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What would you change about the TOS Enterprise?

Looks a lot like the forthcoming TOS Ent model from Qmx:
The "weathering" is way overdone -- same as the horrible botched job on the last "restoration" of the 11-foot filming model.

I do like having the inboard grilles on the nacelles light up, though.

The only other possible change might be making the corridors feel a bit more enclosed and ship-y. Engineering should be big, the shuttle bay is already amazing and the bridge should be the futuristic showcase that it is. Add touchscreen everything and you've brought the ship fantastically up-to-date.
I'm not so sure touchscreen controls are a good idea -- at least on the bridge. In a tense situation, you want some real, tactile, physical buttons and switches. With touchscreens, it's too easy to hit the wrong control or setting -- and kablooey! :p
 
If we're talking about within the context of the original series itself, not a thing. It's about pitch perfect for the time and budget it was made in.

If we're talking about for doing a faithful reboot show or something along those lines, i'd still say almost nothing in spirit needs to change. That being said, some of the things i'd probably do...



Exterior changes.

In general, i'd want to keep the changes to the design subtle. The objective would be to give the design more life. Somewhat in the tradition of Stan Winston when he went from The Terminator to Terminator 2. Don't change the design, improve the design. Give it more to do and more character. I'd take all the decals from the two pilot versions and the series version of the ship and combine them. Particularly some of the extra decals on The Cage version's saucer and bridge could be added to the series version just to give it a little more detail.

1. Windows with rooms, instead of just white lights. Have small people moving past them on occasion. That's an incredibly small detail, but I think it would increase the sense of realism greatly.

2. Probert's self illumination concept. I love the way the TMP Enterprise is lit up. I think that always gives the ship a better sense of life, and scale. This wouldn't change the design itself, but it would present it more dramatically.

3. Visible phasers, torpedos, and airlocks. Very delicately applied. I would probably hide the torpedo tubes and airlocks behind slightly off-color hatches. Similar to a sub marine. Very faint color variation. This would keep the design unchanged, until the appropriate dramatic moment. It would also give the battle sequences more drama as the "gun ports open."

4. Very subtle hull texturing. Just to add some additional color variation. Nothing extreme, though. Something that can catch some light here and there. Not turn it into an aztec'd nightmare or destroy the spirit of the design.

5. Different lighting states depending on flight mode and shipboard time. You could have fewer lights on when the ship is running the 'night shift' as an example. Impulse engines on or off, warp coils on or off, only when at warp would they be "on."

6. As far as the warp effect itself i'd do something similar to Mass Effect.

[yt]http://www.youtube.com/watch?v=l__hSYW_Qfc[/yt]

Having the visible light spectrum 'warped' around the ship with brilliant and beautiful color distortions thrusting past it. At a distance it might look like a shooting star.



Interiors

Overall i'd use a muted color scheme in the style of The Cage. I'd use a more dramatic lighting style, and i'd integrate more access panels and such in the corridors for maintenance and such. I'd also borrow more from the interiors of aircraft carriers and u-boats. I want to see more labels on things for one. Some rapid way to indicate which deck and what section you're in, too. (Could be as simple as Babylon 5's color bars.)

A lot of the control systems would be shifted from a 1960's futurism to a 21st century futurism. Touch screens/panels, holographic displays, some semblance of an actual user interface.

Also, for as crisp as the ships interiors look, i'd really want to make the Jefferies tubes look like crap. Lot's and lot's of exposed pipes and detail that is "behind the scenes."

The Bridge
Replace most of the hard buttons and switches with touch screens and interactive displays. Keeping things like Spock's scanner and Sulu's periscope, as well as weapon and helm controls tactile would be a good idea. Color wise i'd lean more towards "The Cage" as it looked far more realistic to my eye.

As others have also suggested, an alternative entrance and exit to the bridge would be prudent.

While it is good to keep the stations fairly multi-functional, i'd also want to see some very specific equipment to each station. Some sonar/radar/lidar type stuff for tactical and science. Indications of microscopes and different sensor systems. A stronger sense of just how the ship is maneuver from helm and navigation.

