A)What Lagacy was supposed to be: A game where you could customize your ships, with technology and new research happening over the years. Perhaps in a form similar to the Starfleet command series: there's a time keeping system, and based on the amount of resources you dedicate to research, new ships, weapons, etc are developed. And, while you wait for your new stuff, you do missions across the map. The AI can do it too, so their ships get more advanced over the years.
B)Another ground based RTS with more flexibility and units that New Worlds, and a skirmish mode.
Star Fleet Battles.
EDIT: I was being tongue in cheek, but now that I think about it, a computer version of SFB that automated the DAC would be nice.
These Trek game ideas sound really cool. It sounds hard but combining the FPS aspect with more adventure style gaming would be ideal...for a more complete experience, adding in the Bridge Commander engine type for the starship combat would be a fan's dream---but it might be too hard to pull off so many aspects successfully.
I wish there were an easier way to create holodeck missions for EF, a sort of 'prefab' mission creator where you could use stock sets, put them together, and create simple mission objectives. And I'd still love an Armada I mission editor. And a continuation of the 25th Anniv/JR/A Final Unity line...SoVF of course.
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