Alrighty Ya'll,
Seems like it's been a good week or so since I've posted an update, so with a bit of luck, this one should make the wait worthwhile
.
First and foremost, I've cut together a bit of an extended video. I was thinking I needed to get some video closeups of the ship to see how everything's going to look in animation and what better way to do that than with a nice little shuttlecraft fly-by?
Other than cutting it together, a slight tweak to the stars and the music of course, so far I haven't done ANY post processing on the video...it could use some levels, b&c and color work to be certain. There's also a number of things with the models and animation that still need to be addressed...some things I just haven't gotten to yet, a few mistakes I missed and a couple of issues that I just don't give a rat's butt about (but only a couple). That said, while the lighting and nacelles (specifically the bussards) are rather obvious, I'm not going to point out anything else as I'm curious to see who spots what with this.
Now along with the video, I also have a still here for everyone's review....as I've been sitting here the past week or so, ever so patiently waiting for animation to render...and re-render (like watching paint dry), I've been busy working on a couple of extra models for the animation...
The image is of course a comp (as the final video will be) and everything isn't exactly to scale yet...space dock and Enterprise are to the same scale, however I just threw the Earth in there as I'm still messin' with it and wanted to see how it could look. Obviously I still have a great deal of work to do on the textures of space dock...if you think those textures were a pain, you'd be quite correct...and since this comp, I've done the top over again, as I made the space doors WAY too big. That said, it's worth noting that except for the planet texture and of course the Aztec texture used on the ship, everything here was created by the artist's hand...even the star field was done in Maya.
I also got up to the local college yesterday and spoke with a couple of my former professors about using a computer lab (or 2) for doing the final renders...even got them looking into render farming for me...so that once I start into the main work, all my proverbial ducks will be all lined up and ready to go.
Anyways, that's about all for now...still have 1 or 2 smaller models to build, not to mention lots of work to do on lighting and such, but the project is progressing nicely. As always, comments/opinions/suggestions and critiques are quite welcome...even if I don't agree with them, it's always good to hear what others think of my work!
Thanks and enjoy!
Seems like it's been a good week or so since I've posted an update, so with a bit of luck, this one should make the wait worthwhile

First and foremost, I've cut together a bit of an extended video. I was thinking I needed to get some video closeups of the ship to see how everything's going to look in animation and what better way to do that than with a nice little shuttlecraft fly-by?
Other than cutting it together, a slight tweak to the stars and the music of course, so far I haven't done ANY post processing on the video...it could use some levels, b&c and color work to be certain. There's also a number of things with the models and animation that still need to be addressed...some things I just haven't gotten to yet, a few mistakes I missed and a couple of issues that I just don't give a rat's butt about (but only a couple). That said, while the lighting and nacelles (specifically the bussards) are rather obvious, I'm not going to point out anything else as I'm curious to see who spots what with this.
Now along with the video, I also have a still here for everyone's review....as I've been sitting here the past week or so, ever so patiently waiting for animation to render...and re-render (like watching paint dry), I've been busy working on a couple of extra models for the animation...

The image is of course a comp (as the final video will be) and everything isn't exactly to scale yet...space dock and Enterprise are to the same scale, however I just threw the Earth in there as I'm still messin' with it and wanted to see how it could look. Obviously I still have a great deal of work to do on the textures of space dock...if you think those textures were a pain, you'd be quite correct...and since this comp, I've done the top over again, as I made the space doors WAY too big. That said, it's worth noting that except for the planet texture and of course the Aztec texture used on the ship, everything here was created by the artist's hand...even the star field was done in Maya.
I also got up to the local college yesterday and spoke with a couple of my former professors about using a computer lab (or 2) for doing the final renders...even got them looking into render farming for me...so that once I start into the main work, all my proverbial ducks will be all lined up and ready to go.
Anyways, that's about all for now...still have 1 or 2 smaller models to build, not to mention lots of work to do on lighting and such, but the project is progressing nicely. As always, comments/opinions/suggestions and critiques are quite welcome...even if I don't agree with them, it's always good to hear what others think of my work!
Thanks and enjoy!