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Re-imagined Connie (2240's Kelvin/Prime)

If that's "fiddling" I'd love to see what your definition of "finished" looks like! :techman:

Ahahaha. That's the funny thing, actually. Sometimes I get a really colossal surge of creative energy... Then, other times, sometimes for long stretches... Nothing. Barren, Empty. It's very depressing.

@OpenMaw Threw together my re-imagining of the phaser/communicator pair. For the communicator I stuck with the layout of the Pilot shell but made the body rounder and black with no translucency along with a gray face. I added the TOS signal piece in the center, and kept the two signal gain knobs the pilot era communicator had just streamlining them to fit better in a more modern shell. Then finally the I/O grill in the bottom reminiscent of the TOS communicator. All in all I fits the gap between the Kelvin and TOS while keeping some neat little Pilot era traits for the picky fans.
23k42t3.jpg

As always input, feedback, ideas, and criticisms are more than welcome :D

That communicator is perfect. An absolutely fantastic mixture of Kelvin, TOS, and Cage. Using the best little doodads of each. I wouldn't change anything.

I like a lot of the ideas you have in the phaser. My only real criticism is the general grip. Though, honestly, this is a weakness of most phaser designs in Trek. I've only held one hand phaser that felt good in my hands, the Star Trek V/VI Assault phaser. The grip on that one actual feels fairly good. But I digress.

phaser%20comparison_zpsa7qtyguj.png


My tweak on the design. I tweaked the back end of the weapon to recall The Cage a little more, with the black bumps and the flip up sight.(It's a shame the TOS phaser didn't end up with that.) and I pulled the handle back a bit and curved the back area there so it has more of a beaver-tail style grip. Plus some grooves on the handle. If I were to follow from that design though I think that curve on the back of the handle there behind the trigger would be gray like the rest of the trigger portion, and then i'd add a little more gray body going along the bottom towards the front. Just to balance it out.
PhaserEdit2_zpsorkqhyof.png

Slightly revised.


"The weapon systems... They won't be installed until Tuesday..."
"It is Tuesday."
"...Oh."

Phasers_02_zpsbcnec0lk.png

She's almost as heavily armed as the refit. I didn't give her any phaser banks on the bottom of the star drive(...yet?), but she's got fairly full coverage otherwise. There's an aft pair just under the shuttle bay.
Refit_09_zpsamcqo4bl.png

Added those four sensor/window things.
Refit_08_zpsjnahwdeu.png

I have no idea what those things are called, but I added them from the TOS-E. I always thought they might be deuterium storage or something...
Refit_03_zps2x4anrxc.png

Docking ports. Dish still needs to be redone. Now it has a spike, though! :D

Refit_02_zpscmbljt8d.png

Rear end of the warp engine, take one. This lacked flow so I junked it.
Refit_07_zpsvcfhcfru.png

I think this looks much better. It's in line with the look of the rear end of the Kelvin, too. Though, I'm not sure if making the whole thing glow is a good idea. I was thinking of maybe just the beveled outline glowing so you get an interesting shape back there without having it just be a big blue-white glow.

layout_zpsxcjwjgxh.png

Also, I was curious to see how the volume of the ship might work out in terms of what-is-where.

Blue is science, Gold is command and defense. Green is storage. Red is "Engineering" meaning anything fuel, engine, power, related.
 
Last edited:
[QUOTE="OpenMaw, post: 11742892, member: 54223"

My tweak on the design. I tweaked the back end of the weapon to recall The Cage a little more, with the black bumps and the flip up sight.(It's a shame the TOS phaser didn't end up with that.) and I pulled the handle back a bit and curved the back area there so it has more of a beaver-tail style grip. Plus some grooves on the handle. If I were to follow from that design though I think that curve on the back of the handle there behind the trigger would be gray like the rest of the trigger portion, and then i'd add a little more gray body going along the bottom towards the front. Just to balance it out.
PhaserEdit2_zpsorkqhyof.png

Slightly revised."

