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Why didn't the Ori attack Earth first?

^As has been pointed out, the Jaffa were the greater immediate threat so that's who the Ori dealt with first.


That would make sense IF the Ori were not aware that the Jaf'fa's reluctance toward the Ori was a direct result of their association with the Tau'ri.

In fact, most of the civilizations that did ultimately resist the Ori were pushed in that direction by their association with Earth. Everywhere the Priors went, they ran into either an SG Team or an Earth Ally. Both Ori beachheads were rendered inoperative by Earth. Hell, Adria was thwarted at every turn by Earth. You would think that at some point they would have had enough.

Earth's strenght was its ability to be annoying. Nothing more. If the Ori had simply shown up on earth, their very presence would have thrown the planet into chaos.
 
I don't think Earth was as big of a problem as we're giving them credit for. The following is a break down of the Ori episodes. I'm only rewarding "wins" to each side when there's an actual victory and not just avoiding disaster:

Avalon-Origin: Daniel and Vala introduce the Ori to the Milky Way. We'll call this a draw.
Beachhead: The destroy the supergate. Earth Wins.
The Fourth Horsemen: Virus beats up on Earth before they find a cure. Not worth calling a victory.
Ethon: Good-bye Prometheus. Ori Win.
The Scourge: Team beams out in the nick of time. Good thing the bugs were on an unpopulated world, eh? No points either way.
Camelot: Allied forces of good got their asses kicked. Ori Win.
Flesh and Blood: Oh, look. Allied forces of good continue to get their asses handed to them. Ori Win
Counterstrike: Adria gets her ship back and blows up Dakara. Bummer, dude. Ori Win.
The Quest: Yes, they found the means to make a super weapon. But, they didn't ge it completed, and both it and Danny-boy fall into the hands of Adria. Ori Win.
Line in the Sand: Thet hide the village to keep it from destruction. This is another case of avoiding disaster, but to be nice, I'll give credit to earth. Earth Wins.
The Shroud: Yes, they may have destroyed the Ori, but they let several more ships into the galaxy, and disengaged the supergate so more can come at will. Draw.
Dominion: Adria's ascended. Oh, shit son. Ori Win.
Unending: SG1 gets fancy new-fangle toys to play with. Unfortunately, they can't actually play with the toys unless they want to die. Draw.

So, in most semi-direct conflicts, I'm only showing Earth with 2 shown victories that count as actual blows agains the Ori, while the Ori racked up 6 wins that are shown as blows against the good guys. The Tau'ri weren't the threat to the Ori that they were to the Goa'uld, and they certainly weren't as big of a nuisance in the Ori's book.
 
So, in most semi-direct conflicts, I'm only showing Earth with 2 shown victories that count as actual blows agains the Ori, while the Ori racked up 6 wins that are shown as blows against the good guys. The Tau'ri weren't the threat to the Ori that they were to the Goa'uld, and they certainly weren't as big of a nuisance in the Ori's book.

Err... you also showed Earth killing ALL the Ori except Adria! I think that counts as a pretty massive victory, even if they let a few Ori battle cruisers through.

Also in AOT they totally destroy the Origin religion, and allow Morgan Le Fay to wipe out Adria?

Sure - the Ori get a few more sucker punches in at Earth than the Goa'uld, but not many more - they still go from Gods ruling a galaxy to nothing in a few years.

Oh - also in Unending they get cool new Asgard weapons they can use - they just have to keep the computer core offline - but they destroy two Ori ships with those weapons.
 
In the end what really led to the Ori's downfall was probably that they underestimated the Ancient's response. The Ancients helped in giving Earth several crucial victories.

*They helped create a cure for that plague and the anti-Prior device.
*They helped direct Earth to the location of Merlin's weapon.
*Merlin helped build an anti-Ori weapon and then kept Daniel from the Ori's influence so to use the weapon. Plus they didn't interfer in its use.
*Then in the end an Ancient assisted in getting SG-1 to the point where they could use the Ark of Truth and then dealt with Adria.
 
^^They didn't know for certain that they killed the Ori, and even then, that didn't change anything until Ark of Truth. In fact, it almost made things worse because instead of having to go against a race of powerful beings, they cleared the way for a single uber-powerful Adria. While I was only counting the stuff from the TV show, AoT would count in their favor if I were to count it. Right, I forgot that the weapons were still functional, it was just the computer that was worthless.

None the less, I still don't think that earth ever became a big enough threat to the Ori for them to launch an immediate strike.
 
None the less, I still don't think that earth ever became a big enough threat to the Ori for them to launch an immediate strike.

Well here I agree - they had other fish to fry, and they were also looking for followers, while being almost certain all they could do with Earth was wipe it out.

The Ori wanted to convert the hundreds of human planets to their will, wiping them out was a second choice. Given they would also have to face the ancient weapons platforms and whatever Asgard-enhanced tricks the Earth fleet would acquire they had bigger fish to fry.
 
Earth was the only one actively fighting the Ori, if I were smart, I would try to wipe them out first
 
I don't think Earth was as big of a problem as we're giving them credit for. The following is a break down of the Ori episodes. I'm only rewarding "wins" to each side when there's an actual victory and not just avoiding disaster:

Avalon-Origin: Daniel and Vala introduce the Ori to the Milky Way. We'll call this a draw.
Beachhead: The destroy the supergate. Earth Wins.
The Fourth Horsemen: Virus beats up on Earth before they find a cure. Not worth calling a victory.
Ethon: Good-bye Prometheus. Ori Win.
The Scourge: Team beams out in the nick of time. Good thing the bugs were on an unpopulated world, eh? No points either way.
Camelot: Allied forces of good got their asses kicked. Ori Win.
Flesh and Blood: Oh, look. Allied forces of good continue to get their asses handed to them. Ori Win
Counterstrike: Adria gets her ship back and blows up Dakara. Bummer, dude. Ori Win.
The Quest: Yes, they found the means to make a super weapon. But, they didn't ge it completed, and both it and Danny-boy fall into the hands of Adria. Ori Win.
Line in the Sand: Thet hide the village to keep it from destruction. This is another case of avoiding disaster, but to be nice, I'll give credit to earth. Earth Wins.
The Shroud: Yes, they may have destroyed the Ori, but they let several more ships into the galaxy, and disengaged the supergate so more can come at will. Draw.
Dominion: Adria's ascended. Oh, shit son. Ori Win.
Unending: SG1 gets fancy new-fangle toys to play with. Unfortunately, they can't actually play with the toys unless they want to die. Draw.

So, in most semi-direct conflicts, I'm only showing Earth with 2 shown victories that count as actual blows agains the Ori, while the Ori racked up 6 wins that are shown as blows against the good guys. The Tau'ri weren't the threat to the Ori that they were to the Goa'uld, and they certainly weren't as big of a nuisance in the Ori's book.

You missed The Pegasus Project - in which the Tau'ri managed to both jump the supergate and destroy one of the Ori ships in the process (go Teal'c!)... and managed to knock off one more Wraith Hive Ship, too.

(Not that the Ori would care, but the Tau'ri's ongoing conflict with the Wraith was still a factor in their own reaction to the Ori crusade.)


I suspect that had the Ori known about Atlantis and the Pegasus galaxy, Earth would have become a significantly more prominent target than it already was - and come to think of it, it is interesting that the Ori seemed to have no way to track the gate that was dialing in.
 
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