Wouldn't that be amazing? Well, they'd have to keep Braga away from the project..but..I think it would be a hit.
My dream would be for Telltale games to take a timeout and do something different for a while. Their current cycle of churning out redressed TWD games (alongside even more TWD games) will burn them out in no time.
My dream would be for Telltale games to take a timeout and do something different for a while. Their current cycle of churning out redressed TWD games (alongside even more TWD games) will burn them out in no time.
So after spending the best part of a decade (when did the Sam & Max season first come out again) on reviving the once dead adventure game, perfecting it for modern systems and mechanics they should jack it all in and start making what exactly, military FPS games covered in brown and micro translations? Bugger that!
Seriously though, that's a pretty asinine way of thinking. Calling all their games "redressed TWD" is like calling Bioshock Infinite a "Doom clone" or Saints Row 4 a "GTA clone". Clearly Telltale has found their speciality and they have a pretty good (though by no means spotless) track record of putting out quality products.
So after spending the best part of a decade (when did the Sam & Max season first come out again) on reviving the once dead adventure game, perfecting it for modern systems and mechanics they should jack it all in and start making what exactly, military FPS games covered in brown and micro translations? Bugger that!
Seriously though, that's a pretty asinine way of thinking. Calling all their games "redressed TWD" is like calling Bioshock Infinite a "Doom clone" or Saints Row 4 a "GTA clone". Clearly Telltale has found their speciality and they have a pretty good (though by no means spotless) track record of putting out quality products.
I think he means the current focus on TWD games at the expense of other lighthearted franchises, which they originally started out doing. Right now, they seem to be stuck in a rut. I feel they really hit their stride with the Sam & Max games, and they should go back in that direction. I don't think he was saying they should switch game genres.
Don't ge tme wrong, I'm a Lucasarts point'n'click fan from way back. Still, TWD and latter TWAU seems like a MASSIVE leap forward for the genre. It mostly did away with the old "pick up all the things and use them on all the things" puzzle game design and replaced it with an almost Bioware RPG level of character agency and world immersion. They put the "adventure" back in Adventure Games.
Don't ge tme wrong, I'm a Lucasarts point'n'click fan from way back. Still, TWD and latter TWAU seems like a MASSIVE leap forward for the genre. It mostly did away with the old "pick up all the things and use them on all the things" puzzle game design and replaced it with an almost Bioware RPG level of character agency and world immersion. They put the "adventure" back in Adventure Games.
But the puzzle game design is the core aspect of point 'n click adventure games. If you remove the puzzles, then you're just left with a visual novel.
The genre is called "Adventure Games", not "Adventure Puzzle Games". The puzzle thing just evolved as a convention , mostly as a holdover from the old text-only adventure games ala 'Zork'. Some of the best games ever made were the one's that defied the conventions and pushed the genre and indeed the art-form as a whole into new territory.
Even so, "visual novel" is hardly an apt description of TWD and other recent Telltale games. Novels are passive experiences; they are read by you or are read to you. These games are deeply immersive and interactive. You shape the story based on your actions. You *inhabit* the role of Lee, Clem and Bigby as an active participant in their stories, not as a passive observer. What's more there's no "correct" outcome, just a set of consequences based on decisions made by the player. It's an adventure and you're more than just along for the ride.
I'll be honest, I ever only played the first season of 'Sam & Max' so I don't know to what degree later seasons improved things. However, what I did play felt very flat, boring, graphically dull and repetitive. Literally in the case of art assets and setting since each episode seemed to use a lot of the same locations, characters etc. with very minor skin changes. That'd be fine in theory, but it felt like a crutch to hide some technical limitations. Tales of Monkey Island also suffered from a lot of the problems, including using the same 5 NPC faces and animation cycles ad nausium.
All well and good, but I have no interest in the Borderlands IP, but I can see how it would fit in with their catalogue. But either way, I'm impressed that they felt they could do an adventure game out of a shooter franchise. I'm actually really curious about their Game of Thrones game. That'd be the one I would go for.Still, for those wanting them to get back to more light hearted subject matter, I believe they have a game set in the Borderlands IP game coming up...that's funny and light hearted, right?...OK maybe funny, light hearted, brutally violent and criminally deranged but still with the funny!![]()
It's not meant in a negative way, I'm a huge fan of Telltale games. I'm stoked they basically single-handedly revived and modernized an entire genre and introduced it to people who never played adventure games back in the day. I will grant you that it was an oversimplified way to express my sentiment, which is that I don't want them to burn out on these kinds of games. You're right, they've found their specialty. But Borderlands, really? You can't tell me you don't know where I'm coming from here.Seriously though, that's a pretty asinine way of thinking. Calling all their games "redressed TWD" is like calling Bioshock Infinite a "Doom clone" or Saints Row 4 a "GTA clone". Clearly Telltale has found their speciality and they have a pretty good (though by no means spotless) track record of putting out quality products.
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