I love the changes to the barrel you made. As for the grip at this point the TOS grip would probably look best, and make sense with only about fifteen-ish years difference in design. (Not my best edit, but it conveys my point)
2ryopy1.jpg
 
[/QUOTE]
Phasers_02_zpsbcnec0lk.png

She's almost as heavily armed as the refit. I didn't give her any phaser banks on the bottom of the star drive(...yet?), but she's got fairly full coverage otherwise. There's an aft pair just under the shuttle bay.
Refit_09_zpsamcqo4bl.png

Added those four sensor/window things.
Refit_08_zpsjnahwdeu.png

I have no idea what those things are called, but I added them from the TOS-E. I always thought they might be deuterium storage or something...
Refit_03_zps2x4anrxc.png

Docking ports. Dish still needs to be redone. Now it has a spike, though! :D

Refit_02_zpscmbljt8d.png

Rear end of the warp engine, take one. This lacked flow so I junked it.
Refit_07_zpsvcfhcfru.png

I think this looks much better. It's in line with the look of the rear end of the Kelvin, too. Though, I'm not sure if making the whole thing glow is a good idea. I was thinking of maybe just the beveled outline glowing so you get an interesting shape back there without having it just be a big blue-white glow.

layout_zpsxcjwjgxh.png

Also, I was curious to see how the volume of the ship might work out in terms of what-is-where.

Blue is science, Gold is command and defense. Green is storage. Red is "Engineering" meaning anything fuel, engine, power, related.[/QUOTE]

As for the ship the armament is looking great! The added details are coming along fantastically with additions to the saucer section and stardrive. As for the Nacelles I much prefer the second design you made. I agree it fits more with the Kelvins rear design. As for the glow it should really be bright in the center of the rear and radiate outward towards the beveling so that when in sublight travel you can still see the power in the nacelle but make out the design features of the end cap, but when going to warp should in some ways be reminiscent of the warp scene in ST:2009 with a major bloom increase coming from that central focal point and then BAM, warp speed.

On a little side note I feel the impulse engine cowling should be a bit more oval and less boxy while the ports themselves remain rectangular. Would give a smoother look to the profile of the saucer and blend the impulse deck better to the hull.

I'm going to start work on the engineering deck and shuttle bay tonight. Also started in on sewing the tunic. I'll post uniform updates hopefully in the next couple of days! (P.S. extra motivated since today is my cake day)
 
@OpenMaw Another thing I was thinking on was the look of the bussards. I feel to keep it not only retro but also pre-TOS in its look they should keep that burnt orange fan blade look. I imagine a bussard design between what the USS Franklin had in ST:B and Gabe Koerner's Enterprise. ex.
maxresdefault.jpg

kg_gabe-k_1701_016.jpg


They have a classic appeal while seeming mechanical. Would suit the 2240's Pre-TOS look while leaving room to in time be updates into Kirk's later Enterprise. Do you agree?
 
I love the changes to the barrel you made. As for the grip at this point the TOS grip would probably look best, and make sense with only about fifteen-ish years difference in design. (Not my best edit, but it conveys my point)
2ryopy1.jpg

I see what you mean, actually. Maybe make the Kelvin-esque grip black with gray highlights? The only nit I would pick using the TOS style is the handle on TOS Phaser 2 is the power pack, hence it's rather "battery" like shape. That's a minor thing, of course. :)

As for the ship the armament is looking great! The added details are coming along fantastically with additions to the saucer section and stardrive.

Refit_010_zpszeaz7qz7.png

refit_014_zps6pjdatjx.png

refit_018_zps8go0yhqu.png

Refit_017_zps2rj6wvjh.png

Refit_022_zpsjdwwo89o.png

Refit_021_zpsqr5npjqg.png


As for the Nacelles I much prefer the second design you made. I agree it fits more with the Kelvins rear design. As for the glow it should really be bright in the center of the rear and radiate outward towards the beveling so that when in sublight travel you can still see the power in the nacelle but make out the design features of the end cap, but when going to warp should in some ways be reminiscent of the warp scene in ST:2009 with a major bloom increase coming from that central focal point and then BAM, warp speed.

