Breathtaking - we only tramp through a part of the top 4 decks of the ship and it feels H_U_G_E!!!
The earlier poster was right about there being a lot of lounges - but then again, this is a ship of leisure, right?
It occured to me after I posted last night -- I don't recall any stairs on the Enterprise D.
I also don't recall any ramp halls, like the one that had the ships displayed on the walls.
None were ever on screen, which is the point.
*Thousand* people. The ship only had 1,014 people on board. Never "thousands."
And as far as I'm aware the blue prints only show hints of stairs in the "center island" on the top of the hull where the bridge and upper decks are (all this video shows.) Below those decks it's pretty much only turbos and tubes.
In the show it's only ever implied the Ob-Lounge has two ramps leading off it, one goes directly to the bridge, the other to a turbolift.
How accurate is this? Or is there some interpretation involved?
This is amazing. Very much along the lines of what I think Donny is trying to do as well.
Downside is there's no way the entire ship would be able to be rendered in full scale as one unit that's entirely traversable. You'd need the Enterprise computer itself to pull that off!
I mean, how often do they really even use the shuttles?
I mean, how often do they really even use the shuttles?
I imagine that off screen there's a lot of activity we don't see or hear about.
Someone coming or going. A new crew rotation happening.
It is the flagship.![]()
I mean, how often do they really even use the shuttles?
I imagine that off screen there's a lot of activity we don't see or hear about.
Someone coming or going. A new crew rotation happening.
It is the flagship.![]()
You and me both.This is sweet. What I wouldn't give for a new Trek game using this!![]()
I'm totally getting an Oculus Rift if this happens.
Now that's cool.Actually you can. He is using Unreal engine, which uses something called "streaming". It means that the graphics engine can load and unload things to and from the memory on the fly. So you can model the entire ship, but only the parts that are visible and immediately accessible have to fit in the working memory.
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