jayrath said:
Seems like it would be a perfect target.
Do Klingons enjoy the long turbolift ride between the front bulb and the rear engineering hull, or what?
Christopher said:
But even accepting that conceit, where's the real benefit in targeting the neck of a Klingon battlecruiser?
blakbyrd said:
The Klingons are definitely over-compensating for something.
Possibly. I think the ship's a backwards manta ray. The shape and his original color scheme with the lighter blue-green on the bottom and darker gray dorsal are somewhat suggestive of one.Christopher said:
Ever see the Discovery in 2001? That may have been an inspiration for Matt Jefferies.
That plays off stuff on McMaster's plans and from Starfleet Battles which postulate the higher radiation areas in engineering were staffed by lower ratings and servitors, "kuve". The pod is officer country and the long neck, in addition to housing the impulse drive for independant operations, serves as a choke point to hold off any grunts and slaves should they decide to mutiny.After all, Jefferies was working before TMP came along and stuck the warp reactor right in the middle of the engine room. Although in the case of the D7, with the pod so much smaller than the aft section, it's a bit hard to justify the idea that the aft is all engine. But then, I think John M. Ford's novel The Final Reflection mentioned something about the aft section being occupied by disposable grunts while the important people stayed up front away from the engine radiation.
jayrath said:
Yeah. But chandeliers are not warships.
My question remains. Why string your command section out on the end of a long, teensy pylon? Shove it back smack against the engineering hull, and you run no risk whatsoever.
The boom has to serve some useful Treknical function, or are we ready to give up and say it just looks cool?
Lieut. Arex said:
That plays off stuff on McMaster's plans and from Starfleet Battles which postulate the higher radiation areas in engineering were staffed by lower ratings and servitors, "kuve".But then, I think John M. Ford's novel The Final Reflection mentioned something about the aft section being occupied by disposable grunts while the important people stayed up front away from the engine radiation.
Sorry, but no. Star Fleet Battles predates both The Final Reflection (May 1984) and FASA's RPG (1982) stuff by several years. SFB was first published in 1979. The original pocket game (which I can't find at the moment) included these notes as do the Commander's ruleset from 1983. The engineering section is described as being manned by servitor (Ford's kuve) races, not slaves (straav). Not being Klingon, they are monitored closely by security. If security's damaged in a battle, there's a chance for mutiny. Hence, the long neck, etc.Christopher said:
You've got the causality backwards there. Ford originated those concepts for The Final Reflection, but he also worked for FASA and incorporated them into the role-playing games' Klingon material. I assume this Star Fleet Battles thing picked them up from that.
Christopher said: In the science-inspired paradigm that motivated Matt Jefferies's ship designs, modules separated by pylons or spars make a lot of engineering sense.
jayrath said:
But if a Tinkertoy warship makes so much sense, then why do we not see military aircraft and water navies that are made up of multiple components?
Christopher said:
Ever see the Discovery in 2001? That may have been an inspiration for Matt Jefferies.
ancient said:
Didn't the D-7 come first though?
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