Refit_023_zps4g5oug6y.png


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On a little side note I feel the impulse engine cowling should be a bit more oval and less boxy while the ports themselves remain rectangular. Would give a smoother look to the profile of the saucer and blend the impulse deck better to the hull.

So more along the lines of this? (Green adjustment layer)
Impulse_Photoconcept_zpsf67hvqmq.png



I'm going to start work on the engineering deck and shuttle bay tonight. Also started in on sewing the tunic. I'll post uniform updates hopefully in the next couple of days! (P.S. extra motivated since today is my cake day)

Cool! I look forward to seeing what you come up with! :)

Happy cake day
!

One thing I was thinking on the shuttle bay is the shape of the secondary hull is, obviously, different from the TOS hull. There's the area just below the doors, I was thinking along the the "call the ball" lights that usually go there, it might be a good idea to put some kind of a observation window down there for the hangar deck.

Shuttlebay%20Concept_zpsoghedajg.png


Ugly photoshop.


Was also contemplating an aft torpedo bay in that area and/or a small nub of some kind to indicate a tractor beam emitter.

@OpenMaw Another thing I was thinking on was the look of the bussards. I feel to keep it not only retro but also pre-TOS in its look they should keep that burnt orange fan blade look. I imagine a bussard design between what the USS Franklin had in ST:B and Gabe Koerner's Enterprise. ex.
maxresdefault.jpg

kg_gabe-k_1701_016.jpg


They have a classic appeal while seeming mechanical. Would suit the 2240's Pre-TOS look while leaving room to in time be updates into Kirk's later Enterprise. Do you agree?

I'm actually a big fan of the Koerner version of the bussards. I'm not entirely sure what to do with them, but I have some vague ideas about two sets of the blades working against each other, intermixed with orange-tinted chaos/clouds/noise, with an emphasis to get near-white hot at the core. (pushing inwards, so that way by the time it gets to the dome it's more of an orange "fog" or "mist." The intention being to give it a sense of depth and not just be orange light bulbs on the ends of the engines.
 
I see what you mean, actually. Maybe make the Kelvin-esque grip black with gray highlights? The only nit I would pick using the TOS style is the handle on TOS Phaser 2 is the power pack, hence it's rather "battery" like shape. That's a minor thing, of course. :)


I actually like the idea of keeping the Kelvin-era grip for the phaser and coloring it to blend with the new top. I'll draw up another concept after I finish the Shuttle-bay and Engine deck.


Refit_010_zpszeaz7qz7.png

refit_014_zps6pjdatjx.png

refit_018_zps8go0yhqu.png

Refit_017_zps2rj6wvjh.png

Refit_022_zpsjdwwo89o.png

Refit_021_zpsqr5npjqg.png




Refit_023_zps4g5oug6y.png


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The secondary hull looks great! I very much like the new dish and the new look to the navigational mount also (Feels more Kelvin less TOS)! My only thing is the dish looks a tad bit too bulky, maybe just increasing the amount of internal divisions could help streamline it a bit.



So more along the lines of this? (Green adjustment layer)
Impulse_Photoconcept_zpsf67hvqmq.png



Yes, exactly that! The rounding to the impulse housing will really help not only blend it better to the saucer, but also modernize the look. A step forward from the rectangular Kelvin impulse deck.

Cool! I look forward to seeing what you come up with! :)

Happy cake day
!

Thanks mate!

One thing I was thinking on the shuttle bay is the shape of the secondary hull is, obviously, different from the TOS hull. There's the area just below the doors, I was thinking along the the "call the ball" lights that usually go there, it might be a good idea to put some kind of a observation window down there for the hangar deck.

