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(WIP) Enterprise D Interiors

I like to think that by the mid-24th century the "carpet" is a little bit more sophisticated than what we have today; they are hydrophobic and oleophobic to contain water, oils, etc and prevent them penetrating, and micro-motors that allow individual carpet fibres to "brush" liquid droplets and dirt to convenient slots located around the edges of the floor for recycling. After all, we are told the ship is self-cleaning.
 
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I like to think that by the mid-24th century the "carpet" is a little bit more sophisticated than what we have today; they are hydrophobic and oleophobic to contain water, oils, etc and prevent them penetrating, and micro-motors that allow individual carpet fibres to "brush" liquid droplets and dirt to convenient slots located around the edges of the floor for recycling. After all, we are told the ship is self-cleaning.

I feel the same way about this. Such as pervious concrete that is used in parking lots to help prevent standing water in light rains. This is a tech we use today - surely they have adapted it to more textiles by the 24th century.

I am however including the perforated metal flooring, for the "optics", of the room. It feels visually right.
 
I think part of what's making it feel colder is the floor — both Data's lab and the TNG version of Stellar Cartography had that ubiquitous gray carpet you found everywhere on the D. In a room like this, where you have people coming and going from the pool, carpet would be a horrible idea, even in the 24th century. (Woe to the Lower Deckers who have to squeegee the carpet in Cetacean Ops every day :p )

I agree, and feel the flooring here is part of the cold look. That and the textures are 90% my default "Bulkhead Gray" I used in the hallways. Aaaaand the blue world lighting I gave this scene. The blue ambient lighting was always intended to be removed when the water was in place.

On that note: I think I can go ahead and remove the above-mentioned blue from here on out. It should really help the "cold" feeling. Keep in mind, the water and tank itself outside these windows are still to be modeled. Such as with the render below:
robert-mcnatt-cetaceanops-progressrender-023.jpg


The overall grayness of this will be toned down. I have a lot of texturing still to do. :)
 
I did a quick comparison between Mr Phreez's renders and Data's lab in Photoshop and the color temperature on the walls are very similar. The only difference is that Data's lab is a completed scene that has a warm light on the right of picture and a warm light in the claw structure in the ceiling and people (Riker, etc) in it. If you take those elements away you'll find Data's lab the same cool temperature as Mr Phreez's, IMHO.

I would bet that when Mr Phreez is finished with the room and you put a couple of TNG people in it will be very in line with TNG.

I think something that keeps standing out to me in the renders, and pardon if it's been mentioned before, is that the color temperature of the room feels too cold for TNG. Compare it to that screenshot of Data's Lab:

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Notice how the lab has a warmer gray palette? I think that also helps the room feel brighter as well.
 
RED ALERT

You know, I might have to rethink the design on this - my study of the deck plans was not entirely efficient. I forgot about Mr. Sternbach's blueprints of this deck from the 90's manual.

Enterprise-D-Cetacean-Ops-deck-plan.jpg


This will have me rethinking everything. Though I've already got some interesting ideas in mind... And look at that Wet/Dry Access Lock. Fascinating placement.

Yes - I have some awesome ideas coming to mind for this entire area.

Ah - the creative process. LOL
 
Well, I for one love where you are with the set, Sternbach’s blueprints be damned.
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The ceiling structure still looks so cool and SO very TNG-esque. And I feel like the metal flooring is definitely something the set designers would have done on the show. Both Data’s lab but also all the metal floor grating they later had everywhere on Deep Space Nine are an indication of that. By the way, have you thought about making it see-through with light shining through from the water area below? Much like the plexiglass transparent aluminium flooring on some of the levels in engineering.
 
Well, I for one love where you are with the set, Sternbach’s blueprints be damned.
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The ceiling structure still looks so cool and SO very TNG-esque. And I feel like the metal flooring is definitely something the set designers would have done on the show. Both Data’s lab but also all the metal floor grating they later had everywhere on Deep Space Nine are an indication of that. By the way, have you thought about making it see-through with light shining through from the water area below?
100% in agreement! While it would be interesting to try to match the blueprints, I'm much more interested in seeing where the current concept goes.

Besides, Sternbach's blueprints aren't exactly faithful to begin with. IIRC, he forgot to show the Brig, so who's to say Enterprise didn't modify their Cetacean Ops department later on?

EDIT: I've just uploaded my concept of Cetacean Ops over in my own art thread. I won't post it here to avoid cluttering this thread.
 
As for what to put on those big LCARS screens … I’m pretty sure the art department would have put graphical illustrations and annotated diagrams of whales/dolphins on these, even though it might not make a whole lot of sense from an in-universe standpoint and there should probably be something related to ship navigation on there. The reason I’m thinking that is because actually showing the Cetacean crewmembers would probably be pretty expensive, both with real animals but also with FX shots. So I think they would have used the LCARS screens as a visual reminder of what was in those water tanks.
 
