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Enterprise D walkthrough in Unreal Engine


I like it, especially the shuttle bay. Ship feels a bit empty, though, and there sure are a lot of lounges (I believe I already counted 3 in the small part of the ship shown in the demo?).

Also, I have my doubts about the fragment around 10:00...

"Permission to go, Captain!"
"Granted, mr. Worf. Please take care you don't crush the shells this time."
 
I think this is big enough that it should be on the general discussion forum.

Original video blocked by Paramount, but available on YT:
https://www.youtube.com/watch?v=l28KDuRrPYU

Thoughts:
-The shuttlebay was HUGE.
-I'm sure I'm not the only one who expected the viewpoint-character to immediately try to jump back out into space after disembarking.
-And I'm surely not the only one who thought it ironic that the video uses music from First Contact?
 
I think this is big enough that it should be on the general discussion forum.

Original video blocked by Paramount, but available on YT:
https://www.youtube.com/watch?v=l28KDuRrPYU

Thoughts:
-The shuttlebay was HUGE.
-I'm sure I'm not the only one who expected the viewpoint-character to immediately try to jump back out into space after disembarking.
-And I'm surely not the only one who thought it ironic that the video uses music from First Contact?

Why is the video blocked? It's practically original, since we've never seen, for example, Shuttle Bay One, or the numerous lounges outside of Ten Forward. And it's not being created for sale, nor is there word that Paramount is even thinking of having something like this. Ugh. Paramount should worry about the actual ST property, rather than worry about someone putting hours of work, on his free time no less.
 
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