I totally agree! I feel any landing lights would be flat on the upper lip before the door as an shuttle approaching would probably be dropping in the Z-axis to make a final approach so they'd be looking down in a manner towards the shuttle deck, not head on. As for the windows for a hanger observer I love where you placed it on the outer lip, just maybe make them smaller and not as wide. I picture a three panel window in some ways kind of like the window on the back of a pick-ups cab. Nothing huge, but seems like a nice addition. Just my thoughts there.
s-l1000.jpg


Shuttlebay%20Concept_zpsoghedajg.png


Ugly photoshop.


Was also contemplating an aft torpedo bay in that area and/or a small nub of some kind to indicate a tractor beam emitter.



I'm actually a big fan of the Koerner version of the bussards. I'm not entirely sure what to do with them, but I have some vague ideas about two sets of the blades working against each other, intermixed with orange-tinted chaos/clouds/noise, with an emphasis to get near-white hot at the core. (pushing inwards, so that way by the time it gets to the dome it's more of an orange "fog" or "mist." The intention being to give it a sense of depth and not just be orange light bulbs on the ends of the engines.

The idea of opposing twin fan blades sounds pretty darn awesome to be frank, especially if you can see them imparting force on the hot orange glowing intermix like you said. I agree it would definitely add to the idea that the nacelles are extremely powerful and dangerous pieces of equipment strapped to a ship. Maybe you can almost see the intermix plasma vortexing, so that not only are the blades in opposing motion but the churning of the orange burning mix is also? I'm interested to see what you decide to test.
 
Also thought about for the impulse engines going with the honeycomb look for the vents. (Oh, and in the last post all my thoughts are in bold. Totally failed to quote)
 
@OpenMaw
Here's my shuttle bay concept. Also an external shot to show off my idea of the approach lights and hanger ops window. The shuttle bay is similar to the Kelvins in that it's tiered but is clearly shorter and smaller in size due to the 300 meter length of the ship versus the 500ish meters of the Kelvin. It would house two Galileo's on the primary deck and two shelved on the upper deck. One could technically be on the pad while while the other four or docked. Blended some TOS elements too with the single pressurized entry/exit door to the bay and an internal observation window.
xdb684.jpg
 
That's a very nice shuttle bay. I like it. I'll have to put together a dummy shuttle and see what the scaling is like in there for real, ut that should be more or less doable. It'll be a bit of a tight squeeze, to be sure.

Today's word was engines. I decided very early on to set aside the animated texture effects for the engines, because that'll come later.
Refit_025_zpshn1pbg5s.png

I rebuilt the "fins."

NewWarp_01_zpsxrxj38uh.png

Turned off the bussards for now. This is what I imagine they would look like turned off. (It's inspired by my little Galileo shuttle which has a smokey look to the nacelle ends.)

Added a doodad off the Kelvin near the end of the engine where the TOS E had a rectangular shape. More on this later.

Impulse engines. I built three different variations over the day.
NewImpulse_01_zpsotyyap5v.png

NewImpulse_02_zpsbrpay92d.png

Building the first attempt. Say goodbye to the ol clunkers!
NewImpulse_03_zpseccwfphd.png

New version. Take 2. I messed up the first attempt and junked it completely. ... I wasn't entirely convinced that the shapes meshed well together. I looked at the Kelvin, JJ, and original E variations. I decided to try and compromise.

NewImpulse_04_zpstxiqpuqk.png

My compromise. It uses the outer curve of the JJ engines, and the flatter squared off look of the TOS engines.
NewImpulse_05_zpskbmyzu4c.png

To give it even more of a TOS feel I put the little port/nub in the middle there.
NewImpulse_06_zpsnfvtgmwt.png

NewImpulse_07_zpsiamsthtl.png

Honeycomb pattern. Power plants are currently offline. :)

NewWarp_02_zpsph7ztm7g.png

Another shot of the warp engine.
inboard%20nacelle%20concept_zpsucr0bflr.png

PHOTOSHOP.
This is an idea I have for the inner-side of the nacelles. A secondary doodad added near the front, and running between them a slightly inset set of grilles. These would be dead and off when the ship is sublight. The bussard and aft end would be in "brew" mode, oscillating normally. if you'll pardon the engineering parlance.

