Definitely. That third nacelle is horribly awkward. Galaxy has a flowing organic shape that doesn't really support kitbashing. This is why Nebula is hideous as well.^ Any particular reason? Did you think that simply adding a phaser lance and a third nacelle robbed the class of its charm?
I'll take a dozenI still chose the unaltered Galaxy. If I'm choosing based on combat stats alone, the I'm going with the Enterprise from the Uber-Fanboy class. With seven nacelles, 50 phaser banks and one bugillion photon torpedoes.
That's what happens when you front load all your stats in to combat.But zero points charisma.
Agreed.Definitely. That third nacelle is horribly awkward. Galaxy has a flowing organic shape that doesn't really support kitbashing. This is why Nebula is hideous as well.
If I absolutely needed a combat capable vessel, I'd take Sovereign. It can kick ass without looking terrible.
The third nacelle and giant gun on the saucer. Destroys the graceful lines of the ship.
From the massive saucer, weird oval engineering section and tiny nacelles, what grace are we talking about? I've been looking at that ship since 1987, she's never been that well balanced.
I always found the design graceful. I love the proportions and don't think the Galaxy has a bad angle.
I've owned enough models to say that there are several.
I tend to agree. I love the stardrive section but cannot stand the saucer. I think it is way to big for the rest of it. Also, don't like the Ambassador for the same reason.From the massive saucer, weird oval engineering section and tiny nacelles, what grace are we talking about? I've been looking at that ship since 1987, she's never been that well balanced.
There is no evidence the AGT Enterpise cannot. Care to provide any? (That it never seperated does not work because it never came into a situation when it should have)Oh what the hell, in combat, I'd go with the traditional Galaxy class, since it can actually separate its saucer, something I don't get the impression the triple-nacelle monstrosity from AGT can do.
1.) My question referred to the variations of the Enteprise-D, not some other class of starships. Oh, and when you say one bugillion photon torpedoes (bugillion is not a number and why not Quantum Torpedoes?), do you mean warheads or launchers? Also, the Schimitar has more Disruptors than your imaginary class has phasers (52 disruptor banks).I still chose the unaltered Galaxy. If I'm choosing based on combat stats alone, the I'm going with the Enterprise from the Uber-Fanboy class. With seven nacelles, 50 phaser banks and one bugillion photon torpedoes.
Charisma of a starship does not help you in battle. More Phaser Banks does.But zero points charisma.
That indeed is the weakest angle. Many ships have weak angles. Both Sovereign and NX look bad in the profile. Connie (both original and the refit) is a great design, as it looks good from any angle.I've long felt the worst angle to view the D was the very one used most often for stock footage, that awful under the saucer shot that made it look like a giant deformed lollipop with a blue light bulb screwed on
That indeed is the weakest angle. Many ships have weak angles. Both Sovereign and NX look bad in the profile. Connie (both original and the refit) is a great design, as it looks good from any angle.
Oh what the hell, in combat, I'd go with the traditional Galaxy class, since it can actually separate its saucer, something I don't get the impression the triple-nacelle monstrosity from AGT can do.
There is no evidence the AGT Enterpise cannot. Care to provide any? (That it never seperated does not work because it never came into a situation when it should have)
@PhaserLightShow
Well, the phaser lance on the underside of the saucer attaches directly to the secondary hull which to me suggests separation isn't possible. Also, the third nacelle hovers just above the separation line on top, which would make maneuvering the saucer after separating, or even while reattaching very tricky. Besides, given saucer separation was mostly meant to keep the families safe during combat, a combat focused ship, which this seems to be probably doesn't have families aboard. We saw no indication of any in AGT anyway.There is no evidence the AGT Enterpise cannot. Care to provide any? (That it never seperated does not work because it never came into a situation when it should have)
You are correct there is such a toy. I think it's mostly an idea the toy makers came up with. At the very least, I doubt anyone considered separation when making the modifications for AGT. Hell, the modifications were done to the four-foot filming model, which really couldn't separate.While hardly cannon, doesn't one of the toy versions of the AGT Enterprise-D feature the saucer separation gimmick? That is at least a sign that it might exist somewhere in the design docs?
The phaser lance may be taking primary power from the nacelles but then would attach to the Primary Saucer Hull during seperation. Yes, the third nacelle makes maneuvering difficult, but not impossible so I do not really see a point their either.Well, the phaser lance on the underside of the saucer attaches directly to the secondary hull which to me suggests separation isn't possible. Also, the third nacelle hovers just above the separation line on top, which would make maneuvering the saucer after separating, or even while reattaching very tricky. Besides, given saucer separation was mostly meant to keep the families safe during combat, a combat focused ship, which this seems to be probably doesn't have families aboard. We saw no indication of any in AGT anyway.
But then, we need to consider:
You are correct there is such a toy. I think it's mostly an idea the toy makers came up with. At the very least, I doubt anyone considered separation when making the modifications for AGT. Hell, the modifications were done to the four-foot filming model, which really couldn't separate.
The phaser lance may be taking primary power from the nacelles but then would attach to the Primary Saucer Hull during seperation. Yes, the third nacelle makes maneuvering difficult, but not impossible so I do not really see a point their either.
@PhaserLightShow
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