What I like the most about this is - while holding fairly close to the original concept (reasonably so) - you don't hold too close. There's a visceral aspect to the renderings that gives this design actual presence - mass, so to speak. Something hopelessly missing from the TOS-R CGI work is that sense of mass, or reality. This has it...
Thanks for the comments! Thanks, I see them as some kind of heat sink, similar to the ones of the Constitution nacelles but bigger Here's the Saladin concept model: I started on a full detail version a while ago, but I'm going to start over on it later
Are those three photon torpedo tubes at the front of the saucer? Because when I looked at this image, I instantly thought: say hello to my little friends!
Definately, every ship that's ever been in Star Trek (and more) is on the backburner haha Personally I love Eric Henry's version of the Daedalus, it's pretty much exactly what I would have done: https://sketchfab.com/3d-models/pacific-201-daedalus-class-265ae2d8b55a4dbf8cfdff82735d17b8 Haha! Those are the deflector array, the same kind as on the front of the Connie saucer. I imagine 2 kinds of deflector arrays, and that kind specifically requires less power, but is not as versatile or powerful. Hence why most cruisers use them as secondary arrays. The Saladin doesn't need a big deflector like the Connie, so it makes sense to me. The torpedo bays are also exactly like the Connie, panels that open up and drop torpedoes out. Then the torpedoes fire off in whatever direction they need to go.
That Saladin is simply awesome.. it's shape is original yet very inventive with the changes you've made. That last shot with the Botany Bay is seriously cool. That Daedalus concept is great.