are augmented in some way with obvious technological guff - and I'm not convinced that any of them are wholly artificial. The feminine "robot head" crew member in one of the pit stations is later removed with the dialogue "take her to sickbay!", and is seen with humanoid hands albeit with cables or something running from her fingertips to her wrists. The blue scaly guy has a tube of some sort jutting out from the back left side of his head, surely making naptime tough unless his quarters are in his natural environment or whatever circumstance that makes the tube thingy optional. Then there's the communications officer who is wearing a huge Lobot-esque thing.



- Others have commented on the hodgepodge of sound effects used on the Shenzhou, and I agree that it is unfortunate to hear the TNG-era "nope" sound used on a pre-TOS starship. I guess there's just a huge library of sound for all starships to use and the fleet just rotates as their computer programmers (or crew) see fit. After all, the Enterprise-D re-used the TOS Enterprise's red alert klaxon, even though the E-refit and other Enterprises in between do not.



- Notable continuity error: right after Burnham asks her CO about her sarcasm, a female extra (wearing the short-sleeve version of the uniform) walks out of the portside lift door. Then, as Burnham crosses to Saru's station, the same crew member exits the lift again. I *guess* there's enough time for her to realize she'd forgot something in her quarters, gotten back into the lift, and then decided it wasn't important and re-entered the bridge, but...



- The portside lift door may not be a lift... It's got another door beyond it. And yet this seems to be the entrance that Burnham and Georgiou use later on in the flashback scene. Refit? Option? Different kind of lift?



- Still later on though, you can see an imperfection in the door's lower gap, and light leaking through from whatever it is beyond. ;)



- Burnham emerges from the Shenzhou's oddly long airlock upside down. This means that the airlock's inner side is rigged for microgravity operations and she flipped to the relative ceiling before zipping through two decks worth of airlock tube.



- Yes, the thruster suit's computer is like Siri. But they took care for her to say "Working" as a sort of greeting. Not (yet) as something to say when the computer is ACTUALLY working away, which I doubt would ever happen if this is an extrapolation of how computers SHOULD work in the future.



- Oddly, for all the tactile controls we see in this show so far, the thruster suit is not controlled by anything we can see. She's not grasping any joysticks as Spock would in his version, nor is she issuing commands tot he suit's computer. I can only surmise that she is using the heads-up display and eye-tracking to dictate where she wants to go. Anything ELSE she can flex or squeeze would just not be comfortable to use practically. :P

More to come...
 
- We open with Georgiou and Burnham "undercover" on the planet of the Corpusculans (Really? Corpuscles?)

Crepusculans, actually. Though they seemed pretty spry considering the time of day.

I also appreciated a TOS-style PD-compatable humanitarian mission, complete with Burnham mentioning the "So they talked to us, who gives a shit, it's not like I declared myself God or something" approach of episodes like "Friday's Child" and "A Private Little War" when she said that if they were stuck she'd probably just quietly live among the locals and take detailed notes for posterity. A welcome far cry from the "Pen Pals" version of the Directive, "We should let the planet volcano itself to death and kill everyone because it's possible God wants for them to die."

- Oddly, for all the tactile controls we see in this show so far, the thruster suit is not controlled by anything we can see. She's not grasping any joysticks as Spock would in his version, nor is she issuing commands tot he suit's computer. I can only surmise that she is using the heads-up display and eye-tracking to dictate where she wants to go. Anything ELSE she can flex or squeeze would just not be comfortable to use practically. :P

When she first fired the thruster pack, a little cursor appeared next to it right before it slid over and activated, so it looked like she was clicking the "Ignite" button with eye-tracking.
 
So interesting thought here too.. Maybe to be commissioned in StarFleet you don't have to go to StarFleet Academy. Burnham went to the Vulcan Science Academy and was obviously given a commission into StarFleet when she came aboard.

Also interesting tidbit in the background from Captain G's office shows a Plaque from the Laikan Military Academy. An Academy based on Andoria... maybe there's a "Blue Fleet" out there after all. :)

thoughts?
 
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