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(WIP) Enterprise D Interiors

I'd go with a huge chunky window that eats up most of the wall just like an aquarium at a zoo.

If they were doing this on a TV budget or even a film budget, 90% chance the other side of the glass is a green or blue screen and CGI or miniature work after the fact.

I’m thinking of doing this huge window idea with at least one of the windowed sections. There are three in total before reaching the main room. So I think I might make the center set of windows large. I do like that idea.
 
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Another Update: Some experimental architecture here for the hallway design.

So my wife and I spent the better part of the day working on some set changes and design ideas. My wife suggested adding some curved windows into the narrow sections of the hallway - and I have to admit I like it. This is all still very experimental and up in the air so it may change again - but I'm liking the direction this is going.

@ashleytinger -- I think these curved windows sort of fit the aqua ram style windows you were talking about, though not exactly how you described - they give that aquarium feel.

I am not so much trying to make a set recreation ... as there was no set ... but creating a unique concept that mixes Probert's open window concept with some new twists on classic TNG designs (i.e the panels under the windows in the narrow sections)

I have one more design idea for this hallway, which I'll upload tomorrow. I'll need some help deciding between the two - but for now - tonight's version. Let me know what you think, everyone.

Some things changed:

Wall panels -- The wall panels were moved and inset into the wider sections of the hallway, they were also lowered in the narrow parts and windows were added above them along with new center lighting for the upper hallway.

Window depth -- I increased the window depth so they were a little thicker, adding more weight and bulk to the scene.

Some things still to come:

Exterior hallway pieces: Exterior extensions of the hallway visible through the windows. You can see some unfinished pieces already through the curved parts of glass.

robert-mcnatt-cetaceanops-progressrender-004.jpg


Note: The blue color is a place holder color for 'water'. It will be changed.

Keep Trekking, and HAPPY NEW YEAR EVERYONE!
 
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Love it so far.
Question: are the wooden slats at hand-height meant to be a handrail? It doesn't look like you could get your hand past the things above and below them.
Or is this something copied from the real sets, which looked like this 'just because'?
 
Hope you don’t mind me doodling some idea in your rendering … :)

Probably something you already considered (and dismissed?), but I thought making those large windows go even further down might look cool, so I gave it a quick whirl in Photoshop. Looks cool, but might realistically be a potential tripping hazard …

JUC7Rwo.jpg
 
Hope you don’t mind me doodling some idea in your rendering … :)

Probably something you already considered (and dismissed?), but I thought making those large windows go even further down might look cool, so I gave it a quick whirl in Photoshop. Looks cool, but might realistically be a potential tripping hazard …

JUC7Rwo.jpg
What if the lower portion of the window curved inward toward the Cetacean tanks instead?
 
Hope you don’t mind me doodling some idea in your rendering … :)

Probably something you already considered (and dismissed?), but I thought making those large windows go even further down might look cool, so I gave it a quick whirl in Photoshop. Looks cool, but might realistically be a potential tripping hazard …

I don't mind that at all (doodling that is), I find it awesome, and I love the collaborative nature that can sometimes arise from stuff like this.

Double answer for your ideas: One - I absolutely love this idea and find the bottom curve to be really interesting. I agree with it being a tripping hazard though (but isn't Star Trek known for their tripping hazards? I'm looking at you 'stair that comes to a point on the set of DS9 for no good reason other than to murder someone's ankles'......)

This leads me to the second answer - I don't think I'll use them in this hallway - per the tripping hazard - but I can see this one hundred percent fitting in somewhere inside of Cetacean Ops itself. So, I'm going to play with this idea a bit further into the project. Thanks for this idea, Michael!
 
Love it so far.
Question: are the wooden slats at hand-height meant to be a handrail? It doesn't look like you could get your hand past the things above and below them.
Or is this something copied from the real sets, which looked like this 'just because'?

The wooden slats you see here are an original idea. This is not utilized in any other area of the ship (that has been seen). I wanted to incorporate the wooden look into this room as wood was an important part of the design aesthetic for Gene Roddenberry. However, I didn't feel this room would need the hand rails here. It is not technically a main hallway, and I can imagine them, with the shape of this room, getting hit or bumped into a lot if they stuck out.

