I'd be pissed if I were nVidia. This was supposed to be their big showcase for the Gameworks technology, and yet the graphics of the PC version are well below the console versions.
From what I've read, Iron Galaxy was given a mere 8 weeks to turn out the port. For a game of this size and complexity, there's no way that was enough time.
Some have seen fit to blame the developers but it was ultimately WB's decision to put out a broken PC port. They could have decided to give it a few more weeks (or months) to become both stable and complete, and instead they decided to shove a broken product out the door.
This situation has been a great test of the Steam refund feature, at least!
From what I've read, Iron Galaxy was given a mere 8 weeks to turn out the port. For a game of this size and complexity, there's no way that was enough time.
Some have seen fit to blame the developers but it was ultimately WB's decision to put out a broken PC port. They could have decided to give it a few more weeks (or months) to become both stable and complete, and instead they decided to shove a broken product out the door.
This situation has been a great test of the Steam refund feature, at least!