- Make many different and contrasting renderings of Cthulhu (or another eldritch abomination you want to depict in a movie or video game) using cgi.
- Blend the renderings and/or change them very rapidly into each other as fast as possible.
I thought he just looked like this?
Going by that, I think the best way to approach it, would be to just not show him, and base everything just around how people react.
So if Cthulhu is never directly described in the text, where does the image of the big green guy with wings and mouth tentacles come from?
That just absolutely works for me...I thought he just looked like this?
Ok thanks.
I think your ideas could be an interesting way of doing it then. Kind of a constantly shifting, warping form? Maybe you could kind of stick to a very vague outline of he traditionally appears.
Gov Kodos! If you hadn't "inline linked" That short, I would have done so! I was so tickled upon seeing those a few years ago that I actually bought that hand puppet when I learned it was a mass market novelty. (It currently sits within arm's reach upon the left channel speaker of my PC as I type this reply.) Alas, when someone recently inquired about the toy, my "Googling" could not find any examples of it still being made for first time purchase, only resales on bidding sites.
I was so taken by the absurd concept of Cthulhu as a nighttime "call in" show that I staged some digital fan art.
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The creator of the video shorts seemed to like it. Well, he said he did, whether or not he actually meant it.
In the Mouth of Madness is one of my favorite horror films for precisely that reason. As for portraying monsters, the best way would probably be something unethical...images overlayed on each other with a multicolored strobe light effect that would probably literally make it extremely difficult to watch possibly inducing epileptic reactions in those susceptible.
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