Also, this hall, while beautiful, isn't meant to linger in too long. It is more of a direct access to an essential part of the vessel. I know that people would often visit this part of the ship, as Geordi took a passenger here once in one of the episodes, so it is definitely a part of the ship civilians would 'sometimes' have access to, but it seems it would be by chaperone. Giving it a soft feel, while leaving it streamline and open gives me a feeling of balancing those the two points above.

Thanks for the question. :)
 
Wow - I really need to make myself a profile image...

Anyway.. UPDATE TIME!

So I've been busy with some redesign of this hallway. I took a lot of the suggestions some of you have been dropping, along with a lot of talking and brainstorming with my wife, and I think I hit on a hallway design I really like. Keep in mind: this hallway is nowhere near finished - it is perhaps only 50% of the way complete, so if it looks odd - changes are it is unfinished. :)

Themes:

I've been trying to keep the Star Trek brand or theme running through this hallway, but also wanted to take a decent amount
of artistic liberties. So I've got some classic TNG architecture mixed with some slightly contemporary designs. It gives it a fresh feel without breaking from the era.

The wood is a big part of the theme. Especially in this area. Wood & Water - in scifi .. in star trek especially. I anticipate using a decent amount of accent wood throughout the whole design. But I also want to keep it subtle, as this is more of a work area and less a leisure area. Striking a balance between the two is important. Probert has some designs which show some lounging and coffee tables, which feels very TNG, but I'm thinking of a little more tech feel in this specific lab. Though I won't be discounting the chance to throw in that TNG era 'classiness'.

Change log: (since last update)

1. I removed the expanded center area of the hallway and opted for a straight aquarium style walkway. This change really helps draw the eye down the length of the hallway and brings in that nostalgic sectioned TNG hallway feel. I imagine if this were a set it would give characters opportunities to stand and walk & talk.

2. I darkened the red panel stickers; they were almost fire engine red in my previous update. This matches them to the dark red/brown of the sets.

3. Slightly lengthened the hallway. The hallway in the blueprints is pretty long, and I needed to extend out this length. This change is practically unnoticeable though.

4. Updated the texture for the wood railing. Aaaaaaand I most likely won't keep it either.

5. Added a custom designed (it took two days, way longer than I thought it would) Cetacean Ops Logo, as well as double glass sliding doors. I debated waiting until the very end of the project to make the logo.. but I couldn't help myself. And seeing this logo in the render just makes me super excited for what is to come in this project.

Renders:

So I've only been dropping one photo updates for a few days now. I've gotten enough of the hallway into cetacean ops done that I feel I can reveal a bit more of it. Also - at the very end - is something I am very proud of. With that, some renders...

robert-mcnatt-cetaceanops-progressrender-005.jpg

- Facing the hallway entrance to the Cetacean Ops facility.

robert-mcnatt-cetaceanops-progressrender-006.jpg

- I am very pleased with how this turned out. Like @Michael said - I really want to just stand there and stare out those windows...

robert-mcnatt-cetaceanops-progressrender-007.jpg

- The large sliding doors leading to the main ship hallway outside. These panels will eventually have LCARS of some sort on them. Nothing important, mainly general access LCARS.

robert-mcnatt-cetaceanops-progressrender-008.jpg

- Facing towards the anti-chamber entrance to Cetacean Ops.\

robert-mcnatt-cetaceanops-progressrender-009.jpg

- A little closer now.

Before we get completely to the last image - I just want to say - I redesigned this logo I don't know how many times, but I think I hit on a design that really fits the elegance of class that TNG always tried to portray. I wanted something that felt similar to Lower Decks, and one design incorporated their logo into this one - but it just didn't look right. It was, obviously, a little too "cartoony". This however ... feels right.

To explain the design a little:

It is done in classic TNG minimal style. I tried to convey the idea of sea life, starfleet, and navigation all within the starfleet 'swoosh'. The stars above the tail are the Orion belt. I choose this for two reasons - It is a very personal constellation to me, orion has consoled my troubled mind many many times. It is also very recognizable - and immediatly conveys space.

