What's the likelihood that Starfleet would have civilian Federation investigators (ala the NCIS Agent Afloat program) aboard Starbases and larger Explorer and Cruiser vessels to supplement the Security Response Teams in case of major crimes?
Whenever I start something new that will go beyond a story or two I create a spreadsheet with columns for: name, rank, department, position, shift, species, sex, notes.You don't need a full background sheet on each and every member of the entire crew, but you do need to have a little bit more than just a name for some supporting characters to round out the crew. You don't need to even give a name to everyone, but you do need to have an idea of how many people it takes to run each department of the ship...But I would know how many personnel are in engineering, in security, in weapons, etc. etc. etc..
There's another whole thread about that. See "Star Trek: SCIS - fanfiction story idea and characters".
Larger ships should have one "agent afloat", as would base stations (e.g., K-7). Starbases, being the HQ for each regional fleet, would probably have a full 5-7 man team. It wouldn't be unreasonable to have a smaller ship dedicated as a transport / support ship for such a team.
Yeah, killing off characters, even ones you love to work with as a writer is never easy, but sometimes its a tough choice you have to make. Even when I create a character, knowing they'll be dead by the end, I never like doing it.NOOOoooooo!!!!! Not Jenny! You KILLED her off. You heartless *bleep*, what's WRONG with you??
Just watched Ice Cold in Alex - great landing party - pilot/commander, engineer, medic, comms officer, and hysterical woman. Galileo 7 eat your heart out.
Never heard of it. Please elaborate, or post a link. Thanks!!Just watched Ice Cold in Alex
Never heard of it. Please elaborate, or post a link. Thanks!!
Necroing this a bit. (Well, last post was less than month ago, so I hope it is okay.)
I think Roddenberry's idea of everyone being an officer makes sense if you think Starfleet less as a navy and more as NASA. Everyone aboard is a highly trained astronaut. However, no-enlisted got already contradicted in TOS, so that's bygones. Then again, I think it is mistake to assume that Starfleet operates completely like modern militaries, it is combined military-scientific-diplomatic service and is not directly analogous to any modern organisation.
I think it is clear that in SF enlisted play lesser role than in modern forces and there are probably proportionally less of them. Based on screen evidence, I'd say that at least third of the personnel are officers. I also really doubt that progression in ranks works even remotely like in modern armed forces, I think the analogy to police forces was more accurate. They really don't seem to have up-or-out policy. It is not uncommon to see people occupy relatively low ranks given their apparent age. In 'Tapestry' alternative Picard was a junior lieutenant with over forty years of service history. Sure, you could argue that alt-Picard's career progression was unusually slow, but in any case it goes to show that SF is completely willing to keep a competent person in the same rank and position for decades. Not everyone can or wants to be a captain. If you're a competent anthropologist or warp-field theorist, it doesn't mean that you'd make a good first officer or a captain, or that you'd even have desire to be one. It doesn't even necessarily mean you'd make a good department head, as that requires a different skill set as well.
But that's with three shifts. It was pointed out earlier in this thread that this is not feasible on the long run. You need at least four people for each 'slot', preferably five. With four the positions you suggested leads to crew of 104, with five to 130!Which would give a crew complement of 78, so there are still a couple of open posts to fill as needed (such as the Captain and First Officer on the same shift together, or the addition of a Counsellor).
Yes, they have three or four shifts, but that doesn't mean three or four people. They will have to have days off too. With four people filling a post each will end up with 42 hours a week, with five 34 hours; with only three each ends up with 56 hours a week. And there's probably always filing reports, training and other stuff what you cannot do while doing your main job, so you need to add few hours for that sort of stuff. Normal work week today is around 40 hours, I really don't see them pulling much more than that in the enlightened hippy future of Star Trek.Trek canon has a three shift rotation, though there are a few that have four (DS9, Cairo, and the E-D briefly).
Oh, that would certainly be the first place to cut the excess personnel.Do you really need a nine-man science team 24/7, or can you cut it back to perhaps three or four persons during the second/third watches ad keep the full team for first watch?? That would save you about a dozen personnel.
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