This was turning into a discussion in another thread and I'd throw it here for a tech discussion. How do you perceive impulse drive to work in Trek? Here's my take on it:
My thought on impulse is that there are two facets to it: the 'power generating' facet and a 'gravity drive' facet.
The 'power' aspect of the impulse system is that it is a fusion-reactor power system that operates in adjunct and as the primary backup to the main energizer. The latter is the anti-matter / dilithium channeling power system, commonly referred to as the 'warp engine' or 'warp drive.'
The 'drive' portion of the impulse system I've always thought to be a continuum twister like warp drive, just one that works on a slower-than light level. Sort of like the Alcubierre Drive that resembles warp drive, but on a sub-warp level.
That's why when the warp engines / mains are damaged, they always revert to impulse power first, then auxiliary power, and then batteries at the last. That's the power generating facet of the impulse system at work.
When the captain calls for "One half impulse" when giving maneuvering commands, he is ordering the ship to half of it's max capable 'impulse powered speed.' I don't have the specs right in front of me, but if we assumed that .25c is the maximum speed the ship moves under impulse drive, then 1/2 impulse would be .125c, and because impulse drive is an alcubierre / artificial gravity drive of some sort rather than a Newtonian 'fusion rocket,' the acceleration is smooth and it only takes a few seconds to achieve the desired speed.
When helm commands are being exercised by 'thrusters,' the ship is moving under strictly Newtonian rules through the use of some form of reaction jets. Ship's thrusters provide a tertiary backup for movement, although at infinitesimally small accelerations compared to impulse power. Good for maneuvering out of spacedock or making a fine correction to an orbit, or changing the attitude of the ship when impulse drive is down, but little else.
My thought on impulse is that there are two facets to it: the 'power generating' facet and a 'gravity drive' facet.
The 'power' aspect of the impulse system is that it is a fusion-reactor power system that operates in adjunct and as the primary backup to the main energizer. The latter is the anti-matter / dilithium channeling power system, commonly referred to as the 'warp engine' or 'warp drive.'
The 'drive' portion of the impulse system I've always thought to be a continuum twister like warp drive, just one that works on a slower-than light level. Sort of like the Alcubierre Drive that resembles warp drive, but on a sub-warp level.
That's why when the warp engines / mains are damaged, they always revert to impulse power first, then auxiliary power, and then batteries at the last. That's the power generating facet of the impulse system at work.
When the captain calls for "One half impulse" when giving maneuvering commands, he is ordering the ship to half of it's max capable 'impulse powered speed.' I don't have the specs right in front of me, but if we assumed that .25c is the maximum speed the ship moves under impulse drive, then 1/2 impulse would be .125c, and because impulse drive is an alcubierre / artificial gravity drive of some sort rather than a Newtonian 'fusion rocket,' the acceleration is smooth and it only takes a few seconds to achieve the desired speed.
When helm commands are being exercised by 'thrusters,' the ship is moving under strictly Newtonian rules through the use of some form of reaction jets. Ship's thrusters provide a tertiary backup for movement, although at infinitesimally small accelerations compared to impulse power. Good for maneuvering out of spacedock or making a fine correction to an orbit, or changing the attitude of the ship when impulse drive is down, but little else.