Jump to warp concept: Bussards begin to spin to twice their normal speed. (Boil), the inner grille will begin to crackle and glow as the matter and anti-matter are allowed to collide, and then right at warp jump... WHAM! The aft end cap doubles it's animation rate, the glow goes through the roof, and the inner grilles are near-white hot. This all happens in seconds, but I think this gives it a nice sense of life without getting away from the simpler look of the TOS/Kelvin era. Just some thoughts, if you say nay i'll totally leave that bit off.
 
That's a very nice shuttle bay. I like it. I'll have to put together a dummy shuttle and see what the scaling is like in there for real, ut that should be more or less doable. It'll be a bit of a tight squeeze, to be sure.

Today's word was engines. I decided very early on to set aside the animated texture effects for the engines, because that'll come later.
Refit_025_zpshn1pbg5s.png

I rebuilt the "fins."

NewWarp_01_zpsxrxj38uh.png

Turned off the bussards for now. This is what I imagine they would look like turned off. (It's inspired by my little Galileo shuttle which has a smokey look to the nacelle ends.)

I like the smoking look in the bussard. Gives it life as if even though the blades aren't moving and the intermix is stale the nacelle is still an organic piece to the process.

Added a doodad off the Kelvin near the end of the engine where the TOS E had a rectangular shape. More on this later.

Impulse engines. I built three different variations over the day.
NewImpulse_01_zpsotyyap5v.png

NewImpulse_02_zpsbrpay92d.png

Building the first attempt. Say goodbye to the ol clunkers!
NewImpulse_03_zpseccwfphd.png

New version. Take 2. I messed up the first attempt and junked it completely. ... I wasn't entirely convinced that the shapes meshed well together. I looked at the Kelvin, JJ, and original E variations. I decided to try and compromise.

NewImpulse_04_zpstxiqpuqk.png

My compromise. It uses the outer curve of the JJ engines, and the flatter squared off look of the TOS engines.
NewImpulse_05_zpskbmyzu4c.png

To give it even more of a TOS feel I put the little port/nub in the middle there.
NewImpulse_06_zpsnfvtgmwt.png

NewImpulse_07_zpsiamsthtl.png

Honeycomb pattern. Power plants are currently offline. :)

This is perfect! The shape feels hundreds of times more organic on the saucer while still keeping to the simplicity of the TOS-E. (Also is nice as it in ways looks like it can evolve more realistically into what the 2270 refit looks like)


NewWarp_02_zpsph7ztm7g.png

Another shot of the warp engine.
inboard%20nacelle%20concept_zpsucr0bflr.png

PHOTOSHOP.
This is an idea I have for the inner-side of the nacelles. A secondary doodad added near the front, and running between them a slightly inset set of grilles. These would be dead and off when the ship is sublight. The bussard and aft end would be in "brew" mode, oscillating normally. if you'll pardon the engineering parlance.

I actually prefer the Photoshop nacelle significantly more with the grille running along the inside of the nacelle as you laid out. I like the Kelvin bits you added and that inner grille not only makes the nacelle seem more advanced than the Kelvin's, but it also harkens to the TOS-E inner grille and the TMP glowing Probert grille.

Jump to warp concept: Bussards begin to spin to twice their normal speed. (Boil), the inner grille will begin to crackle and glow as the matter and anti-matter are allowed to collide, and then right at warp jump... WHAM! The aft end cap doubles it's animation rate, the glow goes through the roof, and the inner grilles are near-white hot. This all happens in seconds, but I think this gives it a nice sense of life without getting away from the simpler look of the TOS/Kelvin era. Just some thoughts, if you say nay i'll totally leave that bit off.

Once again I fully agree, it makes going to warp feel like a more organic process not just a flash in the pan event. Bringing that to life not only caters to the science of it all but also is just a visual plus fx wise. In some ways it makes more sense as the nacelles power up to warp it is in ways also creating a bubble so the organic feel only makes sense. Kind of like when you turn over a car or accelerate. It's not just instant it's feeling the engine spin up, it's feeling the transmission and the power train move your wheels. Finally it also would be gorgeous taking that and thinking on at warp flight the depiction of a proper warp field plus your warp concept i.e. ST:B and then some.
My thoughts are in the post. Cheers mate!
 
