So if you had a large game budget handed to you and a full team of eager coders to help you develop your own dream video game projects then what would they be? What genre, SP/CO-OP? Online or offline, story driven, standalone or a Mass Effect like saga? etc etc. I could think of several but for this post I will focus on one particular idea...
I would want a pure online "The Last of Us" game but in the style of Day Z or the recently early access release of H1Z1. So a huge map with a large city in the middle and then further out small towns, outposts, countryside, swamps, lakes and standalone structures etc. A map of AI enemies mostly different types of infected though I would introduce some new types of infected not seen in the 2013 video game. Somewhere between 50-100 players who can customize their characters and choose how they want to play with the only goal being survival.
* Base building to create a safe zone where clans can store what they find like large amounts of weapons/ammo cache
* Dynamic map always changing and being made larger over time
* If you die then you restart with a new character
* In game voice chat
A big feature I would like to see is a Day/Night cycle plus a season cycle...
* Each day lasts around 6 hours = 4 in game days per 1 real day
* Every in game 30 days (roughly every week) sees the start of a new month and you could do server maintenance during the switch.
* Every 3 months in game changes to a new season so Spring-Summer-Fall-Winter and the landscape and weather changes to match
* Day/Night cycle changes to match time of year so Spring and Fall would have 3 hours of day & 3 of night. Summer would have 4 hours of day & 2 of night and the reversal for winter.
Have a food/hydrate & Sick system but not as extreme as Day Z and I would keep the combat similar to that found in The Last Of Us but maybe tweak the melee system a little. Also NO F2P tier system at all, sell the game for like £25, €30 or $40 dollars with future expansions maybe to raise more revenue down the line.
So what do you think? and what dream projects would you like to make?
I would want a pure online "The Last of Us" game but in the style of Day Z or the recently early access release of H1Z1. So a huge map with a large city in the middle and then further out small towns, outposts, countryside, swamps, lakes and standalone structures etc. A map of AI enemies mostly different types of infected though I would introduce some new types of infected not seen in the 2013 video game. Somewhere between 50-100 players who can customize their characters and choose how they want to play with the only goal being survival.
* Base building to create a safe zone where clans can store what they find like large amounts of weapons/ammo cache
* Dynamic map always changing and being made larger over time
* If you die then you restart with a new character
* In game voice chat
A big feature I would like to see is a Day/Night cycle plus a season cycle...
* Each day lasts around 6 hours = 4 in game days per 1 real day
* Every in game 30 days (roughly every week) sees the start of a new month and you could do server maintenance during the switch.
* Every 3 months in game changes to a new season so Spring-Summer-Fall-Winter and the landscape and weather changes to match
* Day/Night cycle changes to match time of year so Spring and Fall would have 3 hours of day & 3 of night. Summer would have 4 hours of day & 2 of night and the reversal for winter.
Have a food/hydrate & Sick system but not as extreme as Day Z and I would keep the combat similar to that found in The Last Of Us but maybe tweak the melee system a little. Also NO F2P tier system at all, sell the game for like £25, €30 or $40 dollars with future expansions maybe to raise more revenue down the line.
So what do you think? and what dream projects would you like to make?

), novels, and related materials melded together as best as possible, with plenty of new material included, too, and we would license Dungeons and Dragons in case we wanted to crib or riff off of their material, too. The full Zorkian spell system, with new spells. Locations, items, events, and people only referenced in passing in the games. And plenty of little things that people can do that have no bearing on any game goal or mission, and plenty of odd results.