Rii
Rear Admiral
Oh for fuck's sake.
Each time I hear about a new Worms game I pray that this is the game where Team 17 finally moves on from Worms 2 and injects new gameplay into the series: allowing players to create specialist worms with different strengths/weaknesses and weapons loudouts, persistent characters with consequences from one map to the next, currency/upgrade paths, and so on. But I'm forever disappointed as they invariably shit out another iteration of Worms 2.
This time around my heart almost skipped a beat when I glimpsed the word 'customisation' in the press release. Could this be it? No, no it couldn't:
Fuck you, Team 17. One of these days they're going to have to come clean and admit that the sole designer on staff died in 1997 of a heart attack.
Each time I hear about a new Worms game I pray that this is the game where Team 17 finally moves on from Worms 2 and injects new gameplay into the series: allowing players to create specialist worms with different strengths/weaknesses and weapons loudouts, persistent characters with consequences from one map to the next, currency/upgrade paths, and so on. But I'm forever disappointed as they invariably shit out another iteration of Worms 2.
This time around my heart almost skipped a beat when I glimpsed the word 'customisation' in the press release. Could this be it? No, no it couldn't:
Wild customisation and personalization - change appearance of worm skin, choose victory dances, gravestones, voices, HUD, title and over 70 different cute, funny and downright stupid hats!
Fuck you, Team 17. One of these days they're going to have to come clean and admit that the sole designer on staff died in 1997 of a heart attack.