@OpenMaw
Retooled the phaser design to take some of your elements in the last concept, a fastback TOS look, and the Kelvin grip meshed it all and got this design version 4. Still figuring color but it'll probably be black/charcoal and silver which again is very Pilot/TOS.
2czpmv.jpg
 
@OpenMaw
Retooled the phaser design to take some of your elements in the last concept, a fastback TOS look, and the Kelvin grip meshed it all and got this design version 4. Still figuring color but it'll probably be black/charcoal and silver which again is very Pilot/TOS.
2czpmv.jpg
Colored and slightly updates version 5 of the Pre-TOS phaser.
fmkgfs.jpg
 
Colored and slightly updates version 5 of the Pre-TOS phaser.
fmkgfs.jpg

Perfect
. That's damn good! Fits right next to your redesigned communicator design, too.


Some more shots. Less about added details, more about just seeing how the design is firming up. I added The Cage bits on the port and starboard of the saucer, and some running lights. Warp engines should be fairly done geometry wise. Most of the detail left at this point is going to be texture stuff.

AprilsPride_010_50_zps4tvcrusv.png

Cheers...
AprilsPride_015_zpslipombgn.png

AprilsPride_013_zpsto1uugia.png

Classic beauty shot. Underside of saucer needs more details/lights.
AprilsPride_05_zpsemam3flv.png

More phasers.
AprilsPride_01_zpsywkow0hj.png

Tweaked the neck slightly. Removed the docking ports for now. They were buggered anyway.
AprilsPride_012_zpsktmvoomy.png

Officers quarters.
 
Perfect. That's damn good! Fits right next to your redesigned communicator design, too.


Some more shots. Less about added details, more about just seeing how the design is firming up. I added The Cage bits on the port and starboard of the saucer, and some running lights. Warp engines should be fairly done geometry wise. Most of the detail left at this point is going to be texture stuff.

AprilsPride_010_50_zps4tvcrusv.png

Cheers...
AprilsPride_015_zpslipombgn.png

AprilsPride_013_zpsto1uugia.png

Classic beauty shot. Underside of saucer needs more details/lights.
AprilsPride_05_zpsemam3flv.png

More phasers.
AprilsPride_01_zpsywkow0hj.png

Tweaked the neck slightly. Removed the docking ports for now. They were buggered anyway.
AprilsPride_012_zpsktmvoomy.png

Officers quarters.
Looking absolutely gorgeous! She's really shaping up to be what the Pre-TOS/TOS-E truly would look like in todays world. I'm excited to see where the texturing work and finalizing details go from here. Happy 50th Star Trek!
 
Just noticed in one of your shots I think the rear lip of the stardrive and shuttle bay needs to be tapered in a bit. Feels a little too rectangular. You can kind of see the tapering in the Kelvin (example below).
AprilsPride_09_zpsisyacnng.png~original

$
 
Refining the shuttle/hangar area details some. I tried to give it a fusion of the TOS and Kelvin styles with bits of the curve sticking back slightly from the curvature...
ShuttleDoors_01_zpspahyduon.png

taperhull_zpsmjkjovqr.gif
...Tapered the stern...
Taper_03_zpssd4jdx7v.png

...Aft observation window Take 1...
Taper_05_zpsum92m63o.png

...Take 2.
NextRefit_00_zpsbdkfsqlu.png

NextRefit_01_zps3iglaoyj.png

NextRefit_02_zpsnhbvxuq4.png

NextRefit_05_zps98wuuvlp.png

NextRefit_08_zpss7jjnkrj.png

NextRefit_06_zpsy1ctuycp.png

NextRefit_09_zpsuiw5hon4.png

NextRefit_07_zpscm00hppf.png

Taper_08_zpslaymjr14.png


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Refining the shuttle/hangar area details some. I tried to give it a fusion of the TOS and Kelvin styles with bits of the curve sticking back slightly from the curvature...
ShuttleDoors_01_zpspahyduon.png

