The thing is you're treating it like Video game logic, I'm basing mines off how explosives work over surface area.
Uh, no, you're the one who mentioned "damage points."
Star Trek space combat is not a videogame, the shields don't use "damage points."
Also, I don't see how your test applies to the situation. I'm not saying that wearing down the shields wouldn't work, I'm saying that the total energy delivered by the photon torpedo does not increase when it is spread out. Sure, exploding it outside the shields will spread the damage out. But you said:
If you have the torpedo crash into the shield, it does 80 points to 1 surface.
However if you let it explode near the shield and let the damage spread out across multiple surfaces, lets say it'll do 60 on shield A, 50 on shield B, 30 on shield C, 20 on shield D, 10 on shield E.
In total it would do 170 damage.
That seems to be implying that the torpedo delivers 75% of it's energy on shield A, 62.5% of it's energy on shield B, and so on. That clearly adds up to more than 100%, which is where you've lost me and
Emperor Tiberius. The math doesn't seem to add up.
You're basically saying that exploding the torpedo just before it hits the shield would spread the damage out over a greater area, right? That I agree with. But the total amount of damage delivered in that way can't possibly be greater than the total amount of damage delivered by a direct impact.
I'm also not sure the logic works for another reason. The closer the torpedo is when it explodes, the more damage it does, right? And the torpedo explodes the minute it impacts the shields, right? So if it explodes on contact with the shields, then it's actually
closer to the shield emitters than if it explodes 2 meters away from the shields. Wouldn't that do more damage?
You're treating the shields as 1 solid continuous shield piece when in reality it is at least 6 pieces for Starfleet vessels.
If shields were 1 solid piece and any direction you hit the shield from would absorb all the damage, I would concur that exploding it on impact should be better.
But from all the things shown on screen, there are 6 sides to a shield on a Starfleet Vessel.
http://en.memory-alpha.org/wiki/Deflector_shield
Top, Bottom, Left, Right, Forward, Rear
forward,
starboard,
port,
aft,
dorsal, and
ventral
Doing damage to 1 section of the shield doesn't affect the other 5 unless you explode it right at the joint between sections.
Given it's box like distribution, you can probably detonate the torpedo at the joint between 3 sections and have 3 pieces affected.
Explosions IRL are spherical unless it's a shaped charge. I'm sure we can all agree on that.
Energy from the explosion that doesn't face any shields will be lost since the force / energy is radiating into space.
Explosions done in the center of 1 shield section can do only a finite amount of damage at best, even with colliding.
If you explode it at the joint between 3 sections, you'll have 3 sections of shields taking massive damage.
The original issue I had was that most torpedoes look like it's ramming instead of exploding.
If they were ramming and somehow all the energy was being distributed to the shields with no lost into space, I would be all for ramming.
But from the VFX on screen, most torpedoes aren't even exploding, they're colliding with the shields and having a minor amount of energy radiate around the point of impact.
ST:VOY have shown the explosive effects of torpedoes detonating mid flight. Why not use it to affect more surface area for total aggregate damage?