Hey all!
So I've been working on and off on various TNG recreations for game engines for a few years. I started on the Source Engine before moving onto CryEngine and now finally settling for Unreal Engine 4 (did you know it went free on March 2nd? Awesome!)
It's a very powerful but ultimately forgiving engine as I know I don't follow the correct conventions or do things right but it pats me on the back and goes 'there there, I'll accept it'.
So I've resurrected a project I've been working on for quite a while, using assets previously created and getting it all working in Unreal Engine 4.
The first stage of this will be the Bridge from TNG, nothing like jumping in at the deep end!
Some very early screenshots below. At the moment there's very little texture work done and I'm just working on getting all the assets in place. But regardless of the insanely early stage I'm at, any comments and criticisms would be appreciated! When I'm happy with this, I'll release it as a standalone file with Oculus Rift and (assuming performance is up to par) GearVR support as UE4 supports these out of the box and I can test with both.
So I've been working on and off on various TNG recreations for game engines for a few years. I started on the Source Engine before moving onto CryEngine and now finally settling for Unreal Engine 4 (did you know it went free on March 2nd? Awesome!)
It's a very powerful but ultimately forgiving engine as I know I don't follow the correct conventions or do things right but it pats me on the back and goes 'there there, I'll accept it'.
So I've resurrected a project I've been working on for quite a while, using assets previously created and getting it all working in Unreal Engine 4.
The first stage of this will be the Bridge from TNG, nothing like jumping in at the deep end!
Some very early screenshots below. At the moment there's very little texture work done and I'm just working on getting all the assets in place. But regardless of the insanely early stage I'm at, any comments and criticisms would be appreciated! When I'm happy with this, I'll release it as a standalone file with Oculus Rift and (assuming performance is up to par) GearVR support as UE4 supports these out of the box and I can test with both.







