Most of the times you see torpedoes ram a ships shield and the shield sparkles.
Yet everytime I've seen them detonate a Torpedo near a ship and let the shockwave do it's damage, it seems far more effective. Not to mention that that is closer to how modern air to air missile works.
Every standard photon torpedo has the power to be stronger than a modern day H-Bomb with the blast radius to back it, yet they never portray the torpedoes like that.
I know there is a VFX budget issue, but with modern CG, adding appropriate size explosions should be easy once you've created the explosion.
So why don't they do protray Torpedoes as giant explosions near it's target?
Yet everytime I've seen them detonate a Torpedo near a ship and let the shockwave do it's damage, it seems far more effective. Not to mention that that is closer to how modern air to air missile works.
Every standard photon torpedo has the power to be stronger than a modern day H-Bomb with the blast radius to back it, yet they never portray the torpedoes like that.
I know there is a VFX budget issue, but with modern CG, adding appropriate size explosions should be easy once you've created the explosion.
So why don't they do protray Torpedoes as giant explosions near it's target?