It was. But now I’m realizing I should drop the ‘s’.Really impressive stuff!
Is the 'S' in 'AstronavigationS lab' deliberate?
No, you aren't missing anything. Probert came up with that sketch when he was doing design work for the original version of Star Trek Online back in the mid-2000s. Since this would all be done in CGI, he was presumably encouraged to 'go big' and show those areas on the ship that TNG couldn't show due to budgetary reasons, and the VFX of the day might not have been able to do justice to. So this is more of a "dream version" of Cetacean Ops, whereas what's depicted in both the Ed Whitefire and Rick Sternbach blueprints is closer to what they might have been able to portray on the show. (Or, maybe this isn't the Enterprise; maybe it's another Galaxy-class ship, or what C-Ops would look like after a major refit.)An issue to figure out...
I'm trying to tackle an issue where Probert's concepts and what I've found for deck by deck blueprints don't correspond to one another. Where C. Ops is on the blueprints doesn't actually allow for this 360 view. It doesnt allow for any view of water at all as it appears to be surrounded by hallways. The only area where this room is possible is what, according to blueprints, is wet/dry access - which is at the end of a long hallway, surrounded by water. This area extends down from deck 13 to deck 14. Which gives me an idea of making the wet/dry access and C.ops one area across two floors (deck 13 is c. ops navigation lab, deck 14 is wet / dry access.
Maybe I'm just looking at the wrong blueprints or I'm missing something.
Agreed, I think what @Mr. Phreez has going on the previous page is excellent — it shows us something new, but still fits into that late '80s/early '90s TNG aesthetic. I also like that he's trying to tackle Probert's concept for C-Ops, but it doesn't fit with the Enterprise-D that we got. More like the Enterprise Probert wishes we could have had if there'd been infinite budget.To add a bit to @cardinal biggles's comment, while from a modeling standpoint I like what you're doing, using the Probert concepts from STO by definition make it not feel like TNG and the Enterprise-D. Another Federation starship years later, sure; but not TNG. It's a hard balance to get right, you don't want it looking just like everything else we did see on the show; but to me this is too much in the other direction.
An issue to figure out...
I'm trying to tackle an issue where Probert's concepts and what I've found for deck by deck blueprints don't correspond to one another. Where C. Ops is on the blueprints doesn't actually allow for this 360 view. It doesnt allow for any view of water at all as it appears to be surrounded by hallways. The only area where this room is possible is what, according to blueprints, is wet/dry access - which is at the end of a long hallway, surrounded by water. This area extends down from deck 13 to deck 14. Which gives me an idea of making the wet/dry access and C.ops one area across two floors (deck 13 is c. ops navigation lab, deck 14 is wet / dry access.
Maybe I'm just looking at the wrong blueprints or I'm missing something.
That's what my preference would be as well, since the design aesthetic for the 24th century is based in the language of the limitations of construction budgets. But, seeing how the Galaxy class could grow and develop in the direction of the 25th century aesthetic, which is opened up by the advent of green screen set extensions is rife with possibilities.Using Probert’s concept sketch as a starting point makes sense. Although I would probably try to have this turn into a design that’s more realistic as something the set designers would actually have built for show.
I think adding the central pool is a good idea, and ties the design language in with the version we see on the California class. When I see the original version that just has the corridor wall, it actually gives me Enterprise-J vibes instead of the Galaxy class.
Using Probert’s concept sketch as a starting point makes sense. Although I would probably try to have this turn into a design that’s more realistic as something the set designers would actually have built for show.
No, you aren't missing anything. Probert came up with that sketch when he was doing design work for the original version of Star Trek Online back in the mid-2000s. Since this would all be done in CGI, he was presumably encouraged to 'go big' and show those areas on the ship that TNG couldn't show due to budgetary reasons, and the VFX of the day might not have been able to do justice to. So this is more of a "dream version" of Cetacean Ops, whereas what's depicted in both the Ed Whitefire and Rick Sternbach blueprints is closer to what they might have been able to portray on the show. (Or, maybe this isn't the Enterprise; maybe it's another Galaxy-class ship, or what C-Ops would look like after a major refit.)
To add a bit to @cardinal biggles's comment, while from a modeling standpoint I like what you're doing, using the Probert concepts from STO by definition make it not feel like TNG and the Enterprise-D. Another Federation starship years later, sure; but not TNG. It's a hard balance to get right, you don't want it looking just like everything else we did see on the show; but to me this is too much in the other direction.
Agreed, I think what @Mr. Phreez has going on the previous page is excellent — it shows us something new, but still fits into that late '80s/early '90s TNG aesthetic.
Not likely (IMO).This could be a possible refit, and is perhaps how it lookedafter Geordi rebuilt her.
Not likely.Even though the D ended up going back into action, Geordi was restoring her for the museum, so any repairs he made would have been to try and make the Enterprise like she was — to the point of installing an older bridge module rather than one with the layout we saw in Generations. I'm sure anything he did to C-Ops would have been handled similarly.
Wow - I really need to make myself a profile image...
Anyway.. UPDATE TIME!
Renders:
So I've only been dropping one photo updates for a few days now. I've gotten enough of the hallway into cetacean ops done that I feel I can reveal a bit more of it. Also - at the very end - is something I am very proud of. With that, some renders...
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- Facing the hallway entrance to the Cetacean Ops facility.
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- I am very pleased with how this turned out. Like @Michael said - I really want to just stand there and stare out those windows...
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- The large sliding doors leading to the main ship hallway outside. These panels will eventually have LCARS of some sort on them. Nothing important, mainly general access LCARS.
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- Facing towards the anti-chamber entrance to Cetacean Ops.\
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- A little closer now.
Why thank you! Doing stuff in Photoshop is one of my favorite things to do.You make an excellent point. And by the way, you are superb at photoshop. Wow! I love those curved designs. They had a nice weight to the room and make it more official. You have made me rethink my design on them.
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