I had the same philosophy when Discovery came out, but just personally felt they didn't address it being less advanced than the original series all that well. If anything Discovery feels more advanced than TNG in many ways.
And that's how it should be. It doesn't make sense to demand that a futuristic show made for modern audiences should restrict itself to 1960s or 1980s assumptions about the future. The makers of the older shows were trying to convey an impression of technological advancement and futuristic wonders, but they could only imagine so far ahead and they could only achieve so much with their available budget and tech, so their version of that was limited. They would've been the first to encourage future Trek creators to go beyond their limited vision and come closer to the futuristic tech they were imperfectly trying to approximate. That's why Roddenberry didn't hesitate to make everything in TMP look way more advanced than it was in TOS even though only a few years had supposedly passed in-story.
If Marvel Comics gets to update its timeline so that Tony Stark was injured in Afghanistan instead of Vietnam and Reed Richards was no longer trying to beat the Soviets into space, then
Star Trek should get to update its tech so that it continues to feel like the future instead of the past. This is just the nature of a long-running franchise that spans generations.
I tend to agree with you there. The only way Star Trek would ever have been able to maintain that kind of consistency would have been at the outset. Someone would have had to have decided Star Trek was going to be neat and tidy all along from the beginning. And even then, things change even with the same people. You yourself noted with your own created works you've made adjustments. It'd be next to impossible to maintain a static continuity in a fictional work. And as much as I love continuity, it would likely stifle creativity.
Yes, exactly. No experienced creator would ever be so naive as to imagine that a series even
could be "neat and tidy from the beginning." That's not only impossible, it's foolish. Any creator will tell you that your first idea is usually your worst. What you start out with is just a rough sketch, and it takes trial and error to figure out what parts of it work and what parts don't. There's a saying among writers that the first draft is always terrible and it's revision and editing that make it good. J. Michael Straczynski is fond of the old bromide "No plan ever survives its first encounter with the enemy." Creators
have to be willing to change their plans as they go, because you learn from experience and your ideas get
better over time, not worse.
Look at TOS when it just started out. There was no Federation, no Prime Directive, no Klingons or Romulans, and Spock was "probably half-Martian." Most of what defined the show as we know it was discovered along the way. TNG and DS9 also shifted focus massively over time -- TNG got much more involved with galactic politics as well as deeper character development, and DS9 became more of a story about intrigue and war. Neither show would be as well-regarded if it had stuck strictly with its original intent and vision. The one show that
did stick to its original plan was one of the weakest ones,
Voyager. The producers never intended the quest for home to be the single overarching priority; they expected it to eventually give way to a focus on exploration. But that never happened, and the show was weaker for it.
I only wish new showrunners would have a sort of baseline they work off of.
They do. Of course they do. But no plan survives its encounter with reality. Baselines are starting points, not absolute limits.
Hopefully for me that comes in time as you say. I'm the odd one out on that score, because I never felt the way some did about Enterprise. I didn't have a problem accepting it as part of the existing Star Trek universe. And the Abrams movies gave me a pretty good out with the whole alternate universe idea (though I admit there are still some inconsistencies there that bug me a bit). Discovery is the first time I felt like a Star Trek series seemed out of place. I like other aspects of Discovery. But it feels out of place for me.
That's because ENT was still from a lot of the same creators as previous versions, while this is more of a clean break. That had to happen eventually. It'll happen more times in the future. Sooner or later, as a longtime fan of anything, you have to face the reality that the new versions aren't being made just for you, they're being made for a new audience. Ideally they can balance appealing to old and new alike, but people will disagree on where that balance should be.
I know you didn't use the word, but you were still on the same topic.
No, I really wasn't. You're just mistakenly assuming that I'm defining the fundamental terms of the conversation the same way you are.
I was talking about the concept of the show not the specifics. When you get a show going and things are put in order, the writer's bible is going to provide a good guide to what the show is about underneath the individual stories.
The writers' bible is a tool for
writers. It's not something you have to care about as a viewer, any more than the driver of a car has to care about the assembly instructions the factory workers use.
The only real guide to what the show is about is the showrunner and the writing staff. The bible is a handy first-blush reference for newcomers who need to get up to speed on the show so they can pitch story concepts, but it's the showrunner and the staff who take those initial concepts, refine them, and turn them into scripts that fit the showrunner's vision of the universe and characters.
IMHO, continuity errors in a franchise can usually be chalked up to roughly two kinds, the "typos" that can be easily overlooked (like a throwaway line being wrong about some detail, a recast, boom mikes, etc.) vs. ones that actually "break" something (e.g. render certain story elements elsewhere in the franchise "impossible" to take place, break the "rules" to work, something where you really can't reconcile it with the overall canon, biggies like, for example, if one was to try and fit Strangers From the Sky or the Space Flight Chronology into modern canon).
Not every continuity change is a continuity error, though. Sometimes it's made on purpose rather than by accident. It's not an error that Marvel has retconned its past Vietnam War stories into the "
Sin-Cong Conflict," it's a conscious choice.
Continuity is not the sole purpose of fiction; it's a tool that serves the purpose of telling a story. And sometimes changing continuity serves the needs of storytelling better than maintaining it, in which case the real error would be
not making the change. I realized that when I was developing my upcoming novel
Arachne's Crime as an expansion of my first published story (and earlier when I republished that story on my old website). I always wanted to maintain perfect continuity in my original fiction, to make sure every single line always remained completely consistent and unchanging. But I came to realize that the story had flaws I couldn't allow to stand as part of my overall universe, that I'd only be hurting myself if I clung absolutely to my continuity policy. So I chose to make an exception, to give myself the freedom to change as much of that story as I needed to and let the revised, expanded version in the novel replace it in the continuity. Every other published story in that universe is still valid in its original form, or at most its slightly revised and re-edited form in my story collection, but I made an exception where I needed to.
Heck, you, as someone who followed most of the different Star Trek installments in real time say that pre-DSC Trek can't been seen as anything other then a loose collection of different versions of an idea. I, who came into it around the time that ENT was new, ask how can it be seen as anything other then a unified whole?
Exactly. It always looks more unified in retrospect. 10 or 20 years from now, fandom will have found ways to rationalize Kelvin and DSC and
Picard and the rest into consistency with the previous stuff, just as fandom has always found ways to rationalize things that were seen by many as incompatible when they were new.