taperhull_zpsmjkjovqr.gif
...Tapered the stern...
Taper_03_zpssd4jdx7v.png

...Aft observation window Take 1...
Taper_05_zpsum92m63o.png

...Take 2.
NextRefit_00_zpsbdkfsqlu.png

NextRefit_01_zps3iglaoyj.png

NextRefit_02_zpsnhbvxuq4.png

NextRefit_05_zps98wuuvlp.png

NextRefit_08_zpss7jjnkrj.png

NextRefit_06_zpsy1ctuycp.png

NextRefit_09_zpsuiw5hon4.png

NextRefit_07_zpscm00hppf.png

Taper_08_zpslaymjr14.png


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The tapered hull looks a lot more fluid and really fits the feel of it all. Love the look of the shuttle bay from the sketches to the internal concept you've added. Looks good without the pylons supporting the platforms, I like that change you made to it. The observation window looks gorgeous, streamlined, and purposeful. All in all it's really going places. Your 3D talents are phenomenal mate! Waiting for the boots and neoprene to arrive to finish the uniforms and going out today to buy supplies to start work on the 2240's phaser prop. Who know's this could really grow into something grand! (Phaser updates to follow)
 
Refining the shuttle/hangar area details some. I tried to give it a fusion of the TOS and Kelvin styles with bits of the curve sticking back slightly from the curvature...
ShuttleDoors_01_zpspahyduon.png

taperhull_zpsmjkjovqr.gif
...Tapered the stern...
Taper_03_zpssd4jdx7v.png

...Aft observation window Take 1...
Taper_05_zpsum92m63o.png

...Take 2.
NextRefit_00_zpsbdkfsqlu.png

NextRefit_01_zps3iglaoyj.png

NextRefit_02_zpsnhbvxuq4.png

NextRefit_05_zps98wuuvlp.png

NextRefit_08_zpss7jjnkrj.png

NextRefit_06_zpsy1ctuycp.png

NextRefit_09_zpsuiw5hon4.png

NextRefit_07_zpscm00hppf.png

Taper_08_zpslaymjr14.png


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I do love the shuttlebay design, but with the warp pylons back so far it almost feels like we should be seeing piping and/or supports jutting into the Shuttlebay from the warp pylons. Might just be the angles here or that my brain hasn't woken up yet.
 
FinalRefit_03_zpsecnactjh.png

FinalRefit_07_zpsro6kllq5.png

FinalRefit_06_zpsgcgaeveq.png

Windows added for the stardrive section. More blinkers added. Took some of the greeblies off the JJprise and added them down there.

I do love the shuttlebay design, but with the warp pylons back so far it almost feels like we should be seeing piping and/or supports jutting into the Shuttlebay from the warp pylons. Might just be the angles here or that my brain hasn't woken up yet.

No, you're actually quite right. I was doing some 3D doodling with low poly modeling inside of the pylons going down into the secondary hull to see how the plasma conduits and such would flow. Unfortunately there's nary any room. Some small piping, but nothing like what we got the impression of in TMP.

Probert probably did the best job with directing the conduits down from the engines directly into the engine room, and then up into the saucer. I can believe it best out of any of the Trek ships, and that's where my thinking has been with trying to place things like windows and such.

So i'm toying with a slight adjustment to the Pylon placement.
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Then, I'll readjust the shapes a bit to try and bring it back a little more without losing the more straight nature of the TOS pylons.I think that front curve comes back at the top too much. My thinking is that right down the center of the pylon (looking at it from this perspective) is where all the conduits are. The outer curves are basically just support structure and vacuum.
Pylonadjust2_zpsegnerv22.png

The rear of the pylon still intersects with the shuttle bay, even with the downsized version, but not as bad, and the center line is in the clear.
 
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