It would be really nice to see/show off the navigator actually plotting a course instead of pushing three buttons and saying "course plotted." Say, pulling up star charts in the computer and computation regarding the optimum plot.

The overheads over each station need to do a lot more too.

Also, i'd make the bridge view screen a window/heads up display view screen combo as it is in JJ's Trek. It really gave the bridge a sense of location. I know a lot of people were against that, but for me it just worked.

Transporter Room
Again, keeping the general Original series configuration, I would put the control system behind a protective barrier ala TMP, and i'd utilize the stasis feature that is hinted at subtly in the 2009 movie. I'd also have the back panels animated like they are in TWOK, just during transport.

Engine Room
Probably where i'd make the most dramatic changes. I've always felt the scarier the engine room is, the better. I want the matter/antimatter reaction chamber to be almost beastly. This is a power source beyond comprehension, and those that have to keep it in working order are true miracle workers. I'm not saying make it noisey with detail or make it a grunge factory, no. It can be an absolutely clean looking design, but it should exude a sense of INCREDIBLE power.

I love the TMP warp core for that very reason. I'd love to see that redone within a similar visual "language" of the TOS era. Or at least, combining elements from both.

USS_Enterprise_engineering_concept_2_zpsylrkh9wz.jpg


Shuttle Bay
This set often get's overlooked in terms of what you could do with it. It's usually little more than a big open space where a shuttle lands.

Personally, i'd love to see it given more of an aircraft carrier treatment, with people in pressure suits "working the flight deck." People running fuel lines and operating maintenance equipment.

Maybe taking just a little bit from the "Aliens" playbook and have heavy lifter type machines to handle cargo. More indications of a "machine shop" for doing shuttle maintenance. Maybe add in some designated "cargo transport pads" as well.

Again, it's ultimately in my mind about augmenting what was there, and also about making that huge space serve as many functions as it logically can. Utilitarian, adaptable, and full of activity.
 
The shuttlecraft bay could be addressed in two different ways depending on how much one wanted to change.

The first is the easiest requires little to any change: simply do what TNG did and establish that when the bay doors open there's a forcefield in effect so you don't have to depressurinze such a huge space.

That's leads to another approach if you don't go the forcefield route. You have a smaller chamber/airlock for the shuttlecraft exiting or landing--that's what gets depressurized and the larger hangar proper stays pressurized all the time.

The second route is the one I took for my idea of a 29th century Enterprise.





 
Even today I find hard tactile controls in a car superior and far less diverting than a touch screen.
 
Me too. We bought a new one for the first time ever and luckily our sales guy is good and clearly heard us say we didn't want "all the bells and whistles." The LAST thing I want is a TV screen in my vehicle. Things are distracting enough already.
 
It SHOULD be all voice interactive if you have a touchscreen. If I have to play with the damned thing I'm not gonna like that. The only other thing of value is the reverse camera screen. That's nice for SUVs, minivans, wagons and cars with a high trunk lid. It's also nice for seniors who have difficulty turning around to look back.
 
With touchscreens, it's too easy to hit the wrong control or setting -- and kablooey! :p
Even 300 years from now, in a future we imagineer?
300 years from now, people's reflexes and reaction times will be the same -- and their fingers will still be the same size. :)
We are already experimenting with flat surface displays that will raise a tactile portion of the screen under software control - like a button. Voice command is also certainly possible, making fingers irrelevant. And then there's neural interfaces. Or predictive AI software, making any sort of UI (and humans) unnecessary. Maybe they should just forget the touchscreens.

So, really? A writer can't imagine solutions to any contemporary problem for three hundred years from now?
 
I've never gotten that hotel lobby thing re. TNG. It doesn't look like any hotel lobbies I saw in the 80s or now. Maybe I was goin' to the wrong kinds of hotels? Motels, actually.

I never thought the bridge looked like a hotel. The hallways, I can see that.

The TNG bridge is really unique in Star Trek design. There was never anything else like it. Kind of too bad.
 
