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WIP- The Seeker

Well everything I imported from 3dsmax is crap. I can't do anything with the saucer area or the down part (Darker hull). So...I have to redo the major part of the ship. Thanks for 3dsmax for having such a crappy compatibility with AMD CPU. I think I will take the time to do some changes anyway.
 
Well everything I imported from 3dsmax is crap. I can't do anything with the saucer area or the down part (Darker hull). So...I have to redo the major part of the ship. Thanks for 3dsmax for having such a crappy compatibility with AMD CPU. I think I will take the time to do some changes anyway.

Good Luck with that :)
 
So, here is the top saucer. I decided to separate the saucer and do 3 X over the top panels. This way the center part doesn't look too out of place...I beleive. I really like it better this way.

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So I have redone the down saucer. Put the minimal amount of nurbs to get a smooth line. Much cleaner model too. Added the small variations of towers between the upper "slides" ;) .

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Doing some textures work while modeling. It was a boring Sunday, I had a lot of time in front of me...I am also learning UVW for the first time, so bear with me, it won't be perfect. I finished all the parts that were corrupted in 3dsmax too. I am still unsure about the dark brown color. What I want is a dark color, but maybe I will experiment a bit with that...

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Part of the effort I put into the saucer section. Closes ups. Not saying effort likely...

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So, I did the engines today. Directly like my original drawing. I need to smooth out some curves and integrate it to the wing. Still evaluating, but I like it so far, especially with this angle.

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So, I did the engines today. Directly like my original drawing. I need to smooth out some curves and integrate it to the wing. Still evaluating, but I like it so far, especially with this angle.

seek31.jpg

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Very awesome looking ship there :) :techman:
 
I have rework my two main textures, to add more dept and also a level of specular color. I begun cutting some windows and panels too. I did myself a gift and bought Edge Extrude Pro (Very nice).

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I ditch the textures on the saucer. Better to work on the actual surface. I am trying to pace myself, I have a tendency of overdoing it. So I go back a step or two and try to find a more simpler look. So, you can see on the top, the greyish rectangle shapes are actually pods. More suggestive and hidden like a panel. I like the idea of having rounder panels on the top nose to fit with the rounder bridge.

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Ah, I forgot...I put some phaser strips too...
 
In another update, I finally did the Ray dish...after 3 failed tryouts. I found out my original drawings was beautiful in 2d but difficult to do in 3d. So I decided on a more classic and simpler dish. I begun working on the down Hull and dark belley too...

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Lovely colors on the sensor and phaser strips.

Your ship reminds me of vintage 3D films and games that took viewers to exotic places. The vehicles in them had abstract qualities. You have a 3D program, who says you have to be restrained by right angles?

:techman:
 
Working on the down part of the saucer. Added the sensors, panels, windows and pods. Doing also the darker belly...

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Lovely colors on the sensor and phaser strips.

Your ship reminds me of vintage 3D films and games that took viewers to exotic places. The vehicles in them had abstract qualities. You have a 3D program, who says you have to be restrained by right angles?

:techman:

Yeah, there's something Chris Foss-ish about this ship. It's got that weird, alien drag-racer look.
 
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