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Why did TOS:R recreate crappy effects?

Wait a minnit - slamming on the brakes and killing all your momentum, then restarting from zero in the opposite direction, take a lot more energy than simply revectoring your momentum in a nice gentle turn.
Unless I'm missing something: You're expending the exact amount of energy in regards to forward / reverse. Then with the curve you now have to expend energy to move laterally and then expend more energy to stop moving laterally.

OTOH, if the remastered FX had suddenly started showing Newtonian physics THEN the fans would howl.
 
The rebooted Battlestar Galactica did that too, at least for the first two seasons before they switched VFX vendors and the space visuals became dreamlike.

Even once they went in-house, the fighters kept slaloming around in a very B5-influenced way. I remember Mojo once talking about how fun it was to have a 1970s Cylon Raider do a B5-style 180° flip in "Razor."

Wait a minnit - slamming on the brakes and killing all your momentum, then restarting from zero in the opposite direction, take a lot more energy than simply revectoring your momentum in a nice gentle turn.

You can't "revector" momentum in space. That only makes sense when you're working against a medium, like a road or the air. The only way a turn would take less energy in space is if you lassoed onto something larger and pivoted around it. Which, admittedly, could be a pretty cool tactic for the next time someone tries to put space-fighters into a hard-ish sci-fi setting. Space parkour!
 
You can't "revector" momentum in space. That only makes sense when you're working against a medium, like a road or the air. The only way a turn would take less energy in space is if you lassoed onto something larger and pivoted around it. Which, admittedly, could be a pretty cool tactic for the next time someone tries to put space-fighters into a hard-ish sci-fi setting. Space parkour!
That would be Ender's Game.
 
To my understanding, the goal was to simulate what might have been done in the 19609s had the budget existed. So warp takeoffs, etc, would look the same.

Where the new f/x really come in handy is with minor details- Khan's ship being discarded, asteroids bouncing off the hulk of the USS Constellation, seeing more Romulan and Klingon ships together in "The Enterprise Incident", space hippies getting a properly shaped ship, where Klingons had ships other than a red spinning wheel missing only a backing soundtrack from Blood Sweat & Tears, more graceful shuttlecraft with unique identifiers like the one in "Let That be Your Last Battlefield" or "Journey to Babel", and so on...

TBH, TOS-R had some very thoughtful recreations with detail to overcome the limitations of the rendering, which looked a little dated given the time it was rendered - too flat, limited contrast, etc... The CGI needn't be photorealistic to do the basic job right and in some cases it almost looks photorealistic... I'll agree it could have been better, more time to do the rendering, added polygon count, etc, etc... but where they paid the most attention to, it more than makes up for any nitpicks.

But I will say this - to this day, whenever I rewatch "The Immunity Syndrome", I only watch with the original effects regardless of how well they did the space amoeba and inside-the-protoplasm-goo scenes. The original f/x just feel more ominous despite the improved lighting f/x.
 
I half like what they did, but I have preferred more detail. Keeping the style was fine, but the windows could have had interior detail, instead of just light panels. The planets, while a big improvement still looked like artist impressions of planets.

I suppose my view really comes down to being photo realistic. The interiors were photo real, so the outside should be too.

That said, I do love the old Matt Paintings of alien cities and fortresses.
 
I've been watching episodes of TOS:Remastered, and am curious (as the subject suggests): why did those in the know faithfully reproduce shitty special effects? When the Enterprise goes to warp, nothing happens (why no movie era warp effect?). The ship itself looks like a CGI recreation of a cheap plastic model. What gives? Whomever did TOS:R had the chance to Lucas-Special-Edition the shit out of the series, yet all we got was updated crappy 60s FX. Any reason why?
The "crappy" 60s FX is far superior to the awful CGI "improvements" that are actually an abomination to the series. What's next, changing the score to rap music to appeal to today's youth?
 
I NEVER watch the remastered effects. To me it was just a gimmick to sell Blu-Rays. Its been said a hundred times before but the new effects do not match the feel of the live action. I would have much preferred they spent the money on cleaning up the original effects. They really could have done a fantastic job on the Enterprise shots based on the original high quality footage they found which was included in the "Vault" series discs. So much of the remaster stuff looks like cartoons to me. There are a few cool things they did but for the most part they just are terrible.

I have put off getting the "Vault" discs. Now I need them. The question is, was that high-quality footage of the Enterprise readily available at the time when the TOS-R project was being done, or was it discovered after that?

Kor
 
I NEVER watch the remastered effects. To me it was just a gimmick to sell Blu-Rays.
It was actually a gimmick to get shown in syndication again in an age of increasing HD.

I'm watching DS9 on Netflix (mostly for the first time). SD isn't unwatchable, but HD would be nice.
 
I half like what they did, but I have preferred more detail. Keeping the style was fine, but the windows could have had interior detail, instead of just light panels. The planets, while a big improvement still looked like artist impressions of planets.

I suppose my view really comes down to being photo realistic. The interiors were photo real, so the outside should be too.

That said, I do love the old Matt Paintings of alien cities and fortresses.
How are the planets a big improvement? They just made most planets look exactly like Earth
 
The only plus about the new effects was how they presented the earth as a bluey, white planet rather than a green atlas globe! Plus the tiny asteroids hitting the Constellation in The Doomsday Machine! Other than that they were not very good at all!
JB
 
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