The blueprints also, he says pulling them off the shelf and checking to be sure, say: "displayed design condition from stardates 30789.32 to 47965.45" and "composite view of structural details from design reviews 0 to 3.65" and "Note: Views incorporate starfleet yard changes from stardates 40563.61 to 47312.78, plus authorized filed repairs, replacements, upgrades, and equipment abandoned in place". So, who's to say that the plans of Cetacean Ops in the static paper blueprints always looked that way?
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The blueprints also, he says pulling them off the shelf and checking to be sure, say: "displayed design condition from stardates 30789.32 to 47965.45" and "composite view of structural details from design reviews 0 to 3.65" and "Note: Views incorporate starfleet yard changes from stardates 40563.61 to 47312.78, plus authorized filed repairs, replacements, upgrades, and equipment abandoned in place". So, who's to say that the plans of Cetacean Ops in the static paper blueprints always looked that way?
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Being in the engineering and building construction industry myself, there's good odds design revisions stemming from RFIs and change orders in the field never made their way into the record drawings. Happens way more often than I care to mention.
 
Being in the engineering and building construction industry myself, there's good odds design revisions stemming from RFIs and change orders in the field never made their way into the record drawings. Happens way more often than I care to mention.
There was a Trek novel where the macguffin was the "ship's book" for the Enterprise-E, the computer archive documenting all the repairs, modifications, and adjustments off of the official Sovereign-class specifications.

I can't find more than thumbnails of the Sternbach plans, and it looks like Cet-Ops is more than one deck high, but even so, I don't see anything that looks like a corridor between the port and starboard sections. Are the aquatic crew of the Enterprise-D segregated? :eek:
 
RED ALERT

You know, I might have to rethink the design on this - my study of the deck plans was not entirely efficient. I forgot about Mr. Sternbach's blueprints of this deck from the 90's manual.

This will have me rethinking everything. Though I've already got some interesting ideas in mind... And look at that Wet/Dry Access Lock. Fascinating placement.

Yes - I have some awesome ideas coming to mind for this entire area.

Ah - the creative process. LOL

Magnificent a work as Sternbach's deck plans are, they are known to be... not entirely accurate with regard to what we see on screen or the TNG Technical Manual. The stardrive section is missing all transporter rooms and holodecks, and the saucer is missing the fabled arboretum. Andrew Probert himself considered Ed Whitefire's blueprints to be more in line with his original vision of the ship.
 
There was a Trek novel where the macguffin was the "ship's book" for the Enterprise-E, the computer archive documenting all the repairs, modifications, and adjustments off of the official Sovereign-class specifications.

I can't find more than thumbnails of the Sternbach plans, and it looks like Cet-Ops is more than one deck high, but even so, I don't see anything that looks like a corridor between the port and starboard sections. Are the aquatic crew of the Enterprise-D segregated? :eek:

C. Ops occupies both Deck 13 and 14. This room will be located on Deck 13 and the moon pool extends down into another room which will occupy deck 14. The tanks themselves will be a full two decks high and this size will be visible through the windows.

My plan is that the tanks will be fully realized and you will see dolphins swimming around as well as the walls of the tanks (some of these walls will have windows that are part of surrounding hallways and corridors to match the general blueprint for these decks)
 
As for what to put on those big LCARS screens … I’m pretty sure the art department would have put graphical illustrations and annotated diagrams of whales/dolphins on these, even though it might not make a whole lot of sense from an in-universe standpoint and there should probably be something related to ship navigation on there. The reason I’m thinking that is because actually showing the Cetacean crewmembers would probably be pretty expensive, both with real animals but also with FX shots. So I think they would have used the LCARS screens as a visual reminder of what was in those water tanks.

This is a really good point. I was thinking something similar to this but from a more ship technical theme. I like the idea of putting in annotated diagrams of a cetacean life form.

I made my own .psd file of individual LCARS elements about a year ago so I could drag and drop any LCARS layout I wanted, but I'm not the best at designing them and they are kind of daunting. Though I'm excited to try and tackle it ... somehow.. lol
 
By the way, have you thought about making it see-through with light shining through from the water area below? Much like the plexiglass transparent aluminium flooring on some of the levels in engineering.

Almost forgot - I have thought of doing something like that. I could work it into the existing flooring design pretty easy. For example, removing the perforated flooring on the left and right sections of the flooring and replacing those areas with glass. That would be cool. Beneath this room will be a second room, accessible via a lift (similar to the one in engineering). This lower room will be more systems monitoring and interfaced communication with the cetacean crew. (At least, that's what I have in mind for now. I haven't fully fleshed out the bottom room.)
 
Given that these creatures are more constrained with where they can go, what if their environment includes holodeck technology? Maybe their tanks are holodecks, but filled with water?
 
Beneath this room will be a second room, accessible via a lift (similar to the one in engineering). This lower room will be more systems monitoring and interfaced communication with the cetacean crew. (At least, that's what I have in mind for now. I haven't fully fleshed out the bottom room.)
Sounds honestly fascinating! Can’t wait for it.
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Given that these creatures are more constrained with where they can go, what if their environment includes holodeck technology? Maybe their tanks are holodecks, but filled with water?
Now this just has to be the plot for a future Lower Decks episode!
 
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