This is stemming from some thoughts I had regarding Warped9's thread. http://trekbbs.com/showthread.php?t=72128 What basis do you design a ship? From a personal standpoint, I like to come up with a purpose and make some constraints as to what the ship is for. For me, just throwing lines on paper would quickly result in "Mondo-super Universe class ultimate battle destroyer". I also like the elegance of a good "form follows function" to the designs of military equipment. it reminds me of a saying used in the aerospace design industry I once read about and always keep in mind when trying to think of a design, "If it doesn't look right, it won't fly right". Which in my mind meant that while there is a science to designing aircraft, there is also an art to it. I also have a tendency to want to come up with smaller ship designs in response to avoiding my "inner fanboy" and creating some huge 12 nacelle'd, 40 photon monstrosity. So, what type of thought processes do you go through when thinking out a new ship?