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Nintendo NX / Switch Discussion

How much $$$ for a bit of fabric :crazy:

I think Nintendo might have something to say about one of two of them (Mario n Pokemon comes to mind).
 
How much $$$ for a bit of fabric :crazy:

I think Nintendo might have something to say about one of two of them (Mario n Pokemon comes to mind).

Meh, par for the course. Companies like Nintendo are always playing whack-a-mole with people creating unlicensed merchandise. They can't, to borrow a phrase, catch 'em all.
 
I'm rotting for Nintendo,

Well, hope you don't decompose while waiting for them to improve on things ;)

Meh, par for the course. Companies like Nintendo are always playing whack-a-mole with people creating unlicensed merchandise. They can't, to borrow a phrase, catch 'em all.


And hey, if they can make something useful in areas where Nintendo is not so strong on, more power to them.
 
I'd be more concerned about the Switch being the final nail in Nintendo's coffin.
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I feel like I'm the only one who has a Switch that still posts in here. But if anyone does have one reading this, the Splatoon 2 global testire starts in about 25 minutes. I'll be participating in it. This will be my first time playing the game, I'm pretty excited.
 
So, what did you think?

The next one starts in about 20 minutes from this post, and there's 4 other slots this weekend. I would have played this afternoon too, but I was at work. Based on my experience with it at Pax South, I know I'll end up opening the map several times trying to do a jump (X was the jump button in Splatoon on the Wii U... but here it opens the map instead). Stupid muscle memory. :p
 
So, what did you think?

I enjoyed it. Save for a few random disconnects it was a pretty smooth experience. There was no in-game lag at all, which really impressed me.

As for the game itself, it felt really easy to pick up and play, but I imagine to get really good at it will require lots of time and effort. I'm sold on the game, it's a definite purchase for me when it comes out in June. As for online, if it's going to be this smooth all the time (I have my doubts, but we'll see) than I'll be getting a subscription come the fall.
 
Well, this should suck for some people...

http://nintendoeverything.com/lego-...to-13gb-of-space-for-game-download-on-switch/
When you purchase a physical copy of a game, you don’t normally anticipate needing to download much data. But in the case of LEGO City Undercover on Switch, that apparently won’t be the case.

LEGO City Undercover’s new version is starting to show up at retailers, and it gives us a final look at the box. The big takeaway is that up to 13GB of storage may be needed for “game download.”

We reported yesterday that LEGO City Undercover on Switch is 7.1GB. That may have seemed strange given how the original Wii U version is 19GB. What we’ve learned today may clarify the situation. The initial download could be about 7.1GB, with another 13GB required for extra data – bringing it about 20GB, which is closer to the Wii U edition.

Also, we don’t want to make too much of this yet as we’re not entirely sure what it means, but the front of the packaging says an internet connection is required. It’s highly unlikely that LEGO City Undercover will require a constant connection.
 
That's strange. I wonder what it needs all that space for?
Well, it says that the original Wii U version was 19Gb, so i guess most of the game...
It will also be a full priced game at 60 euro's/Dollars on all platforms. For a port of a 4 year old game...
I have a feeling Skyrim might be 60 as well and that game came out in 2012...
Also read about the price difference between the Switch version and other versions of the game RiME...
Recently, the developers of the colourful adventure game Rime announced that it will be out on May 26 for PC, PS4, Xbox One. It will also come to Nintendo Switch, although you'll have to pay an extra $20 for the privilege.

Rime, which was originally announced as a PS4 exclusive before the developers at Tequila Works pulled the rights from Sony and turned it into a multiplatform game, will be $49.95 on PC, $59.95 on PS4/XB1 and $79.95 on the Switch. It's not clear why we'll have to pay a premium for the Nintendo version, and the explanations from both parties have been vague.

"We set prices for our products based on the costs of development and publishing for each specific platform," said a representative for Grey Box, the publisher of Rime, when I asked what the deal was.

https://www.kotaku.com.au/2017/03/its-unclear-why-indie-game-rime-costs-10-more-on-switch/
I realize Disc's are cheaper to produce than cartridges, but the advances in flash memory in the past decade should've made those a bit cheaper to produce as well, unless Nintendo is asking very high license fee's from 3rd party developers...
 
I enjoyed it. Save for a few random disconnects it was a pretty smooth experience. There was no in-game lag at all, which really impressed me.
Yup, my experience was rock-solid, though I did notice others drop out mid-match a few times.

As for the game itself, it felt really easy to pick up and play, but I imagine to get really good at it will require lots of time and effort.
There are those that are really good (see anyone with a charger), but as long as your inking the ground whenever you can, you're helping out.

Good to hear that you had a fun time! :techman:
 

Not an unusual size for a game these days. Huge downloads suck though.

I realize Disc's are cheaper to produce than cartridges, but the advances in flash memory in the past decade should've made those a bit cheaper to produce as well, unless Nintendo is asking very high license fee's from 3rd party developers...

I'm sure this has nothing to do with the cost of manufacturing the game cards. They must not want to sell any copies for the Switch, at that price.
 
I think it may have something to do with how Android handles data and downloads in general. You see that kind of behavior a lot in mobile games, where the initial download will be much smaller and it then it goes to download much more for it to even be functional. Maybe the same kind of thing is happening here? If that's the case, it's only going to get more annoying in the console's lifecycle when the games get even bigger.

What I can't figure out is why console manufacturers, especially in the case of the Switch not having much space onboard, haven't made usb ports available for external drives. It would so ease a lot of the suffering people are having. And Terrabyte drives are so cheap now.
 
1 and 2 TB microSDXC cards do exist though (rare and very expensive but still) with 256GB cards out there for about £80-90 (not sure that is in dollars).

Those will fit in the card slot, greatly expanding it's storage.
 
Not an unusual size for a game these days. Huge downloads suck though.
Yeah, but having to download the majority of the game before you can play it because you only get 1/3rd of it on the card is a bad decision...
I think it may have something to do with how Android handles data and downloads in general. You see that kind of behavior a lot in mobile games, where the initial download will be much smaller and it then it goes to download much more for it to even be functional. Maybe the same kind of thing is happening here? If that's the case, it's only going to get more annoying in the console's lifecycle when the games get even bigger.

What I can't figure out is why console manufacturers, especially in the case of the Switch not having much space onboard, haven't made usb ports available for external drives. It would so ease a lot of the suffering people are having. And Terrabyte drives are so cheap now.
This only works if you are planning on using the switch in docked mode only...
1 and 2 TB microSDXC cards do exist though (rare and very expensive but still) with 256GB cards out there for about £80-90 (not sure that is in dollars).

Those will fit in the card slot, greatly expanding it's storage.
That would've been my biggest priority if i bought a Switch, a big SD card...
 
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