So if you had a large game budget handed to you and a full team of eager coders to help you develop your own dream video game projects then what would they be? What genre, SP/CO-OP? Online or offline, story driven, standalone or a Mass Effect like saga? etc etc. I could think of several but for this post I will focus on one particular idea...
I would want a pure online "The Last of Us" game but in the style of Day Z or the recently early access release of H1Z1. So a huge map with a large city in the middle and then further out small towns, outposts, countryside, swamps, lakes and standalone structures etc. A map of AI enemies mostly different types of infected though I would introduce some new types of infected not seen in the 2013 video game. Somewhere between 50-100 players who can customize their characters and choose how they want to play with the only goal being survival.
* Base building to create a safe zone where clans can store what they find like large amounts of weapons/ammo cache
* Dynamic map always changing and being made larger over time
* If you die then you restart with a new character
* In game voice chat
A big feature I would like to see is a Day/Night cycle plus a season cycle...
* Each day lasts around 6 hours = 4 in game days per 1 real day
* Every in game 30 days (roughly every week) sees the start of a new month and you could do server maintenance during the switch.
* Every 3 months in game changes to a new season so Spring-Summer-Fall-Winter and the landscape and weather changes to match
* Day/Night cycle changes to match time of year so Spring and Fall would have 3 hours of day & 3 of night. Summer would have 4 hours of day & 2 of night and the reversal for winter.
Have a food/hydrate & Sick system but not as extreme as Day Z and I would keep the combat similar to that found in The Last Of Us but maybe tweak the melee system a little. Also NO F2P tier system at all, sell the game for like £25, €30 or $40 dollars with future expansions maybe to raise more revenue down the line.
So what do you think? and what dream projects would you like to make?
I would want a pure online "The Last of Us" game but in the style of Day Z or the recently early access release of H1Z1. So a huge map with a large city in the middle and then further out small towns, outposts, countryside, swamps, lakes and standalone structures etc. A map of AI enemies mostly different types of infected though I would introduce some new types of infected not seen in the 2013 video game. Somewhere between 50-100 players who can customize their characters and choose how they want to play with the only goal being survival.
* Base building to create a safe zone where clans can store what they find like large amounts of weapons/ammo cache
* Dynamic map always changing and being made larger over time
* If you die then you restart with a new character
* In game voice chat
A big feature I would like to see is a Day/Night cycle plus a season cycle...
* Each day lasts around 6 hours = 4 in game days per 1 real day
* Every in game 30 days (roughly every week) sees the start of a new month and you could do server maintenance during the switch.
* Every 3 months in game changes to a new season so Spring-Summer-Fall-Winter and the landscape and weather changes to match
* Day/Night cycle changes to match time of year so Spring and Fall would have 3 hours of day & 3 of night. Summer would have 4 hours of day & 2 of night and the reversal for winter.
Have a food/hydrate & Sick system but not as extreme as Day Z and I would keep the combat similar to that found in The Last Of Us but maybe tweak the melee system a little. Also NO F2P tier system at all, sell the game for like £25, €30 or $40 dollars with future expansions maybe to raise more revenue down the line.
So what do you think? and what dream projects would you like to make?