I am a big ... um... dis-proponent (if that's a word) of touch screens. I hate the damn things. The one on my phone works well enough, but doing anything real with them is a pain in the tuchus if you ask me. (Before you ask, I'm 35, so I don't just dislike them as a generational thing because I'm too old.)

At work we have several industrial ovens and mills. The new ones with the touch screens crap out regularly, in fact on one of them, we've just given up on and are using the secondary input which is a USB mouse to click things instead of taping the touch screen. And yet, the old machinery from the 80s and 90 are still running like champs. And all with buttons and knobs.

I would be very leary of my starship having a bunch of screens that could potentially go dark on me, rather than some good old fashioned solid state buttons and knobs. And don't tell me the technology is more reliable in the 24th Century. How many times has a console shot out sparks (!) and gone dark? Most every time they get shot at.

No thanks.

--Alex
 
And don't tell me the technology is more reliable in the 24th Century. How many times has a console shot out sparks (!) and gone dark? Most every time they get shot at.

I'm going to have to, as they should be. Just as the technology behind touch screens of today is already infinitely superior to what we had at the turn of the century.

I'm speaking outside of the silliness of console explosions, of course. Which never has made any sense to me. You shouldn't have random explosions where nothing explosive has landed! :lol:


The second route is the one I took for my idea of a 29th century Enterprise.






That's actually fairly smart, and makes a great deal more sense than having that huge volume needing to be depressurized and re-pressurized.
 
Me too. We bought a new one for the first time ever and luckily our sales guy is good and clearly heard us say we didn't want "all the bells and whistles." The LAST thing I want is a TV screen in my vehicle. Things are distracting enough already.
At least with GM's OnStar system, you get to hear a lady with a sexy voice.

[yt]https://www.youtube.com/watch?v=DCltx9vHDtA[/yt]
 
And don't tell me the technology is more reliable in the 24th Century. How many times has a console shot out sparks (!) and gone dark? Most every time they get shot at.

I'm going to have to, as they should be. Just as the technology behind touch screens of today is already infinitely superior to what we had at the turn of the century.

I'm speaking outside of the silliness of console explosions, of course. Which never has made any sense to me. You shouldn't have random explosions where nothing explosive has landed! :lol:

I think the idea is a power surge, which, as the various jokes go, means that either Underwriter Laboratories was destroyed in WWIII and never recovered, or the concept of a fuse is too "low tech." Insert your own joke here ;)
 
Sometime back in the late 80s, me and the rest of the artists in the ITT Avionics graphics dept were sitting there working on our Xerox 8010 desktop vector graphics systems, when there was an almighty BANG and a pall of smoke rose from one of the guys' 19" monitors. I immediately thought we'd been hit by a Klingon torpedo. He looked up at us and said "I didn't do nothin'" :lol:

Turns out a capacitor blew. But it was a LOUD bang! So it CAN happen. :)
 
TAS' sensible second bridge turbolift, or at least a recessed ladder like those in the ship halls. That would be sound thinking eliminating the need for any "we're trapped on the bridge" plots.
Agree. :vulcan:

If the Bridge was this reconfigurable then I would expect the turbolift doors to be even further round than they are: Kirk still has to twist 90 degrees left and turn his head to view any visitors. If security really is an issue then the door(s) ought to be directly to the Captain's side - the TUC design got this about right.
Agree. :vulcan: The captain should not have to swivel to see new arrivals on the bridge.

...
Transporter Room
Again, keeping the general Original series configuration, I would put the control system behind a protective barrier ala TMP...

Engine Room
Probably where i'd make the most dramatic changes. I've always felt the scarier the engine room is, the better. I want the matter/antimatter reaction chamber to be almost beastly. This is a power source beyond comprehension, and those that have to keep it in working order are true miracle workers. I'm not saying make it noisey with detail or make it a grunge factory, no. It can be an absolutely clean looking design, but it should exude a sense of INCREDIBLE power.

I love the TMP warp core for that very reason. I'd love to see that redone within a similar visual "language" of the TOS era. Or at least, combining elements from both.

USS_Enterprise_engineering_concept_2_zpsylrkh9wz.jpg


...


Agree. :techman:
 
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