III. HOW AXANAR HAS CHANGED
When I first came up with the idea for Axanar in 2010, it was over lunch with James Cawley on the set of Star Trek: New Voyages (the grand daddy of all Star Trek fan films). James had invited me up to the set to play Garth in a scene in an episode they were filming. James is the one who pushed me to write a script for the Garth story I had first written 20 years earlier. And so when it was conceived, “Axanar” was going to simply be a fan film like any other.
But as we went on, we knew we weren’t going to be happy just doing a fan film. We wanted it to not have any of the same shortcomings that plague so many fan films, namely a weak story and poor acting. And, while New Voyages had clearly set and then raised the bar on what a fan film is, we thought we could make something that was even closer to a Hollywood production.
This meant engaging professionals. Prelude to Axanar had many professionals involved, both in front and behind the camera. It had to in order to look as good as it did. And after the success of Prelude to Axanar, it was clear we had to do even better as our fans had now come to expect something quite different from what they had seen in other fan films.
A big part of this process was to create our own studio...to rent a building, convert it to a sound stage, and build our sets there. Originally, I’d planned on shooting everything on the sets of Star Trek: New Voyages, where James Cawley had generously offered to let us film. We would have converted their sets to look less like TOS, shot the film, then gone into post-production on it (and frankly, Axanar would probably have been done by now, if we’d stuck to the original plan).
But then, Prelude to Axanar director Christian Gossett said no, he couldn’t shoot there—not even at the new facility I had helped James rent and move into. He said there wasn’t enough room to do what he wanted and the sound stage was too small. He also didn’t want to use James’ crew, which was comprised of all amateurs. Christian felt our only option was to find a facility in Los Angeles. This decision changed Axanar dramatically, as it suddenly meant that the first Axanar Kickstarter would have to pay for the infrastructure, not the production.
Again, if we hadn’t made this decision, then we could have had Axanar done by now, and probably for the money we had already raised. The quality wouldn’t perhaps be quite as good as we had hoped, but we certainly could have gone that route. However, in the end, it was agreed that more time and more money would equal greater quality.