The stars around the border, between the text, represent 3d space, or X,Y,Z coordinates.

I also wanted to convey the water in a simple elegant way, similar to how Lower Decks did theirs. It's hard to see, but each wave is a slightly different roughness of frosted glass.

The rest is pretty self explanatory, so, on with it I suppose...

robert-mcnatt-cetaceanops-progressrender-010.jpg

- Double glass doors into the anti-chamber for Cetacean Ops 2.

Things to come in the near future:

1. Props and set decorations for the tanks outside the windows.

2. The beginnings of the anti-chamber entrance to the facility.

3. The main ship corridors and hallways leading to this hallway.

4. More set details and "tech" pieces for walls, ceiling, doors, etc.

And with that...

I am very excited to show everyone these - and I look forward to all ideas, comments, suggestions. Have a great day everyone!
 
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What if the lower portion of the window curved inward toward the Cetacean tanks instead?

I'm trying to picture that - its an interesting architectural idea - I honestly can't see it in my minds eye, but I might dabble with some design concepts. Thanks for the idea. :)
 
Wow - I really need to make myself a profile image...
That you do, yes! :)

I agree with Ashley, this is phenomenal. I especially like this viewpoint:
Imagine walking through the ship, a door opens and then suddenly you see … THIS. What a view!

Really dig the design for the Cetacean Ops logo you created!

I don't mind that at all (doodling that is), I find it awesome, and I love the collaborative nature that can sometimes arise from stuff like this.
Very much agreed. But also, thank you for letting it be that way and be open to suggestions and wild ideas. Please just always keep in mind that you’re under no obligation at all to listen to any of us. ;) I gotta say, you hashing this out with your wife sounds brilliant. I think you got this. :bolian:

Double answer for your ideas: One - I absolutely love this idea and find the bottom curve to be really interesting. I agree with it being a tripping hazard though (but isn't Star Trek known for their tripping hazards? I'm looking at you 'stair that comes to a point on the set of DS9 for no good reason other than to murder someone's ankles'......)
Oh yeah, I forgot about that weird design choice on Deep Space Nine. Gotta hand it to those Cardassian architects, I guess. They create some of the most hostile architecture. :lol:

This leads me to the second answer - I don't think I'll use them in this hallway - per the tripping hazard - but I can see this one hundred percent fitting in somewhere inside of Cetacean Ops itself. So, I'm going to play with this idea a bit further into the project. Thanks for this idea, Michael!
Makes total sense to me. And thanks again for hearing me out. Can’t wait to see this progress.

I got a couple of thoughts about the wood elements: On the one hand I agree, it practically screams 80s, comfy hotel lounges, Probert and TNG. But on the other hand, how about – just for the Cetacean area – making it stone or marble instead of wood? There’s actually some precedence for that in the set design, if you look at those faux (?) marble elements on the conference table or the lit slate wall ornament behind the Ten Forward bar. So I think some sort of marbled stone look could work for those panelings too and subconsciously underscore the aquatic nature of the place.

XD8K7jN.jpg


nR6MSsQ.jpg
 
Excellent work, @Mr. Phreez! These renders are GORGEOUS!

I wanna echo @Michael’s sentiments and say I’m glad you’re incorporating those of us in this thread in your development process. Part of what I’ve been enjoying about your work so far is your design narratives and getting a peak behind the curtain.

Please just always keep in mind that you’re under no obligation at all to listen to any of us. ;)

I don’t know about you, but all of my input is important and absolutely mandatory to include. :D
 
I got a couple of thoughts about the wood elements: On the one hand I agree, it practically screams 80s, comfy hotel lounges, Probert and TNG. But on the other hand, how about – just for the Cetacean area – making it stone or marble instead of wood?

I forgot about the granite and marble-esq colors. (As well as that dark lime green light.) I like the marble. Either of these could fit in well with the main ops area.

I have an idea. In my mind it seems cool. I’m going to model it tomorrow and implement it into the hallways, it might be just what I need for a couple areas I’ve been trying to fill.
 
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